Published: 31 Oct 2023 | Report Code: 10247864 | Pages: 152
Southeast Asia Augmented Reality and Virtual Reality Market will grow by 34.0% annually to approach $94.14 billion in 2032, driven by the wider Internet coverage, the increasing demand for immersive experiences, prevalent mobile and smart devices, and rising demand from consumer electronics, e-commerce, and healthcare domain. Highlighted with 44 tables and 72 figures, this 152-page report “Southeast Asia Augmented Reality and Virtual Reality Market 2022-2032 by Technology (AR, VR), Offering (Hardware, Software, Services), Device Type (AR Devices, VR Devices), Industry Vertical, End User (Consumer, Enterprise), and Region: Trend Forecast and Growth Opportunity” is based on a comprehensive research of the entire Southeast Asia Augmented Reality and Virtual Reality Market and all its sub-segments through extensively detailed classifications.
Profound analysis and assessment are generated from premium primary and secondary information sources with inputs derived from industry professionals across the value chain. The report is based on studies on 2020-2022 and provides forecast from 2023 till 2032 with 2022 as the base year. (Please note: The report will be updated before delivery so that the latest historical year is the base year, and the forecast covers at least 5 years over the base year.)
In-depth qualitative analyses include identification and investigation of the following aspects:
• Market Structure
• Growth Drivers
• Restraints and Challenges
• Emerging Product Trends & Market Opportunities
• Porter’s Five Forces
The trend and outlook of Southeast Asia market is forecast in optimistic, balanced, and conservative view by taking into account of COVID-19 and Russia-Ukraine conflict. The balanced (most likely) projection is used to quantify Southeast Asia Augmented Reality and Virtual Reality Market in every aspect of the classification from perspectives of Technology, Offering, Device Type, Industry Vertical, End User, and Region.
Based on Technology, the Southeast Asia market is segmented into the following sub-markets with annual revenue ($ mn) for 2022-2032 included in each section.
• Augmented Reality (AR)
o Marker-based Augmented Reality (Passive Marker, Active Marker)
o Markerless Augmented Reality (Model-based Tracking, Image-based Processing)
o Other Technologies
• Virtual Reality (VR)
o Nonimmersive Technology
o Semi-Immersive Technology
o Fully Immersive Technology
Based on Offering, the Southeast Asia market is segmented into the following sub-markets with annual revenue ($ mn) for 2022-2032 included in each section.
• Hardware
o Sensors
o Semiconductor Component
o Displays and Projectors
o Position Trackers
o Cameras
o Other Hardware
• Software
o Software Developer Kits
o Cloud-based Solutions
• Services
By Device Type, the Southeast Asia market is segmented into the following sub-markets with annual revenue ($ mn) for 2022-2032 included in each section.
• AR Devices
o Head-Mounted Display (HMD)
o Head-Up Display (HUD)
o Smart Glasses
o Handheld Devices and Others
• VR Devices
o Head-Mounted Display (HMD)
o Gesture-Tracking Device
o Projector & Display Wall
By Industry Vertical, the Southeast Asia market is segmented into the following sub-markets with annual revenue ($ mn) for 2022-2032 included in each section.
• Gaming & Entertainment
• Industrial & Manufacturing
• Aerospace & Defense
• Healthcare
• Education
• Automotive
• Retail & Marketing
• Other Verticals
By End User, the Southeast Asia market is segmented into the following sub-markets with annual revenue ($ mn) for 2022-2032 included in each section.
• Consumer
• Enterprise
o Large Enterprises
o Small- & Medium-sized Enterprises (SMEs)
Geographically, the following national/local markets are fully investigated:
• Singapore
• Thailand
• Indonesia
• Malaysia
• Vietnam
• Taiwan
• Philippines
• Rest of Southeast Asia
For each key country, detailed analysis and data for annual revenue ($ mn) are available for 2022-2032. The breakdown of national markets by Technology, Offering, and Industry Vertical over the forecast years are also included. The report also covers the current competitive scenario and the predicted trend; and profiles key vendors including market leaders and important emerging players.
Selected Key Players:
Apple Inc.
Atheer, Inc.
Blippar Ltd.
Catchoom Technologies, S.L.
EON Reality, Inc.
Facebook Inc.
Google, LLC
HP Development Co., L.P.
Intellectsoft LLC
Leap Motion, Inc.
Lumus Ltd.
Magic Leap, Inc
Microsoft Corp.
Niantic Inc.
Nintendo Co., Ltd.
Oculus VR, LLC
Optinvent S.A.
Popar Co., Ltd.
Qualcomm Technologies Inc.
Samsung Co., Ltd.
Sony Corporation
Total Immersion
Universal mCloud Corp. (NGRAIN)
Virtuix
Vuzix Corp.
Wayray AG
Wikitude GmbH
Zappar Ltd.
Zugara, Inc.
(Please note: The report will be updated before delivery so that the latest historical year is the base year, and the forecast covers at least 5 years over the base year.)
Table of Contents: 1 Introduction 9 1.1 Industry Definition and Research Scope 9 1.1.1 Industry Definition 9 1.1.2 Research Scope 10 1.2 Research Methodology 13 1.2.1 Overview of Market Research Methodology 13 1.2.2 Market Assumption 14 1.2.3 Secondary Data 14 1.2.4 Primary Data 14 1.2.5 Data Filtration and Model Design 15 1.2.6 Market Size/Share Estimation 16 1.2.7 Research Limitations 17 1.3 Executive Summary 18 2 Market Overview and Dynamics 21 2.1 Market Size and Forecast 21 2.1.1 Impact of COVID-19 on World Economy 22 2.1.2 Impact of COVID-19 on the Market 25 2.1.3 Impact of Russia-Ukraine Conflict: War Slows Economic Recovery 27 2.2 Major Growth Drivers 31 2.3 Market Restraints and Challenges 36 2.4 Emerging Opportunities and Market Trends 39 2.5 Porter’s Fiver Forces Analysis 43 3 Segmentation of Southeast Asia Market by Technology 47 3.1 Market Overview by Technology 47 3.2 Augmented Reality (AR) 49 3.2.1 Marker-based AR 50 3.2.2 Markerless AR 51 3.3 Virtual Reality (VR) 52 3.3.1 Nonimmersive Technology 53 3.3.2 Semi-Immersive Technology 54 3.3.3 Fully Immersive Technology 55 4 Segmentation of Southeast Asia Market by Offering 56 4.1 Market Overview by Offering 56 4.2 Hardware 58 4.2.1 Sensors 60 4.2.2 Semiconductor Component 61 4.2.3 Displays and Projectors 62 4.2.4 Position Trackers 63 4.2.5 Cameras 64 4.2.6 Other Hardware 65 4.3 Software 66 4.3.1 Software Developer Kits 67 4.3.2 Cloud-based Solutions 68 4.4 Services 69 5 Segmentation of Southeast Asia Market by Device Type 70 5.1 Market Overview by Device Type 70 5.2 AR Devices 72 5.2.1 Head-Mounted Display (HMD) 74 5.2.2 Head-Up Display (HUD) 75 5.2.3 Smart Glasses 76 5.2.4 Handheld Devices and Others 77 5.3 VR Devices 78 5.3.1 Head-Mounted Display (HMD) 80 5.3.2 Gesture-Tracking Device 81 5.3.3 Projector & Display Wall 82 6 Segmentation of Southeast Asia Market by Industry Vertical 83 6.1 Market Overview by Industry Vertical 83 6.2 Gaming & Entertainment 85 6.3 Industrial & Manufacturing 86 6.4 Aerospace & Defense 87 6.5 Healthcare 88 6.6 Education 89 6.7 Automotive 90 6.8 Retail & Marketing 91 6.9 Other Verticals 92 7 Segmentation of Southeast Asia Market by End User 93 7.1 Market Overview by End User 93 7.2 Consumer 95 7.3 Enterprise 96 7.3.1 Large Enterprises 97 7.3.2 Small- & Medium-sized Enterprises (SMEs) 98 8 Southeast Asia Market 2022-2032 by Region 99 8.1 Overview of Southeast Asia Market 99 8.2 Singapore 102 8.3 Thailand 105 8.4 Indonesia 107 8.5 Malaysia 109 8.6 Vietnam 111 8.7 Taiwan 113 8.8 Philippines 115 8.9 Other Regions 117 9 Competitive Landscape 118 9.1 Overview of Key Vendors 118 9.2 New Product Launch, Partnership, Investment, and M&A 121 9.3 Company Profiles 122 Apple Inc. 122 Atheer, Inc. 124 Blippar Ltd. 125 Catchoom Technologies, S.L. 126 EON Reality, Inc. 127 Facebook Inc. 128 Google, LLC 129 HP Development Co., L.P. 130 Intellectsoft LLC 131 Leap Motion, Inc. 132 Lumus Ltd. 133 Magic Leap, Inc 134 Microsoft Corp. 135 Niantic Inc. 136 Nintendo Co., Ltd. 137 Oculus VR, LLC 138 Optinvent S.A. 139 Popar Co., Ltd. 140 Qualcomm Technologies Inc. 141 Samsung Co., Ltd. 142 Sony Corporation 143 Total Immersion 144 Universal mCloud Corp. (NGRAIN) 145 Virtuix 146 Vuzix Corp. 147 Wayray AG 148 Wikitude GmbH 149 Zappar Ltd. 150 Zugara, Inc. 151 RELATED REPORTS 152
List of Tables: Table 1. Snapshot of Southeast Asia Augmented Reality and Virtual Reality Market in Balanced Perspective, 2022-2032 19 Table 2. World Economic Outlook, 2021-2031 23 Table 3. World Economic Outlook, 2021-2023 24 Table 4. Scenarios for Economic Impact of Ukraine Crisis 28 Table 5. Main Product Trends and Market Opportunities in Southeast Asia Augmented Reality and Virtual Reality Market 39 Table 6. Southeast Asia Augmented Reality and Virtual Reality Market by Technology, 2022-2032, $ mn 47 Table 7. Southeast Asia Augmented Reality Market by Technology, 2022-2032, $ mn 49 Table 8. Southeast Asia Augmented Reality Market: Marker-based AR by Type, 2022-2032, $ mn 50 Table 9. Southeast Asia Augmented Reality Market: Markerless AR by Type, 2022-2032, $ mn 51 Table 10. Southeast Asia Virtual Reality Market by Technology, 2022-2032, $ mn 52 Table 11. Southeast Asia Augmented Reality and Virtual Reality Market by Offering, 2022-2032, $ mn 56 Table 12. Southeast Asia Augmented Reality and Virtual Reality Market: Hardware by Type, 2022-2032, $ mn 59 Table 13. Southeast Asia Augmented Reality and Virtual Reality Market: Software by Type, 2022-2032, $ mn 66 Table 14. Southeast Asia Augmented Reality and Virtual Reality Market by Device Type, 2022-2032, $ mn 70 Table 15. Southeast Asia Augmented Reality Market by Device, 2022-2032, $ mn 73 Table 16. Southeast Asia Virtual Reality Market by Device, 2022-2032, $ mn 79 Table 17. Southeast Asia Augmented Reality and Virtual Reality Market by Industry Vertical, 2022-2032, $ mn 83 Table 18. Southeast Asia Augmented Reality and Virtual Reality Market by End User, 2022-2032, $ mn 93 Table 19. Southeast Asia Augmented Reality and Virtual Reality Market by End User, 2022-2032, $ mn 96 Table 20. Southeast Asia Augmented Reality and Virtual Reality Market by Region, 2022-2032, $ mn 100 Table 21. Singapore Augmented Reality and Virtual Reality Market by Technology, 2022-2032, $ mn 104 Table 22. Singapore Augmented Reality and Virtual Reality Market by Offering, 2022-2032, $ mn 104 Table 23. Singapore Augmented Reality and Virtual Reality Market by Industry Vertical, 2022-2032, $ mn 104 Table 24. Thailand Augmented Reality and Virtual Reality Market by Technology, 2022-2032, $ mn 106 Table 25. Thailand Augmented Reality and Virtual Reality Market by Offering, 2022-2032, $ mn 106 Table 26. Thailand Augmented Reality and Virtual Reality Market by Industry Vertical, 2022-2032, $ mn 106 Table 27. Indonesia Augmented Reality and Virtual Reality Market by Technology, 2022-2032, $ mn 108 Table 28. Indonesia Augmented Reality and Virtual Reality Market by Offering, 2022-2032, $ mn 108 Table 29. Indonesia Augmented Reality and Virtual Reality Market by Industry Vertical, 2022-2032, $ mn 108 Table 30. Malaysia Augmented Reality and Virtual Reality Market by Technology, 2022-2032, $ mn 110 Table 31. Malaysia Augmented Reality and Virtual Reality Market by Offering, 2022-2032, $ mn 110 Table 32. Malaysia Augmented Reality and Virtual Reality Market by Industry Vertical, 2022-2032, $ mn 110 Table 33. Vietnam Augmented Reality and Virtual Reality Market by Technology, 2022-2032, $ mn 112 Table 34. Vietnam Augmented Reality and Virtual Reality Market by Offering, 2022-2032, $ mn 112 Table 35. Vietnam Augmented Reality and Virtual Reality Market by Industry Vertical, 2022-2032, $ mn 112 Table 36. Taiwan Augmented Reality and Virtual Reality Market by Technology, 2022-2032, $ mn 114 Table 37. Taiwan Augmented Reality and Virtual Reality Market by Offering, 2022-2032, $ mn 114 Table 38. Taiwan Augmented Reality and Virtual Reality Market by Industry Vertical, 2022-2032, $ mn 114 Table 39. Philippines Augmented Reality and Virtual Reality Market by Technology, 2022-2032, $ mn 116 Table 40. Philippines Augmented Reality and Virtual Reality Market by Offering, 2022-2032, $ mn 116 Table 41. Philippines Augmented Reality and Virtual Reality Market by Industry Vertical, 2022-2032, $ mn 116 Table 42. Apple Inc.: Company Snapshot 122 Table 43. Apple Inc.: Business Segmentation 123 Table 44. Apple Inc.: Product Portfolio 123
List of Figures: Figure 1. Research Method Flow Chart 13 Figure 2. Bottom-up Approach and Top-down Approach for Market Estimation 16 Figure 3. Southeast Asia Market Forecast in Optimistic, Conservative and Balanced Perspectives, 2022-2032 18 Figure 4. Southeast Asia Augmented Reality and Virtual Reality Market, 2022-2032, $ mn 21 Figure 5. Impact of COVID-19 on Business 25 Figure 6. Primary Drivers and Impact Factors of Southeast Asia Augmented Reality and Virtual Reality Market 31 Figure 7. Forecast of Middle-class Population by Region, 2015-2030, million 34 Figure 8. World Digital Gaming Market, 2022-2032, $ bn 34 Figure 9. Forecast Share of Consumers Who Will Have Used AR for Online Shopping by 2025 by Country 35 Figure 10. Primary Restraints and Impact Factors of Southeast Asia Augmented Reality and Virtual Reality Market 36 Figure 11. Investment Opportunity Analysis 40 Figure 12. Porter’s Fiver Forces Analysis of Southeast Asia Augmented Reality and Virtual Reality Market 43 Figure 13. Breakdown of Southeast Asia Augmented Reality and Virtual Reality Market by Technology, 2022-2032, % of Revenue 48 Figure 14. Southeast Asia Addressable Market Cap in 2023-2032 by Technology, Value ($ mn) and Share (%) 48 Figure 15. Southeast Asia Augmented Reality and Virtual Reality Market by Technology: Augmented Reality (AR), 2022-2032, $ mn 49 Figure 16. Southeast Asia Augmented Reality Market by Technology: Marker-based AR, 2022-2032, $ mn 50 Figure 17. Southeast Asia Augmented Reality Market by Technology: Markerless AR, 2022-2032, $ mn 51 Figure 18. Southeast Asia Augmented Reality and Virtual Reality Market by Technology: Virtual Reality (VR), 2022-2032, $ mn 52 Figure 19. Southeast Asia Virtual Reality Market by Technology: Nonimmersive Technology, 2022-2032, $ mn 53 Figure 20. Southeast Asia Virtual Reality Market by Technology: Semi-Immersive Technology, 2022-2032, $ mn 54 Figure 21. Southeast Asia Virtual Reality Market by Technology: Fully Immersive Technology, 2022-2032, $ mn 55 Figure 22. Breakdown of Southeast Asia Augmented Reality and Virtual Reality Market by Offering, 2022-2032, % of Sales Revenue 57 Figure 23. Southeast Asia Addressable Market Cap in 2023-2032 by Offering, Value ($ mn) and Share (%) 57 Figure 24. Southeast Asia Augmented Reality and Virtual Reality Market by Offering: Hardware, 2022-2032, $ mn 58 Figure 25. Southeast Asia Augmented Reality and Virtual Reality Market by Hardware: Sensors, 2022-2032, $ mn 60 Figure 26. Southeast Asia Augmented Reality and Virtual Reality Market by Hardware: Semiconductor Component, 2022-2032, $ mn 61 Figure 27. Southeast Asia Augmented Reality and Virtual Reality Market by Hardware: Displays and Projectors, 2022-2032, $ mn 62 Figure 28. Southeast Asia Augmented Reality and Virtual Reality Market by Hardware: Position Trackers, 2022-2032, $ mn 63 Figure 29. Southeast Asia Augmented Reality and Virtual Reality Market by Hardware: Cameras, 2022-2032, $ mn 64 Figure 30. Southeast Asia Augmented Reality and Virtual Reality Market by Hardware: Other Hardware, 2022-2032, $ mn 65 Figure 31. Southeast Asia Augmented Reality and Virtual Reality Market by Offering: Software, 2022-2032, $ mn 66 Figure 32. Southeast Asia Augmented Reality and Virtual Reality Market by Software: Software Developer Kits, 2022-2032, $ mn 67 Figure 33. Southeast Asia Augmented Reality and Virtual Reality Market by Software: Cloud-based Solutions, 2022-2032, $ mn 68 Figure 34. Southeast Asia Augmented Reality and Virtual Reality Market by Offering: Services, 2022-2032, $ mn 69 Figure 35. Breakdown of Southeast Asia Augmented Reality and Virtual Reality Market by Device Type, 2022-2032, % of Sales Revenue 71 Figure 36. Southeast Asia Addressable Market Cap in 2023-2032 by Device Type, Value ($ mn) and Share (%) 71 Figure 37. Southeast Asia Augmented Reality and Virtual Reality Market by Device Type: AR Devices, 2022-2032, $ mn 72 Figure 38. Southeast Asia Augmented Reality Market by Device: Head-Mounted Display (HMD), 2022-2032, $ mn 74 Figure 39. Southeast Asia Augmented Reality Market by Device: Head-Up Display (HUD), 2022-2032, $ mn 75 Figure 40. Southeast Asia Augmented Reality Market by Device: Smart Glasses, 2022-2032, $ mn 76 Figure 41. Southeast Asia Augmented Reality Market by Device: Handheld Devices and Others, 2022-2032, $ mn 77 Figure 42. Southeast Asia Augmented Reality and Virtual Reality Market by Device Type: VR Devices, 2022-2032, $ mn 78 Figure 43. Southeast Asia Virtual Reality Market by Device: Head-Mounted Display (HMD), 2022-2032, $ mn 80 Figure 44. Southeast Asia Virtual Reality Market by Device: Gesture-Tracking Device, 2022-2032, $ mn 81 Figure 45. Southeast Asia Virtual Reality Market by Device: Projector & Display Wall, 2022-2032, $ mn 82 Figure 46. Breakdown of Southeast Asia Augmented Reality and Virtual Reality Market by Industry Vertical, 2022-2032, % of Revenue 84 Figure 47. Southeast Asia Addressable Market Cap in 2023-2032 by Industry Vertical, Value ($ mn) and Share (%) 84 Figure 48. Southeast Asia Augmented Reality and Virtual Reality Market by Industry Vertical: Gaming & Entertainment, 2022-2032, $ mn 85 Figure 49. Southeast Asia Augmented Reality and Virtual Reality Market by Industry Vertical: Industrial & Manufacturing, 2022-2032, $ mn 86 Figure 50. Southeast Asia Augmented Reality and Virtual Reality Market by Industry Vertical: Aerospace & Defense, 2022-2032, $ mn 87 Figure 51. Southeast Asia Augmented Reality and Virtual Reality Market by Industry Vertical: Healthcare, 2022-2032, $ mn 88 Figure 52. Southeast Asia Augmented Reality and Virtual Reality Market by Industry Vertical: Education, 2022-2032, $ mn 89 Figure 53. Southeast Asia Augmented Reality and Virtual Reality Market by Industry Vertical: Automotive, 2022-2032, $ mn 90 Figure 54. Southeast Asia Augmented Reality and Virtual Reality Market by Industry Vertical: Retail & Marketing, 2022-2032, $ mn 91 Figure 55. Southeast Asia Augmented Reality and Virtual Reality Market by Industry Vertical: Other Verticals, 2022-2032, $ mn 92 Figure 56. Breakdown of Southeast Asia Augmented Reality and Virtual Reality Market by End User, 2022-2032, % of Revenue 94 Figure 57. Southeast Asia Addressable Market Cap in 2023-2032 by End User, Value ($ mn) and Share (%) 94 Figure 58. Southeast Asia Augmented Reality and Virtual Reality Market by End User: Consumer, 2022-2032, $ mn 95 Figure 59. Southeast Asia Augmented Reality and Virtual Reality Market by End User: Enterprise, 2022-2032, $ mn 96 Figure 60. Southeast Asia Augmented Reality and Virtual Reality Market by End User: Large Enterprises, 2022-2032, $ mn 97 Figure 61. Southeast Asia Augmented Reality and Virtual Reality Market by End User: Small- & Medium-sized Enterprises (SMEs), 2022-2032, $ mn 98 Figure 62. Breakdown of Southeast Asia Augmented Reality and Virtual Reality Market by Region, 2022 and 2032, % of Revenue 100 Figure 63. Contribution to Southeast Asia 2023-2032 Cumulative Market by Region, Value ($ mn) and Share (%) 101 Figure 64. Augmented Reality and Virtual Reality Market in Singapore, 2022-2032, $ mn 103 Figure 65. Augmented Reality and Virtual Reality Market in Thailand, 2022-2032, $ mn 105 Figure 66. Augmented Reality and Virtual Reality Market in Indonesia, 2022-2032, $ mn 107 Figure 67. Augmented Reality and Virtual Reality Market in Malaysia, 2022-2032, $ mn 109 Figure 68. Augmented Reality and Virtual Reality Market in Vietnam, 2022-2032, $ mn 111 Figure 69. Augmented Reality and Virtual Reality Market in Taiwan, 2022-2032, $ mn 113 Figure 70. Augmented Reality and Virtual Reality Market in Philippines, 2022-2032, $ mn 115 Figure 71. Augmented Reality and Virtual Reality Market in Rest of Southeast Asia, 2022-2032, $ mn 117 Figure 72. Growth Stage of Southeast Asia Augmented Reality and Virtual Reality Industry over the Forecast Period 118
Selected Key Players: Apple Inc. Atheer, Inc. Blippar Ltd. Catchoom Technologies, S.L. EON Reality, Inc. Facebook Inc. Google, LLC HP Development Co., L.P. Intellectsoft LLC Leap Motion, Inc. Lumus Ltd. Magic Leap, Inc Microsoft Corp. Niantic Inc. Nintendo Co., Ltd. Oculus VR, LLC Optinvent S.A. Popar Co., Ltd. Qualcomm Technologies Inc. Samsung Co., Ltd. Sony Corporation Total Immersion Universal mCloud Corp. (NGRAIN) Virtuix Vuzix Corp. Wayray AG Wikitude GmbH Zappar Ltd. Zugara, Inc. (Please note: The report will be updated before delivery so that the latest historical year is the base year, and the forecast covers at least 5 years over the base year.)