Setting

North America 5G Enabled Virtual Reality (VR) Market 2020-2030 by Offering (Hardware, Software, Service), End Use (Consumer, Commercial, Industrial), and Country: Trend Forecast and Growth Opportunity

Published: 28 May 2020 | Report Code: 10247518 | Pages: 119

North America 5G enabled virtual reality market is expected to grow by 38.9% annually in the forecast period and reach $32.75 billion by 2030. Highlighted with 28 tables and 44 figures, this 119-page report “North America 5G Enabled Virtual Reality (VR) Market 2020-2030 by Offering (Hardware, Software, Service), End Use (Consumer, Commercial, Industrial), and Country: Trend Forecast and Growth Opportunity” is based on a comprehensive research of the entire North America 5G enabled virtual reality market and all its sub-segments through extensively detailed classifications. Profound analysis and assessment are generated from premium primary and secondary information sources with inputs derived from industry professionals across the value chain. The report is based on studies on 2015-2019 and provides forecast from 2020 till 2030 with 2019 as the base year. (Please note: The report will be updated before delivery so that the latest historical year is the base year and the forecast covers at least 5 years over the base year.) In-depth qualitative analyses include identification and investigation of the following aspects: • Market Structure • Growth Drivers • Restraints and Challenges • Emerging Product Trends & Market Opportunities • Porter’s Fiver Forces The trend and outlook of North America market is forecast in optimistic, balanced, and conservative view by taking into account of COVID-19. The balanced (most likely) projection is used to quantify North America 5G enabled virtual reality market in every aspect of the classification from perspectives of Offering, End Use, and Country. Based on offering, the North America market is segmented into the following sub-markets with annual revenue for 2019-2030 included in each section. Hardware • Full Feature Devices • Hardware Components Software • Consumer • Commercial • Industrial Service Based on end use, the North America market is segmented into the following sub-markets with annual revenue for 2019-2030 included in each section. Consumer • Gaming • Entertainment & Media • Other Consumer Sections Commercial • Healthcare • E-commerce & Retail • E-learning & Education • Real Estate • Other Commercial Sectors Industrial • Manufacturing • Pharmaceutical Industry • Defense & Aerospace • Farming • Other Industrial Sectors Geographically, the following national/local markets are fully investigated: • U.S. • Canada • Mexico For each of the aforementioned countries, detailed analysis and data for annual revenue are available for 2019-2030. The breakdown of key national markets by Offering and End Use over the forecast years are also included. The report also covers current competitive scenario and the predicted trend; and profiles key vendors including market leaders and important emerging players. Specifically, potential risks associated with investing in North America 5G enabled virtual reality market are assayed quantitatively and qualitatively through GMD’s Risk Assessment System. According to the risk analysis and evaluation, Critical Success Factors (CSFs) are generated as a guidance to help investors & stockholders identify emerging opportunities, manage and minimize the risks, develop appropriate business models, and make wise strategies and decisions. Key Players (this may not be a complete list and extra companies can be added upon request): Atmel Corporation BARCO Cypress Semiconductor Corp Facebook Google HoloLens Huawei Technologies Integrated Device Technology Inc Intel Corporation Leap Motion, Inc. LG Corporation Maxim Integrated Microsoft Corporation NGRAIN NKK Switches Nokia Oculus Orion Software Qualcomm Inc. Rohm Semiconductor Samsung Electronics Semtech Corporation Sensics, Inc. Sixense Entertainment, Inc. Sixense MakeVR Sixense STEM StreamVR Texas Instruments VREAL VRWorks Vuzix Corporation ZTE Corporation (Please note: The report will be updated before delivery so that the latest historical year is the base year and the forecast covers at least 5 years over the base year.)

Table Of Contents

1 Introduction 6 1.1 Industry Definition and Research Scope 6 1.1.1 Industry Definition 6 1.1.2 Research Scope 7 1.2 Research Methodology 10 1.2.1 Overview of Market Research Methodology 10 1.2.2 Market Assumption 11 1.2.3 Secondary Data 11 1.2.4 Primary Data 11 1.2.5 Data Filtration and Model Design 13 1.2.6 Market Size/Share Estimation 14 1.2.7 Research Limitations 15 1.3 Executive Summary 16 2 Market Overview and Dynamics 20 2.1 Market Size and Forecast 20 2.2 Major Growth Drivers 21 2.3 Market Restraints and Challenges 26 2.4 Emerging Opportunities and Market Trends 29 2.5 Porter’s Fiver Forces Analysis 33 3 Segmentation of North America Market by Offering 37 3.1 Market Overview by Offering 37 3.2 Hardware 39 3.2.1 Full Feature Devices 40 3.2.2 Hardware Components 41 3.3 Software 42 3.4 Service 43 4 Segmentation of North America Market by End Use 44 4.1 Market Overview by End Use 44 4.2 Consumer 46 4.2.1 Gaming 47 4.2.2 Entertainment & Media 48 4.2.3 Other Consumer Sections 49 4.3 Commercial 50 4.3.1 Healthcare 52 4.3.2 E-commerce & Retail 53 4.3.3 E-learning & Education 54 4.3.4 Real Estate 55 4.3.5 Other Commercial Sectors 56 4.4 Industrial 57 4.4.1 Manufacturing 59 4.4.2 Pharmaceutical Industry 60 4.4.3 Defense & Aerospace 61 4.4.4 Farming 62 4.4.5 Other Industrial Sectors 63 5 North America Market 2019-2030 by Country 64 5.1 Overview of North America Market 64 5.2 U.S. 67 5.3 Canada 71 5.4 Mexico 73 6 Competitive Landscape 75 6.1 Overview of Key Vendors 75 6.2 New Product Launch, Partnership, Investment, and M&A 78 6.3 Company Profiles 79 Atmel Corporation 79 BARCO 81 Cypress Semiconductor Corp 82 Facebook 83 Google 84 HoloLens 85 Huawei Technologies 86 Integrated Device Technology Inc 87 Intel Corporation 88 Leap Motion, Inc. 89 LG Corporation 90 Maxim Integrated 91 Microsoft Corporation 92 NGRAIN 93 NKK Switches 94 Nokia 95 Oculus 96 Orion Software 97 Qualcomm Inc. 98 Rohm Semiconductor 99 Samsung Electronics 100 Semtech Corporation 101 Sensics, Inc. 102 Sixense Entertainment, Inc. 103 Sixense MakeVR 104 Sixense STEM 105 StreamVR 106 Texas Instruments 107 VREAL 108 VRWorks 109 Vuzix Corporation 110 ZTE Corporation 112 7 Investing in North America Market: Risk Assessment and Management 113 7.1 Risk Evaluation of North America Market 113 7.2 Critical Success Factors (CSFs) 116 Related Reports and Products 119
List Of Tables

Table 1. Snapshot of North America 5G Enabled Virtual Reality Market, 2019-2030 19 Table 2. World Smartphone Connections, Average Network Connection Speed for Smartphones and Tablets, 2019-2030 24 Table 3. World Mobile Data Traffic by Deployment Mode, 2019-2030, EB/year 25 Table 4. World Mobile Data Traffic by Device, 2019-2030, EB/year 25 Table 5. Main Product Trends and Market Opportunities in North America 5G Enabled Virtual Reality Market 29 Table 6. North America 5G Enabled Virtual Reality Market by Offering, 2019-2030, $ bn 37 Table 7. North America 5G Enabled Virtual Reality Market: Hardware by Type, 2019-2030, $ bn 39 Table 8. North America 5G Enabled Virtual Reality Market: Full Feature Devices by Type, 2019-2030, $ bn 40 Table 9. North America 5G Enabled Virtual Reality Market: Hardware Components by Type, 2019-2030, $ bn 41 Table 10. North America 5G Enabled Virtual Reality Market: Software by Application, 2019-2030, $ bn 42 Table 11. North America 5G Enabled Virtual Reality Market by End Use, 2019-2030, $ bn 44 Table 12. North America 5G Enabled Virtual Reality Market: Consumer Market by Segment, 2019-2030, $ bn 46 Table 13. North America 5G Enabled Virtual Reality Market: Commercial Market by Segment, 2019-2030, $ bn 50 Table 14. North America 5G Enabled Virtual Reality Market: Industrial Market by Segment, 2019-2030, $ bn 57 Table 15. North America 5G Enabled Virtual Reality Market by Country, 2019-2030, $ bn 65 Table 16. U.S. 5G Enabled Virtual Reality Market by Offering, 2019-2030, $ bn 69 Table 17. U.S. 5G Enabled Virtual Reality Market by End Use, 2019-2030, $ bn 69 Table 18. Canada 5G Enabled Virtual Reality Market by Offering, 2019-2030, $ bn 72 Table 19. Canada 5G Enabled Virtual Reality Market by End Use, 2019-2030, $ bn 72 Table 20. Mexico 5G Enabled Virtual Reality Market by Offering, 2019-2030, $ bn 74 Table 21. Mexico 5G Enabled Virtual Reality Market by End Use, 2019-2030, $ bn 74 Table 22. Atmel Corporation: Company Snapshot 79 Table 23. Atmel Corporation: Business Segmentation 79 Table 24. Atmel Corporation: Product Portfolio 80 Table 25. Atmel Corporation: Revenue, 2016-2018, $ bn 80 Table 26. Atmel Corporation: Recent Developments 80 Table 27. Risk Evaluation for Investing in North America Market, 2019-2030 114 Table 28. Critical Success Factors and Key Takeaways 117
List Of Figures

Figure 1. Research Method Flow Chart 10 Figure 2. Breakdown of Primary Research 12 Figure 3. Bottom-up Approach and Top-down Approach for Market Estimation 14 Figure 4. North America Market Forecast in Optimistic, Conservative and Balanced Perspectives, 2019-2030 16 Figure 5. Virtual Reality (VR): North America Base Market, 5G Accelerated Uptake Market, and Delayed Market by Revenue, 2019-2030, $ bn 17 Figure 6. Virtual Reality (VR): North America Base Market, 5G Accelerated Uptake Market, and Delayed Market by Shipment, 2019-2030, million units 17 Figure 7. Virtual Reality (VR): North America Base Market, 5G Accelerated Uptake Market, and Delayed Market by Active Users, 2019-2030, million 18 Figure 8. North America 5G Enabled Virtual Reality Market, 2019-2030, $ bn 20 Figure 9. Primary Drivers and Impact Factors of North America 5G Enabled Virtual Reality Market 21 Figure 10. World 5G Traffic, 2019-2030, EB/year 24 Figure 11. Primary Restraints and Impact Factors of North America 5G Enabled Virtual Reality Market 26 Figure 12. Investment Opportunity Analysis 30 Figure 13. Porter’s Fiver Forces Analysis of North America 5G Enabled Virtual Reality Market 33 Figure 14. Breakdown of North America 5G Enabled Virtual Reality Market by Offering, 2019-2030, % of Sales Revenue 37 Figure 15. North America Addressable Market Cap in 2020-2030 by Offering, Value ($ bn) and Share (%) 38 Figure 16. North America 5G Enabled Virtual Reality Market: Hardware, 2019-2030, $ bn 39 Figure 17. North America 5G Enabled Virtual Reality Market: Full Feature Devices, 2019-2030, $ bn 40 Figure 18. North America 5G Enabled Virtual Reality Market: Hardware Components, 2019-2030, $ bn 41 Figure 19. North America 5G Enabled Virtual Reality Market: Software, 2019-2030, $ bn 42 Figure 20. North America 5G Enabled Virtual Reality Market: Service, 2019-2030, $ bn 43 Figure 21. Breakdown of North America 5G Enabled Virtual Reality Market by End Use, 2019-2030, % of Sales Revenue 44 Figure 22. North America Addressable Market Cap in 2020-2030 by End Use, Value ($ bn) and Share (%) 45 Figure 23. North America 5G Enabled Virtual Reality Market: Consumer, 2019-2030, $ bn 46 Figure 24. North America 5G Enabled Virtual Reality Market: Gaming, 2019-2030, $ bn 47 Figure 25. North America 5G Enabled Virtual Reality Market: Entertainment & Media, 2019-2030, $ bn 48 Figure 26. North America 5G Enabled Virtual Reality Market: Other Consumer Sections, 2019-2030, $ bn 49 Figure 27. North America 5G Enabled Virtual Reality Market: Commercial, 2019-2030, $ bn 50 Figure 28. North America 5G Enabled Virtual Reality Market: Healthcare, 2019-2030, $ bn 52 Figure 29. North America 5G Enabled Virtual Reality Market: E-commerce & Retail, 2019-2030, $ bn 53 Figure 30. North America 5G Enabled Virtual Reality Market: E-learning & Education, 2019-2030, $ bn 54 Figure 31. North America 5G Enabled Virtual Reality Market: Real Estate, 2019-2030, $ bn 55 Figure 32. North America 5G Enabled Virtual Reality Market: Other Commercial Sectors, 2019-2030, $ bn 56 Figure 33. North America 5G Enabled Virtual Reality Market: Industrial, 2019-2030, $ bn 57 Figure 34. North America 5G Enabled Virtual Reality Market: Manufacturing, 2019-2030, $ bn 59 Figure 35. North America 5G Enabled Virtual Reality Market: Pharmaceutical Industry, 2019-2030, $ bn 60 Figure 36. North America 5G Enabled Virtual Reality Market: Defense & Aerospace, 2019-2030, $ bn 61 Figure 37. North America 5G Enabled Virtual Reality Market: Farming, 2019-2030, $ bn 62 Figure 38. North America 5G Enabled Virtual Reality Market: Other Industrial Sectors, 2019-2030, $ bn 63 Figure 39. Breakdown of North America 5G Enabled Virtual Reality Market by Country, 2019 and 2030, % of Revenue 65 Figure 40. Contribution to North America 2020-2030 Cumulative Revenue by Country, Value ($ bn) and Share (%) 66 Figure 41. U.S. 5G Enabled Virtual Reality Market, 2019-2030, $ bn 68 Figure 42. Canada 5G Enabled Virtual Reality Market, 2019-2030, $ bn 71 Figure 43. 5G Enabled Virtual Reality Market in Mexico, 2015-2026, $ bn 73 Figure 44. Growth Stage of North America 5G Enabled Virtual Reality Industry over the Forecast Period 75
Key Players (this may not be a complete list and extra companies can be added upon request): 
Atmel Corporation	
BARCO	
Cypress Semiconductor Corp	
Facebook	
Google	
HoloLens	
Huawei Technologies	
Integrated Device Technology Inc
Intel Corporation	
Leap Motion, Inc.	
LG Corporation	
Maxim Integrated	
Microsoft Corporation	
NGRAIN	
NKK Switches	
Nokia	
Oculus	
Orion Software	
Qualcomm Inc.	
Rohm Semiconductor	
Samsung Electronics	
Semtech Corporation	
Sensics, Inc.	
Sixense Entertainment, Inc.
Sixense MakeVR	
Sixense STEM	
StreamVR	
Texas Instruments	
VREAL	
VRWorks	
Vuzix Corporation	
ZTE Corporation