Published: 31 Oct 2023 | Report Code: 10247401 | Pages: 186
Global Virtual Reality (VR) Market will reach $342.24 billion by 2032, growing by 26.4% annually over 2022-2032, driven by the growing R&D investment, fast evolving technologies, the rising smartphone customer base, and the increasing applications of virtual reality across various industries. Highlighted with 86 tables and 97 figures, this 186-page report “Global Virtual Reality (VR) Market 2022-2032 by Offering (Hardware, Software, Services), Technology (Nonimmersive, Semi-Immersive, Fully Immersive), Device (HMD, Gesture-Tracking, Projector & Display), Platform (Mobile, Console, PC), Industry Vertical, End User (Consumer, Enterprise), and Region: Trend Forecast and Growth Opportunity” is based on a comprehensive research of the entire Global Virtual Reality (VR) Market and all its sub-segments through extensively detailed classifications.
Profound analysis and assessment are generated from premium primary and secondary information sources with inputs derived from industry professionals across the value chain. The report is based on studies on 2020-2022 and provides forecast from 2023 till 2032 with 2022 as the base year. (Please note: The report will be updated before delivery so that the latest historical year is the base year, and the forecast covers at least 5 years over the base year.)
In-depth qualitative analyses include identification and investigation of the following aspects:
• Market Structure
• Growth Drivers
• Restraints and Challenges
• Emerging Product Trends & Market Opportunities
• Porter’s Five Forces
The trend and outlook of global market is forecast in optimistic, balanced, and conservative view by taking into account of COVID-19 and Russia-Ukraine conflict. The balanced (most likely) projection is used to quantify global virtual reality (VR) market in every aspect of the classification from perspectives of Offering, Technology, Device, Platform, Industry Vertical, End User, and Region.
Based on Offering, the global market is segmented into the following sub-markets with annual revenue ($ mn) for 2022-2032 included in each section.
• Hardware
o Sensors
o Semiconductor Component
o Displays and Projectors
o Position Trackers
o Cameras
o Other Hardware
• Software
o Software Developer Kits
o Cloud-based Solutions
• Services
Based on Technology, the global market is segmented into the following sub-markets with annual revenue ($ mn) for 2022-2032 included in each section.
• Nonimmersive Technology
• Semi-Immersive Technology
• Fully Immersive Technology
By Device, the global market is segmented into the following sub-markets with annual revenue ($ mn) for 2022-2032 included in each section.
• Head-Mounted Display (HMD)
• Gesture-Tracking Device
• Projector & Display Wall
By Platform, the global market is segmented into the following sub-markets with annual revenue ($ mn) for 2022-2032 included in each section.
• Mobile VR
• Console VR
• PC VR
By Industry Vertical, the global market is segmented into the following sub-markets with annual revenue ($ mn) for 2022-2032 included in each section.
• Gaming
• Entertainment & Media
• Aerospace & Defense
• Healthcare
• Education
• Automotive
• Retail & Marketing
• Other Verticals
By End User, the global market is segmented into the following sub-markets with annual revenue ($ mn) for 2022-2032 included in each section.
• Consumer
• Enterprise
o Large Enterprises
o Small- & Medium-sized Enterprises (SMEs)
Geographically, the following regions together with the listed national/local markets are fully investigated:
• North America (U.S., Canada, and Mexico)
• Europe (Germany, UK, France, Spain, Italy, Netherlands, Rest of Europe; Rest of Europe is further segmented into Russia, Switzerland, Poland, Sweden, Belgium, Austria, Ireland, Norway, Denmark, and Finland)
• APAC (Japan, China, South Korea, Australia, India, and Rest of APAC; Rest of APAC is further segmented into Malaysia, Singapore, Indonesia, Thailand, New Zealand, Vietnam, Taiwan, and Philippines)
• South America (Brazil, Chile, Argentina, Rest of South America)
• MEA (UAE, Saudi Arabia, South Africa, and Rest of MEA)
For each region and country, detailed analysis and data of annual revenue ($ mn) are available for 2022-2032. The breakdown of all regional markets by country and the breakdown of each national market by Technology, Device, and Industry Vertical? over the forecast years are also included. The report also covers the current competitive scenario and the predicted trend; and profiles key vendors including market leaders and important emerging players.
Selected Key Players:
Apple Inc.
Atheer, Inc.
Cyberglove Systems Inc.
EON Reality, Inc.
Facebook Inc.
Google Inc.
Hewlett-Packard Development Company. L.P
Leap Motion, Inc.
Meta Inc.
Microsoft Corporation
Nintendo Co., Ltd.
Oculus VR, LLC
Qualcomm Technologies, Inc.
Samsung Electronics Co., Ltd.
Sixense Entertainment, Inc.
Sony Corporation
Total Immersion, Inc.
Virtuix
Zappar Ltd.
(Please note: The report will be updated before delivery so that the latest historical year is the base year, and the forecast covers at least 5 years over the base year.)
Table of Contents: 1 Introduction 10 1.1 Industry Definition and Research Scope 10 1.1.1 Industry Definition 10 1.1.2 Research Scope 11 1.2 Research Methodology 14 1.2.1 Overview of Market Research Methodology 14 1.2.2 Market Assumption 15 1.2.3 Secondary Data 15 1.2.4 Primary Data 15 1.2.5 Data Filtration and Model Design 16 1.2.6 Market Size/Share Estimation 17 1.2.7 Research Limitations 18 1.3 Executive Summary 19 2 Market Overview and Dynamics 22 2.1 Market Size and Forecast 22 2.1.1 Impact of COVID-19 on World Economy 23 2.1.2 Impact of COVID-19 on the Market 26 2.1.3 Impact of Russia-Ukraine Conflict: War Slows Economic Recovery 28 2.2 Major Growth Drivers 32 2.3 Market Restraints and Challenges 36 2.4 Emerging Opportunities and Market Trends 39 2.5 Porter’s Fiver Forces Analysis 43 3 Segmentation of Global Market by Offering 47 3.1 Market Overview by Offering 47 3.2 Hardware 49 3.2.1 Sensors 51 3.2.2 Semiconductor Component 52 3.2.3 Displays and Projectors 53 3.2.4 Position Trackers 54 3.2.5 Cameras 55 3.2.6 Other Hardware 56 3.3 Software 57 3.3.1 Software Developer Kits 58 3.3.2 Cloud-based Solutions 59 3.4 Services 60 4 Segmentation of Global Market by Technology 61 4.1 Market Overview by Technology 61 4.2 Nonimmersive Technology 63 4.3 Semi-Immersive Technology 64 4.4 Fully Immersive Technology 65 5 Segmentation of Global Market by Device 66 5.1 Market Overview by Device 66 5.2 Head-Mounted Display (HMD) 68 5.3 Gesture-Tracking Device 69 5.4 Projector & Display Wall 70 6 Segmentation of Global Market by Platform 71 6.1 Market Overview by Platform 71 6.2 Mobile VR 73 6.3 Console VR 74 6.4 PC VR 75 7 Segmentation of Global Market by Industry Vertical 76 7.1 Market Overview by Industry Vertical 76 7.2 Gaming 78 7.3 Entertainment & Media 79 7.4 Aerospace & Defense 80 7.5 Healthcare 81 7.6 Education 82 7.7 Automotive 83 7.8 Retail & Marketing 84 7.9 Other Verticals 85 8 Segmentation of Global Market by End User 86 8.1 Market Overview by End User 86 8.2 Consumer 88 8.3 Enterprise 89 8.3.1 Large Enterprises 90 8.3.2 Small- & Medium-sized Enterprises (SMEs) 91 9 Segmentation of Global Market by Region 92 9.1 Geographic Market Overview 2022-2032 92 9.2 North America Market 2022-2032 by Country 96 9.2.1 Overview of North America Market 96 9.2.2 U.S. 100 9.2.3 Canada 103 9.2.4 Mexico 105 9.3 European Market 2022-2032 by Country 107 9.3.1 Overview of European Market 107 9.3.2 Germany 111 9.3.3 U.K. 113 9.3.4 France 115 9.3.5 Spain 117 9.3.6 Italy 119 9.3.7 Netherlands 121 9.3.8 Rest of European Market 123 9.4 Asia-Pacific Market 2022-2032 by Country 125 9.4.1 Overview of Asia-Pacific Market 125 9.4.2 Japan 129 9.4.3 China 132 9.4.4 Australia 134 9.4.5 India 136 9.4.6 South Korea 138 9.4.7 Rest of APAC Region 140 9.5 South America Market 2022-2032 by Country 142 9.5.1 Argentina 145 9.5.2 Brazil 147 9.5.3 Chile 149 9.5.4 Rest of South America Market 151 9.6 MEA Market 2022-2032 by Country 152 9.6.1 UAE 155 9.6.2 Saudi Arabia 157 9.6.3 South Africa 159 9.6.4 Other National Markets 161 10 Competitive Landscape 162 10.1 Overview of Key Vendors 162 10.2 New Product Launch, Partnership, Investment, and M&A 165 10.3 Company Profiles 166 Apple Inc. 166 Atheer, Inc. 168 Cyberglove Systems Inc. 169 EON Reality, Inc. 170 Facebook Inc. 171 Google Inc. 172 Hewlett-Packard Development Company. L.P 173 Leap Motion, Inc. 174 Meta Inc. 175 Microsoft Corporation 176 Nintendo Co., Ltd. 177 Oculus VR, LLC 178 Qualcomm Technologies, Inc. 179 Samsung Electronics Co., Ltd. 180 Sixense Entertainment, Inc. 181 Sony Corporation 182 Total Immersion, Inc. 183 Virtuix 184 Zappar Ltd. 185 RELATED REPORTS 186
List of Tables: Table 1. Snapshot of Global Virtual Reality Market in Balanced Perspective, 2022-2032 20 Table 2. World Economic Outlook, 2021-2031 24 Table 3. World Economic Outlook, 2021-2023 25 Table 4. Scenarios for Economic Impact of Ukraine Crisis 29 Table 5. Main Product Trends and Market Opportunities in Global Virtual Reality Market 39 Table 6. Global Virtual Reality Market by Offering, 2022-2032, $ mn 47 Table 7. Global Virtual Reality Market: Hardware by Type, 2022-2032, $ mn 50 Table 8. Global Virtual Reality Market: Software by Type, 2022-2032, $ mn 57 Table 9. Global Virtual Reality Market by Technology, 2022-2032, $ mn 61 Table 10. Global Virtual Reality Market by Device, 2022-2032, $ mn 66 Table 11. Global Virtual Reality Market by Platform, 2022-2032, $ mn 71 Table 12. Global Virtual Reality Market by Industry Vertical, 2022-2032, $ mn 76 Table 13. Global Virtual Reality Market by End User, 2022-2032, $ mn 86 Table 14. Global Virtual Reality Market: Enterprise by Type, 2022-2032, $ mn 89 Table 15. Global Virtual Reality Market by Region, 2022-2032, $ mn 93 Table 16. Leading National Virtual Reality Market, 2022 and 2032, $ mn 95 Table 17. North America Virtual Reality Market by Country, 2022-2032, $ mn 98 Table 18. U.S. Virtual Reality Market by Technology, 2022-2032, $ mn 102 Table 19. U.S. Virtual Reality Market by Device, 2022-2032, $ mn 102 Table 20. U.S. Virtual Reality Market by Industry Vertical, 2022-2032, $ mn 102 Table 21. Canada Virtual Reality Market by Technology, 2022-2032, $ mn 104 Table 22. Canada Virtual Reality Market by Device, 2022-2032, $ mn 104 Table 23. Canada Virtual Reality Market by Industry Vertical, 2022-2032, $ mn 104 Table 24. Mexico Virtual Reality Market by Technology, 2022-2032, $ mn 106 Table 25. Mexico Virtual Reality Market by Device, 2022-2032, $ mn 106 Table 26. Mexico Virtual Reality Market by Industry Vertical, 2022-2032, $ mn 106 Table 27. Europe Virtual Reality Market by Country, 2022-2032, $ mn 110 Table 28. Germany Virtual Reality Market by Technology, 2022-2032, $ mn 112 Table 29. Germany Virtual Reality Market by Device, 2022-2032, $ mn 112 Table 30. Germany Virtual Reality Market by Industry Vertical, 2022-2032, $ mn 112 Table 31. U.K. Virtual Reality Market by Technology, 2022-2032, $ mn 114 Table 32. U.K. Virtual Reality Market by Device, 2022-2032, $ mn 114 Table 33. U.K. Virtual Reality Market by Industry Vertical, 2022-2032, $ mn 114 Table 34. France Virtual Reality Market by Technology, 2022-2032, $ mn 116 Table 35. France Virtual Reality Market by Device, 2022-2032, $ mn 116 Table 36. France Virtual Reality Market by Industry Vertical, 2022-2032, $ mn 116 Table 37. Spain Virtual Reality Market by Technology, 2022-2032, $ mn 118 Table 38. Spain Virtual Reality Market by Device, 2022-2032, $ mn 118 Table 39. Spain Virtual Reality Market by Industry Vertical, 2022-2032, $ mn 118 Table 40. Italy Virtual Reality Market by Technology, 2022-2032, $ mn 120 Table 41. Italy Virtual Reality Market by Device, 2022-2032, $ mn 120 Table 42. Italy Virtual Reality Market by Industry Vertical, 2022-2032, $ mn 120 Table 43. Netherlands Virtual Reality Market by Technology, 2022-2032, $ mn 122 Table 44. Netherlands Virtual Reality Market by Device, 2022-2032, $ mn 122 Table 45. Netherlands Virtual Reality Market by Industry Vertical, 2022-2032, $ mn 122 Table 46. Virtual Reality Market in Rest of Europe by Country, 2022-2032, $ mn 124 Table 47. APAC Virtual Reality Market by Country, 2022-2032, $ mn 127 Table 48. Japan Virtual Reality Market by Technology, 2022-2032, $ mn 131 Table 49. Japan Virtual Reality Market by Device, 2022-2032, $ mn 131 Table 50. Japan Virtual Reality Market by Industry Vertical, 2022-2032, $ mn 131 Table 51. China Virtual Reality Market by Technology, 2022-2032, $ mn 133 Table 52. China Virtual Reality Market by Device, 2022-2032, $ mn 133 Table 53. China Virtual Reality Market by Industry Vertical, 2022-2032, $ mn 133 Table 54. Australia Virtual Reality Market by Technology, 2022-2032, $ mn 135 Table 55. Australia Virtual Reality Market by Device, 2022-2032, $ mn 135 Table 56. Australia Virtual Reality Market by Industry Vertical, 2022-2032, $ mn 135 Table 57. India Virtual Reality Market by Technology, 2022-2032, $ mn 137 Table 58. India Virtual Reality Market by Device, 2022-2032, $ mn 137 Table 59. India Virtual Reality Market by Industry Vertical, 2022-2032, $ mn 137 Table 60. South Korea Virtual Reality Market by Technology, 2022-2032, $ mn 139 Table 61. South Korea Virtual Reality Market by Device, 2022-2032, $ mn 139 Table 62. South Korea Virtual Reality Market by Industry Vertical, 2022-2032, $ mn 139 Table 63. Virtual Reality Market in Rest of APAC by Country/Region, 2022-2032, $ mn 141 Table 64. South America Virtual Reality Market by Country, 2022-2032, $ mn 144 Table 65. Argentina Virtual Reality Market by Technology, 2022-2032, $ mn 146 Table 66. Argentina Virtual Reality Market by Device, 2022-2032, $ mn 146 Table 67. Argentina Virtual Reality Market by Industry Vertical, 2022-2032, $ mn 146 Table 68. Brazil Virtual Reality Market by Technology, 2022-2032, $ mn 148 Table 69. Brazil Virtual Reality Market by Device, 2022-2032, $ mn 148 Table 70. Brazil Virtual Reality Market by Industry Vertical, 2022-2032, $ mn 148 Table 71. Chile Virtual Reality Market by Technology, 2022-2032, $ mn 150 Table 72. Chile Virtual Reality Market by Device, 2022-2032, $ mn 150 Table 73. Chile Virtual Reality Market by Industry Vertical, 2022-2032, $ mn 150 Table 74. MEA Virtual Reality Market by Country, 2022-2032, $ mn 154 Table 75. UAE Virtual Reality Market by Technology, 2022-2032, $ mn 156 Table 76. UAE Virtual Reality Market by Device, 2022-2032, $ mn 156 Table 77. UAE Virtual Reality Market by Industry Vertical, 2022-2032, $ mn 156 Table 78. Saudi Arabia Virtual Reality Market by Technology, 2022-2032, $ mn 158 Table 79. Saudi Arabia Virtual Reality Market by Device, 2022-2032, $ mn 158 Table 80. Saudi Arabia Virtual Reality Market by Industry Vertical, 2022-2032, $ mn 158 Table 81. South Africa Virtual Reality Market by Technology, 2022-2032, $ mn 160 Table 82. South Africa Virtual Reality Market by Device, 2022-2032, $ mn 160 Table 83. South Africa Virtual Reality Market by Industry Vertical, 2022-2032, $ mn 160 Table 84. Apple Inc.: Company Snapshot 166 Table 85. Apple Inc.: Business Segmentation 167 Table 86. Apple Inc.: Product Portfolio 167
List of Figures: Figure 1. Research Method Flow Chart 14 Figure 2. Bottom-up Approach and Top-down Approach for Market Estimation 17 Figure 3. Global Market Forecast in Optimistic, Conservative and Balanced Perspectives, 2022-2032 19 Figure 4. Global Virtual Reality Market, 2022-2032, $ mn 22 Figure 5. Impact of COVID-19 on Business 26 Figure 6. Primary Drivers and Impact Factors of Global Virtual Reality Market 32 Figure 7. Forecast of Middle-class Population by Region, 2015-2030, million 35 Figure 8. World Digital Gaming Market, 2022-2032, $ bn 35 Figure 9. Primary Restraints and Impact Factors of Global Virtual Reality Market 36 Figure 10. Investment Opportunity Analysis 40 Figure 11. Porter’s Five Forces Analysis of Global Virtual Reality Market 43 Figure 12. Breakdown of Global Virtual Reality Market by Offering, 2022-2032, % of Revenue 48 Figure 13. Global Addressable Market Cap in 2023-2032 by Offering, Value ($ mn) and Share (%) 48 Figure 14. Global Virtual Reality Market by Offering: Hardware, 2022-2032, $ mn 49 Figure 15. Global Virtual Reality Market by Hardware: Sensors, 2022-2032, $ mn 51 Figure 16. Global Virtual Reality Market by Hardware: Semiconductor Component, 2022-2032, $ mn 52 Figure 17. Global Virtual Reality Market by Hardware: Displays and Projectors, 2022-2032, $ mn 53 Figure 18. Global Virtual Reality Market by Hardware: Position Trackers, 2022-2032, $ mn 54 Figure 19. Global Virtual Reality Market by Hardware: Cameras, 2022-2032, $ mn 55 Figure 20. Global Virtual Reality Market by Hardware: Other Hardware, 2022-2032, $ mn 56 Figure 21. Global Virtual Reality Market by Offering: Software, 2022-2032, $ mn 57 Figure 22. Global Virtual Reality Market by Software: Software Developer Kits, 2022-2032, $ mn 58 Figure 23. Global Virtual Reality Market by Software: Cloud-based Solutions, 2022-2032, $ mn 59 Figure 24. Global Virtual Reality Market by Offering: Services, 2022-2032, $ mn 60 Figure 25. Breakdown of Global Virtual Reality Market by Technology, 2022-2032, % of Sales Revenue 62 Figure 26. Global Addressable Market Cap in 2023-2032 by Technology, Value ($ mn) and Share (%) 62 Figure 27. Global Virtual Reality Market by Technology: Nonimmersive Technology, 2022-2032, $ mn 63 Figure 28. Global Virtual Reality Market by Technology: Semi-Immersive Technology, 2022-2032, $ mn 64 Figure 29. Global Virtual Reality Market by Technology: Fully Immersive Technology, 2022-2032, $ mn 65 Figure 30. Breakdown of Global Virtual Reality Market by Device, 2022-2032, % of Sales Revenue 67 Figure 31. Global Addressable Market Cap in 2023-2032 by Device, Value ($ mn) and Share (%) 67 Figure 32. Global Virtual Reality Market by Device: Head-Mounted Display (HMD), 2022-2032, $ mn 68 Figure 33. Global Virtual Reality Market by Device: Gesture-Tracking Device, 2022-2032, $ mn 69 Figure 34. Global Virtual Reality Market by Device: Projector & Display Wall, 2022-2032, $ mn 70 Figure 35. Breakdown of Global Virtual Reality Market by Platform, 2022-2032, % of Revenue 72 Figure 36. Global Addressable Market Cap in 2023-2032 by Platform, Value ($ mn) and Share (%) 72 Figure 37. Global Virtual Reality Market by Platform: Mobile VR, 2022-2032, $ mn 73 Figure 38. Global Virtual Reality Market by Platform: Console VR, 2022-2032, $ mn 74 Figure 39. Global Virtual Reality Market by Platform: PC VR, 2022-2032, $ mn 75 Figure 40. Breakdown of Global Virtual Reality Market by Industry Vertical, 2022-2032, % of Revenue 77 Figure 41. Global Addressable Market Cap in 2023-2032 by Industry Vertical, Value ($ mn) and Share (%) 77 Figure 42. Global Virtual Reality Market by Industry Vertical: Gaming, 2022-2032, $ mn 78 Figure 43. Global Virtual Reality Market by Industry Vertical: Entertainment & Media, 2022-2032, $ mn 79 Figure 44. Global Virtual Reality Market by Industry Vertical: Aerospace & Defense, 2022-2032, $ mn 80 Figure 45. Global Virtual Reality Market by Industry Vertical: Healthcare, 2022-2032, $ mn 81 Figure 46. Global Virtual Reality Market by Industry Vertical: Education, 2022-2032, $ mn 82 Figure 47. Global Virtual Reality Market by Industry Vertical: Automotive, 2022-2032, $ mn 83 Figure 48. Global Virtual Reality Market by Industry Vertical: Retail & Marketing, 2022-2032, $ mn 84 Figure 49. Global Virtual Reality Market by Industry Vertical: Other Verticals, 2022-2032, $ mn 85 Figure 50. Breakdown of Global Virtual Reality Market by End User, 2022-2032, % of Revenue 86 Figure 51. Global Addressable Market Cap in 2023-2032 by End User, Value ($ mn) and Share (%) 87 Figure 52. Global Virtual Reality Market by End User: Consumer, 2022-2032, $ mn 88 Figure 53. Global Virtual Reality Market by End User: Enterprise, 2022-2032, $ mn 89 Figure 54. Global Virtual Reality Market by Enterprise: Large Enterprises, 2022-2032, $ mn 90 Figure 55. Global Virtual Reality Market by Enterprise: Small- & Medium-sized Enterprises (SMEs), 2022-2032, $ mn 91 Figure 56. Global Market Snapshot by Region 92 Figure 57. Geographic Spread of Worldwide Virtual Reality Market, 2022-2032, % of Sales Revenue 93 Figure 58. Global Addressable Market Cap in 2023-2032 by Region, Value ($ mn) and Share (%) 94 Figure 59. North American Virtual Reality Market, 2022-2032, $ mn 97 Figure 60. Breakdown of North America Virtual Reality Market by Country, 2022 and 2032, % of Revenue 98 Figure 61. Contribution to North America 2023-2032 Cumulative Market by Country, Value ($ mn) and Share (%) 99 Figure 62. U.S. Virtual Reality Market, 2022-2032, $ mn 101 Figure 63. Canada Virtual Reality Market, 2022-2032, $ mn 103 Figure 64. Virtual Reality Market in Mexico, 2022-2032, $ mn 105 Figure 65. European Virtual Reality Market, 2022-2032, $ mn 108 Figure 66. Breakdown of European Virtual Reality Market by Country, 2022 and 2032, % of Revenue 109 Figure 67. Contribution to Europe 2023-2032 Cumulative Market by Country, Value ($ mn) and Share (%) 110 Figure 68. Virtual Reality Market in Germany, 2022-2032, $ mn 111 Figure 69. Virtual Reality Market in U.K., 2022-2032, $ mn 113 Figure 70. Virtual Reality Market in France, 2022-2032, $ mn 115 Figure 71. Virtual Reality Market in Spain, 2022-2032, $ mn 117 Figure 72. Virtual Reality Market in Italy, 2022-2032, $ mn 119 Figure 73. Virtual Reality Market in Netherlands, 2022-2032, $ mn 121 Figure 74. Virtual Reality Market in Rest of Europe, 2022-2032, $ mn 123 Figure 75. Asia-Pacific Virtual Reality Market, 2022-2032, $ mn 126 Figure 76. Breakdown of APAC Virtual Reality Market by Country, 2022 and 2032, % of Revenue 126 Figure 77. Contribution to APAC 2023-2032 Cumulative Market by Country, Value ($ mn) and Share (%) 128 Figure 78. Virtual Reality Market in Japan, 2022-2032, $ mn 130 Figure 79. Virtual Reality Market in China, 2022-2032, $ mn 132 Figure 80. Virtual Reality Market in Australia, 2022-2032, $ mn 134 Figure 81. Virtual Reality Market in India, 2022-2032, $ mn 136 Figure 82. Virtual Reality Market in South Korea, 2022-2032, $ mn 138 Figure 83. Virtual Reality Market in Rest of APAC, 2022-2032, $ mn 140 Figure 84. South America Virtual Reality Market, 2022-2032, $ mn 143 Figure 85. Breakdown of South America Virtual Reality Market by Country, 2022 and 2032, % of Revenue 143 Figure 86. Contribution to South America 2023-2032 Cumulative Market by Country, Value ($ mn) and Share (%) 144 Figure 87. Virtual Reality Market in Argentina, 2022-2032, $ mn 145 Figure 88. Virtual Reality Market in Brazil, 2022-2032, $ mn 147 Figure 89. Virtual Reality Market in Chile, 2022-2032, $ mn 149 Figure 90. Virtual Reality Market in Rest of South America, 2022-2032, $ mn 151 Figure 91. Virtual Reality Market in Middle East and Africa (MEA), 2022-2032, $ mn 153 Figure 92. Breakdown of MEA Virtual Reality Market by Country, 2022 and 2032, % of Revenue 153 Figure 93. Contribution to MEA 2023-2032 Cumulative Market by Country, Value ($ mn) and Share (%) 154 Figure 94. Virtual Reality Market in UAE, 2022-2032, $ mn 155 Figure 95. Virtual Reality Market in Saudi Arabia, 2022-2032, $ mn 157 Figure 96. Virtual Reality Market in South Africa, 2022-2032, $ mn 159 Figure 97. Growth Stage of Global Virtual Reality Industry over the Forecast Period 162
Selected Key Players: Apple Inc. Atheer, Inc. Cyberglove Systems Inc. EON Reality, Inc. Facebook Inc. Google Inc. Hewlett-Packard Development Company. L.P Leap Motion, Inc. Meta Inc. Microsoft Corporation Nintendo Co., Ltd. Oculus VR, LLC Qualcomm Technologies, Inc. Samsung Electronics Co., Ltd. Sixense Entertainment, Inc. Sony Corporation Total Immersion, Inc. Virtuix Zappar Ltd. (Please note: The report will be updated before delivery so that the latest historical year is the base year, and the forecast covers at least 5 years over the base year.)