Setting

Global Virtual Reality (VR) Market 2022-2032 by Offering (Hardware, Software, Services), Technology (Nonimmersive, Semi-Immersive, Fully Immersive), Device (HMD, Gesture-Tracking, Projector & Display), Platform (Mobile, Console, PC), Industry Vertical, End User (Consumer, Enterprise), and Region: Trend Forecast and Growth Opportunity

Published: 31 Oct 2023 | Report Code: 10247401 | Pages: 186

Global Virtual Reality (VR) Market will reach $342.24 billion by 2032, growing by 26.4% annually over 2022-2032, driven by the growing R&D investment, fast evolving technologies, the rising smartphone customer base, and the increasing applications of virtual reality across various industries. Highlighted with 86 tables and 97 figures, this 186-page report “Global Virtual Reality (VR) Market 2022-2032 by Offering (Hardware, Software, Services), Technology (Nonimmersive, Semi-Immersive, Fully Immersive), Device (HMD, Gesture-Tracking, Projector & Display), Platform (Mobile, Console, PC), Industry Vertical, End User (Consumer, Enterprise), and Region: Trend Forecast and Growth Opportunity” is based on a comprehensive research of the entire Global Virtual Reality (VR) Market and all its sub-segments through extensively detailed classifications.

 

Profound analysis and assessment are generated from premium primary and secondary information sources with inputs derived from industry professionals across the value chain. The report is based on studies on 2020-2022 and provides forecast from 2023 till 2032 with 2022 as the base year. (Please note: The report will be updated before delivery so that the latest historical year is the base year, and the forecast covers at least 5 years over the base year.)

 

In-depth qualitative analyses include identification and investigation of the following aspects:
•  Market Structure 
•  Growth Drivers 
•  Restraints and Challenges
•  Emerging Product Trends & Market Opportunities
•  Porter’s Five Forces

 

The trend and outlook of global market is forecast in optimistic, balanced, and conservative view by taking into account of COVID-19 and Russia-Ukraine conflict. The balanced (most likely) projection is used to quantify global virtual reality (VR) market in every aspect of the classification from perspectives of Offering, Technology, Device, Platform, Industry Vertical, End User, and Region.

 

Based on Offering, the global market is segmented into the following sub-markets with annual revenue ($ mn) for 2022-2032 included in each section. 
•  Hardware
      o  Sensors
      o  Semiconductor Component
      o  Displays and Projectors
      o  Position Trackers
      o  Cameras
      o  Other Hardware
•  Software
      o  Software Developer Kits
      o  Cloud-based Solutions
•  Services

 

Based on Technology, the global market is segmented into the following sub-markets with annual revenue ($ mn) for 2022-2032 included in each section. 
•  Nonimmersive Technology
•  Semi-Immersive Technology
•  Fully Immersive Technology

 

By Device, the global market is segmented into the following sub-markets with annual revenue ($ mn) for 2022-2032 included in each section. 
•  Head-Mounted Display (HMD)
•  Gesture-Tracking Device
•  Projector & Display Wall

 

By Platform, the global market is segmented into the following sub-markets with annual revenue ($ mn) for 2022-2032 included in each section. 
•  Mobile VR
•  Console VR
•  PC VR

 

By Industry Vertical, the global market is segmented into the following sub-markets with annual revenue ($ mn) for 2022-2032 included in each section. 
•  Gaming
•  Entertainment & Media
•  Aerospace & Defense
•  Healthcare
•  Education
•  Automotive
•  Retail & Marketing
•  Other Verticals

 

By End User, the global market is segmented into the following sub-markets with annual revenue ($ mn) for 2022-2032 included in each section. 
•  Consumer
•  Enterprise
      o  Large Enterprises
      o  Small- & Medium-sized Enterprises (SMEs)

 

Geographically, the following regions together with the listed national/local markets are fully investigated:
•  North America (U.S., Canada, and Mexico)
•  Europe (Germany, UK, France, Spain, Italy, Netherlands, Rest of Europe; Rest of Europe is further segmented into Russia, Switzerland, Poland, Sweden, Belgium, Austria, Ireland, Norway, Denmark, and Finland)
•  APAC (Japan, China, South Korea, Australia, India, and Rest of APAC; Rest of APAC is further segmented into Malaysia, Singapore, Indonesia, Thailand, New Zealand, Vietnam, Taiwan, and Philippines)
•  South America (Brazil, Chile, Argentina, Rest of South America)
•  MEA (UAE, Saudi Arabia, South Africa, and Rest of MEA)

 

For each region and country, detailed analysis and data of annual revenue ($ mn) are available for 2022-2032. The breakdown of all regional markets by country and the breakdown of each national market by Technology, Device, and Industry Vertical? over the forecast years are also included. The report also covers the current competitive scenario and the predicted trend; and profiles key vendors including market leaders and important emerging players.

 

Selected Key Players: 
Apple Inc.
Atheer, Inc.
Cyberglove Systems Inc.
EON Reality, Inc.
Facebook Inc.
Google Inc.
Hewlett-Packard Development Company. L.P
Leap Motion, Inc.
Meta Inc.
Microsoft Corporation
Nintendo Co., Ltd.
Oculus VR, LLC
Qualcomm Technologies, Inc.
Samsung Electronics Co., Ltd.
Sixense Entertainment, Inc.
Sony Corporation
Total Immersion, Inc.
Virtuix
Zappar Ltd.

 

(Please note: The report will be updated before delivery so that the latest historical year is the base year, and the forecast covers at least 5 years over the base year.)

Table of Contents:

1 Introduction    10
1.1 Industry Definition and Research Scope    10
1.1.1 Industry Definition    10
1.1.2 Research Scope    11
1.2 Research Methodology    14
1.2.1 Overview of Market Research Methodology    14
1.2.2 Market Assumption    15
1.2.3 Secondary Data    15
1.2.4 Primary Data    15
1.2.5 Data Filtration and Model Design    16
1.2.6 Market Size/Share Estimation    17
1.2.7 Research Limitations    18
1.3 Executive Summary    19
2 Market Overview and Dynamics    22
2.1 Market Size and Forecast    22
2.1.1 Impact of COVID-19 on World Economy    23
2.1.2 Impact of COVID-19 on the Market    26
2.1.3 Impact of Russia-Ukraine Conflict: War Slows Economic Recovery    28
2.2 Major Growth Drivers    32
2.3 Market Restraints and Challenges    36
2.4 Emerging Opportunities and Market Trends    39
2.5 Porter’s Fiver Forces Analysis    43
3 Segmentation of Global Market by Offering    47
3.1 Market Overview by Offering    47
3.2 Hardware    49
3.2.1 Sensors    51
3.2.2 Semiconductor Component    52
3.2.3 Displays and Projectors    53
3.2.4 Position Trackers    54
3.2.5 Cameras    55
3.2.6 Other Hardware    56
3.3 Software    57
3.3.1 Software Developer Kits    58
3.3.2 Cloud-based Solutions    59
3.4 Services    60
4 Segmentation of Global Market by Technology    61
4.1 Market Overview by Technology    61
4.2 Nonimmersive Technology    63
4.3 Semi-Immersive Technology    64
4.4 Fully Immersive Technology    65
5 Segmentation of Global Market by Device    66
5.1 Market Overview by Device    66
5.2 Head-Mounted Display (HMD)    68
5.3 Gesture-Tracking Device    69
5.4 Projector & Display Wall    70
6 Segmentation of Global Market by Platform    71
6.1 Market Overview by Platform    71
6.2 Mobile VR    73
6.3 Console VR    74
6.4 PC VR    75
7 Segmentation of Global Market by Industry Vertical    76
7.1 Market Overview by Industry Vertical    76
7.2 Gaming    78
7.3 Entertainment & Media    79
7.4 Aerospace & Defense    80
7.5 Healthcare    81
7.6 Education    82
7.7 Automotive    83
7.8 Retail & Marketing    84
7.9 Other Verticals    85
8 Segmentation of Global Market by End User    86
8.1 Market Overview by End User    86
8.2 Consumer    88
8.3 Enterprise    89
8.3.1 Large Enterprises    90
8.3.2 Small- & Medium-sized Enterprises (SMEs)    91
9 Segmentation of Global Market by Region    92
9.1 Geographic Market Overview 2022-2032    92
9.2 North America Market 2022-2032 by Country    96
9.2.1 Overview of North America Market    96
9.2.2 U.S.    100
9.2.3 Canada    103
9.2.4 Mexico    105
9.3 European Market 2022-2032 by Country    107
9.3.1 Overview of European Market    107
9.3.2 Germany    111
9.3.3 U.K.    113
9.3.4 France    115
9.3.5 Spain    117
9.3.6 Italy    119
9.3.7 Netherlands    121
9.3.8 Rest of European Market    123
9.4 Asia-Pacific Market 2022-2032 by Country    125
9.4.1 Overview of Asia-Pacific Market    125
9.4.2 Japan    129
9.4.3 China    132
9.4.4 Australia    134
9.4.5 India    136
9.4.6 South Korea    138
9.4.7 Rest of APAC Region    140
9.5 South America Market 2022-2032 by Country    142
9.5.1 Argentina    145
9.5.2 Brazil    147
9.5.3 Chile    149
9.5.4 Rest of South America Market    151
9.6 MEA Market 2022-2032 by Country    152
9.6.1 UAE    155
9.6.2 Saudi Arabia    157
9.6.3 South Africa    159
9.6.4 Other National Markets    161
10 Competitive Landscape    162
10.1 Overview of Key Vendors    162
10.2 New Product Launch, Partnership, Investment, and M&A    165
10.3 Company Profiles    166
Apple Inc.    166
Atheer, Inc.    168
Cyberglove Systems Inc.    169
EON Reality, Inc.    170
Facebook Inc.    171
Google Inc.    172
Hewlett-Packard Development Company. L.P    173
Leap Motion, Inc.    174
Meta Inc.    175
Microsoft Corporation    176
Nintendo Co., Ltd.    177
Oculus VR, LLC    178
Qualcomm Technologies, Inc.    179
Samsung Electronics Co., Ltd.    180
Sixense Entertainment, Inc.    181
Sony Corporation    182
Total Immersion, Inc.    183
Virtuix    184
Zappar Ltd.    185
RELATED REPORTS    186

 

List of Tables:

Table 1. Snapshot of Global Virtual Reality Market in Balanced Perspective, 2022-2032    20
Table 2. World Economic Outlook, 2021-2031    24
Table 3. World Economic Outlook, 2021-2023    25
Table 4. Scenarios for Economic Impact of Ukraine Crisis    29
Table 5. Main Product Trends and Market Opportunities in Global Virtual Reality Market    39
Table 6. Global Virtual Reality Market by Offering, 2022-2032, $ mn    47
Table 7. Global Virtual Reality Market: Hardware by Type, 2022-2032, $ mn    50
Table 8. Global Virtual Reality Market: Software by Type, 2022-2032, $ mn    57
Table 9. Global Virtual Reality Market by Technology, 2022-2032, $ mn    61
Table 10. Global Virtual Reality Market by Device, 2022-2032, $ mn    66
Table 11. Global Virtual Reality Market by Platform, 2022-2032, $ mn    71
Table 12. Global Virtual Reality Market by Industry Vertical, 2022-2032, $ mn    76
Table 13. Global Virtual Reality Market by End User, 2022-2032, $ mn    86
Table 14. Global Virtual Reality Market: Enterprise by Type, 2022-2032, $ mn    89
Table 15. Global Virtual Reality Market by Region, 2022-2032, $ mn    93
Table 16. Leading National Virtual Reality Market, 2022 and 2032, $ mn    95
Table 17. North America Virtual Reality Market by Country, 2022-2032, $ mn    98
Table 18. U.S. Virtual Reality Market by Technology, 2022-2032, $ mn    102
Table 19. U.S. Virtual Reality Market by Device, 2022-2032, $ mn    102
Table 20. U.S. Virtual Reality Market by Industry Vertical, 2022-2032, $ mn    102
Table 21. Canada Virtual Reality Market by Technology, 2022-2032, $ mn    104
Table 22. Canada Virtual Reality Market by Device, 2022-2032, $ mn    104
Table 23. Canada Virtual Reality Market by Industry Vertical, 2022-2032, $ mn    104
Table 24. Mexico Virtual Reality Market by Technology, 2022-2032, $ mn    106
Table 25. Mexico Virtual Reality Market by Device, 2022-2032, $ mn    106
Table 26. Mexico Virtual Reality Market by Industry Vertical, 2022-2032, $ mn    106
Table 27. Europe Virtual Reality Market by Country, 2022-2032, $ mn    110
Table 28. Germany Virtual Reality Market by Technology, 2022-2032, $ mn    112
Table 29. Germany Virtual Reality Market by Device, 2022-2032, $ mn    112
Table 30. Germany Virtual Reality Market by Industry Vertical, 2022-2032, $ mn    112
Table 31. U.K. Virtual Reality Market by Technology, 2022-2032, $ mn    114
Table 32. U.K. Virtual Reality Market by Device, 2022-2032, $ mn    114
Table 33. U.K. Virtual Reality Market by Industry Vertical, 2022-2032, $ mn    114
Table 34. France Virtual Reality Market by Technology, 2022-2032, $ mn    116
Table 35. France Virtual Reality Market by Device, 2022-2032, $ mn    116
Table 36. France Virtual Reality Market by Industry Vertical, 2022-2032, $ mn    116
Table 37. Spain Virtual Reality Market by Technology, 2022-2032, $ mn    118
Table 38. Spain Virtual Reality Market by Device, 2022-2032, $ mn    118
Table 39. Spain Virtual Reality Market by Industry Vertical, 2022-2032, $ mn    118
Table 40. Italy Virtual Reality Market by Technology, 2022-2032, $ mn    120
Table 41. Italy Virtual Reality Market by Device, 2022-2032, $ mn    120
Table 42. Italy Virtual Reality Market by Industry Vertical, 2022-2032, $ mn    120
Table 43. Netherlands Virtual Reality Market by Technology, 2022-2032, $ mn    122
Table 44. Netherlands Virtual Reality Market by Device, 2022-2032, $ mn    122
Table 45. Netherlands Virtual Reality Market by Industry Vertical, 2022-2032, $ mn    122
Table 46. Virtual Reality Market in Rest of Europe by Country, 2022-2032, $ mn    124
Table 47. APAC Virtual Reality Market by Country, 2022-2032, $ mn    127
Table 48. Japan Virtual Reality Market by Technology, 2022-2032, $ mn    131
Table 49. Japan Virtual Reality Market by Device, 2022-2032, $ mn    131
Table 50. Japan Virtual Reality Market by Industry Vertical, 2022-2032, $ mn    131
Table 51. China Virtual Reality Market by Technology, 2022-2032, $ mn    133
Table 52. China Virtual Reality Market by Device, 2022-2032, $ mn    133
Table 53. China Virtual Reality Market by Industry Vertical, 2022-2032, $ mn    133
Table 54. Australia Virtual Reality Market by Technology, 2022-2032, $ mn    135
Table 55. Australia Virtual Reality Market by Device, 2022-2032, $ mn    135
Table 56. Australia Virtual Reality Market by Industry Vertical, 2022-2032, $ mn    135
Table 57. India Virtual Reality Market by Technology, 2022-2032, $ mn    137
Table 58. India Virtual Reality Market by Device, 2022-2032, $ mn    137
Table 59. India Virtual Reality Market by Industry Vertical, 2022-2032, $ mn    137
Table 60. South Korea Virtual Reality Market by Technology, 2022-2032, $ mn    139
Table 61. South Korea Virtual Reality Market by Device, 2022-2032, $ mn    139
Table 62. South Korea Virtual Reality Market by Industry Vertical, 2022-2032, $ mn    139
Table 63. Virtual Reality Market in Rest of APAC by Country/Region, 2022-2032, $ mn    141
Table 64. South America Virtual Reality Market by Country, 2022-2032, $ mn    144
Table 65. Argentina Virtual Reality Market by Technology, 2022-2032, $ mn    146
Table 66. Argentina Virtual Reality Market by Device, 2022-2032, $ mn    146
Table 67. Argentina Virtual Reality Market by Industry Vertical, 2022-2032, $ mn    146
Table 68. Brazil Virtual Reality Market by Technology, 2022-2032, $ mn    148
Table 69. Brazil Virtual Reality Market by Device, 2022-2032, $ mn    148
Table 70. Brazil Virtual Reality Market by Industry Vertical, 2022-2032, $ mn    148
Table 71. Chile Virtual Reality Market by Technology, 2022-2032, $ mn    150
Table 72. Chile Virtual Reality Market by Device, 2022-2032, $ mn    150
Table 73. Chile Virtual Reality Market by Industry Vertical, 2022-2032, $ mn    150
Table 74. MEA Virtual Reality Market by Country, 2022-2032, $ mn    154
Table 75. UAE Virtual Reality Market by Technology, 2022-2032, $ mn    156
Table 76. UAE Virtual Reality Market by Device, 2022-2032, $ mn    156
Table 77. UAE Virtual Reality Market by Industry Vertical, 2022-2032, $ mn    156
Table 78. Saudi Arabia Virtual Reality Market by Technology, 2022-2032, $ mn    158
Table 79. Saudi Arabia Virtual Reality Market by Device, 2022-2032, $ mn    158
Table 80. Saudi Arabia Virtual Reality Market by Industry Vertical, 2022-2032, $ mn    158
Table 81. South Africa Virtual Reality Market by Technology, 2022-2032, $ mn    160
Table 82. South Africa Virtual Reality Market by Device, 2022-2032, $ mn    160
Table 83. South Africa Virtual Reality Market by Industry Vertical, 2022-2032, $ mn    160
Table 84. Apple Inc.: Company Snapshot    166
Table 85. Apple Inc.: Business Segmentation    167
Table 86. Apple Inc.: Product Portfolio    167

 

List of Figures:

Figure 1. Research Method Flow Chart    14
Figure 2. Bottom-up Approach and Top-down Approach for Market Estimation    17
Figure 3. Global Market Forecast in Optimistic, Conservative and Balanced Perspectives, 2022-2032    19
Figure 4. Global Virtual Reality Market, 2022-2032, $ mn    22
Figure 5. Impact of COVID-19 on Business    26
Figure 6. Primary Drivers and Impact Factors of Global Virtual Reality Market    32
Figure 7. Forecast of Middle-class Population by Region, 2015-2030, million    35
Figure 8. World Digital Gaming Market, 2022-2032, $ bn    35
Figure 9. Primary Restraints and Impact Factors of Global Virtual Reality Market    36
Figure 10. Investment Opportunity Analysis    40
Figure 11. Porter’s Five Forces Analysis of Global Virtual Reality Market    43
Figure 12. Breakdown of Global Virtual Reality Market by Offering, 2022-2032, % of Revenue    48
Figure 13. Global Addressable Market Cap in 2023-2032 by Offering, Value ($ mn) and Share (%)    48
Figure 14. Global Virtual Reality Market by Offering: Hardware, 2022-2032, $ mn    49
Figure 15. Global Virtual Reality Market by Hardware: Sensors, 2022-2032, $ mn    51
Figure 16. Global Virtual Reality Market by Hardware: Semiconductor Component, 2022-2032, $ mn    52
Figure 17. Global Virtual Reality Market by Hardware: Displays and Projectors, 2022-2032, $ mn    53
Figure 18. Global Virtual Reality Market by Hardware: Position Trackers, 2022-2032, $ mn    54
Figure 19. Global Virtual Reality Market by Hardware: Cameras, 2022-2032, $ mn    55
Figure 20. Global Virtual Reality Market by Hardware: Other Hardware, 2022-2032, $ mn    56
Figure 21. Global Virtual Reality Market by Offering: Software, 2022-2032, $ mn    57
Figure 22. Global Virtual Reality Market by Software: Software Developer Kits, 2022-2032, $ mn    58
Figure 23. Global Virtual Reality Market by Software: Cloud-based Solutions, 2022-2032, $ mn    59
Figure 24. Global Virtual Reality Market by Offering: Services, 2022-2032, $ mn    60
Figure 25. Breakdown of Global Virtual Reality Market by Technology, 2022-2032, % of Sales Revenue    62
Figure 26. Global Addressable Market Cap in 2023-2032 by Technology, Value ($ mn) and Share (%)    62
Figure 27. Global Virtual Reality Market by Technology: Nonimmersive Technology, 2022-2032, $ mn    63
Figure 28. Global Virtual Reality Market by Technology: Semi-Immersive Technology, 2022-2032, $ mn    64
Figure 29. Global Virtual Reality Market by Technology: Fully Immersive Technology, 2022-2032, $ mn    65
Figure 30. Breakdown of Global Virtual Reality Market by Device, 2022-2032, % of Sales Revenue    67
Figure 31. Global Addressable Market Cap in 2023-2032 by Device, Value ($ mn) and Share (%)    67
Figure 32. Global Virtual Reality Market by Device: Head-Mounted Display (HMD), 2022-2032, $ mn    68
Figure 33. Global Virtual Reality Market by Device: Gesture-Tracking Device, 2022-2032, $ mn    69
Figure 34. Global Virtual Reality Market by Device: Projector & Display Wall, 2022-2032, $ mn    70
Figure 35. Breakdown of Global Virtual Reality Market by Platform, 2022-2032, % of Revenue    72
Figure 36. Global Addressable Market Cap in 2023-2032 by Platform, Value ($ mn) and Share (%)    72
Figure 37. Global Virtual Reality Market by Platform: Mobile VR, 2022-2032, $ mn    73
Figure 38. Global Virtual Reality Market by Platform: Console VR, 2022-2032, $ mn    74
Figure 39. Global Virtual Reality Market by Platform: PC VR, 2022-2032, $ mn    75
Figure 40. Breakdown of Global Virtual Reality Market by Industry Vertical, 2022-2032, % of Revenue    77
Figure 41. Global Addressable Market Cap in 2023-2032 by Industry Vertical, Value ($ mn) and Share (%)    77
Figure 42. Global Virtual Reality Market by Industry Vertical: Gaming, 2022-2032, $ mn    78
Figure 43. Global Virtual Reality Market by Industry Vertical: Entertainment & Media, 2022-2032, $ mn    79
Figure 44. Global Virtual Reality Market by Industry Vertical: Aerospace & Defense, 2022-2032, $ mn    80
Figure 45. Global Virtual Reality Market by Industry Vertical: Healthcare, 2022-2032, $ mn    81
Figure 46. Global Virtual Reality Market by Industry Vertical: Education, 2022-2032, $ mn    82
Figure 47. Global Virtual Reality Market by Industry Vertical: Automotive, 2022-2032, $ mn    83
Figure 48. Global Virtual Reality Market by Industry Vertical: Retail & Marketing, 2022-2032, $ mn    84
Figure 49. Global Virtual Reality Market by Industry Vertical: Other Verticals, 2022-2032, $ mn    85
Figure 50. Breakdown of Global Virtual Reality Market by End User, 2022-2032, % of Revenue    86
Figure 51. Global Addressable Market Cap in 2023-2032 by End User, Value ($ mn) and Share (%)    87
Figure 52. Global Virtual Reality Market by End User: Consumer, 2022-2032, $ mn    88
Figure 53. Global Virtual Reality Market by End User: Enterprise, 2022-2032, $ mn    89
Figure 54. Global Virtual Reality Market by Enterprise: Large Enterprises, 2022-2032, $ mn    90
Figure 55. Global Virtual Reality Market by Enterprise: Small- & Medium-sized Enterprises (SMEs), 2022-2032, $ mn    91
Figure 56. Global Market Snapshot by Region    92
Figure 57. Geographic Spread of Worldwide Virtual Reality Market, 2022-2032, % of Sales Revenue    93
Figure 58. Global Addressable Market Cap in 2023-2032 by Region, Value ($ mn) and Share (%)    94
Figure 59. North American Virtual Reality Market, 2022-2032, $ mn    97
Figure 60. Breakdown of North America Virtual Reality Market by Country, 2022 and 2032, % of Revenue    98
Figure 61. Contribution to North America 2023-2032 Cumulative Market by Country, Value ($ mn) and Share (%)    99
Figure 62. U.S. Virtual Reality Market, 2022-2032, $ mn    101
Figure 63. Canada Virtual Reality Market, 2022-2032, $ mn    103
Figure 64. Virtual Reality Market in Mexico, 2022-2032, $ mn    105
Figure 65. European Virtual Reality Market, 2022-2032, $ mn    108
Figure 66. Breakdown of European Virtual Reality Market by Country, 2022 and 2032, % of Revenue    109
Figure 67. Contribution to Europe 2023-2032 Cumulative Market by Country, Value ($ mn) and Share (%)    110
Figure 68. Virtual Reality Market in Germany, 2022-2032, $ mn    111
Figure 69. Virtual Reality Market in U.K., 2022-2032, $ mn    113
Figure 70. Virtual Reality Market in France, 2022-2032, $ mn    115
Figure 71. Virtual Reality Market in Spain, 2022-2032, $ mn    117
Figure 72. Virtual Reality Market in Italy, 2022-2032, $ mn    119
Figure 73. Virtual Reality Market in Netherlands, 2022-2032, $ mn    121
Figure 74. Virtual Reality Market in Rest of Europe, 2022-2032, $ mn    123
Figure 75. Asia-Pacific Virtual Reality Market, 2022-2032, $ mn    126
Figure 76. Breakdown of APAC Virtual Reality Market by Country, 2022 and 2032, % of Revenue    126
Figure 77. Contribution to APAC 2023-2032 Cumulative Market by Country, Value ($ mn) and Share (%)    128
Figure 78. Virtual Reality Market in Japan, 2022-2032, $ mn    130
Figure 79. Virtual Reality Market in China, 2022-2032, $ mn    132
Figure 80. Virtual Reality Market in Australia, 2022-2032, $ mn    134
Figure 81. Virtual Reality Market in India, 2022-2032, $ mn    136
Figure 82. Virtual Reality Market in South Korea, 2022-2032, $ mn    138
Figure 83. Virtual Reality Market in Rest of APAC, 2022-2032, $ mn    140
Figure 84. South America Virtual Reality Market, 2022-2032, $ mn    143
Figure 85. Breakdown of South America Virtual Reality Market by Country, 2022 and 2032, % of Revenue    143
Figure 86. Contribution to South America 2023-2032 Cumulative Market by Country, Value ($ mn) and Share (%)    144
Figure 87. Virtual Reality Market in Argentina, 2022-2032, $ mn    145
Figure 88. Virtual Reality Market in Brazil, 2022-2032, $ mn    147
Figure 89. Virtual Reality Market in Chile, 2022-2032, $ mn    149
Figure 90. Virtual Reality Market in Rest of South America, 2022-2032, $ mn    151
Figure 91. Virtual Reality Market in Middle East and Africa (MEA), 2022-2032, $ mn    153
Figure 92. Breakdown of MEA Virtual Reality Market by Country, 2022 and 2032, % of Revenue    153
Figure 93. Contribution to MEA 2023-2032 Cumulative Market by Country, Value ($ mn) and Share (%)    154
Figure 94. Virtual Reality Market in UAE, 2022-2032, $ mn    155
Figure 95. Virtual Reality Market in Saudi Arabia, 2022-2032, $ mn    157
Figure 96. Virtual Reality Market in South Africa, 2022-2032, $ mn    159
Figure 97. Growth Stage of Global Virtual Reality Industry over the Forecast Period    162
Selected Key Players:

Apple Inc.
Atheer, Inc.
Cyberglove Systems Inc.
EON Reality, Inc.
Facebook Inc.
Google Inc.
Hewlett-Packard Development Company. L.P
Leap Motion, Inc.
Meta Inc.
Microsoft Corporation
Nintendo Co., Ltd.
Oculus VR, LLC
Qualcomm Technologies, Inc.
Samsung Electronics Co., Ltd.
Sixense Entertainment, Inc.
Sony Corporation
Total Immersion, Inc.
Virtuix
Zappar Ltd.

(Please note: The report will be updated before delivery so that the latest historical year is the base year, and the forecast covers at least 5 years over the base year.)