Published: 31 Oct 2023 | Report Code: 10247325 | Pages: 172
Global Mixed Reality Market will reach $40.48 billion by 2032, growing by 45.1% annually over 2022-2032, driven by the growing adoption of mixed reality in various applications such as gaming and entertainment, extensive investments in MR technology and wearables, and technological enhancements in 5G & IoT. Highlighted with 82 tables and 80 figures, this 172-page report “Global Mixed Reality Market 2022-2032 by Offering (Hardware, Software, Services), Platform (Head-up Display, Smartphone/Tablet, PC), Device Type (Wireless, Wired), End User, and Region: Trend Forecast and Growth Opportunity” is based on comprehensive research of the entire Global Mixed Reality Market and all its sub-segments through extensively detailed classifications.
Profound analysis and assessment are generated from premium primary and secondary information sources with inputs derived from industry professionals across the value chain. The report is based on studies on 2020-2022 and provides forecast from 2023 till 2032 with 2022 as the base year. (Please note: The report will be updated before delivery so that the latest historical year is the base year, and the forecast covers at least 5 years over the base year.)
In-depth qualitative analyses include identification and investigation of the following aspects:
• Market Structure
• Growth Drivers
• Restraints and Challenges
• Emerging Product Trends & Market Opportunities
• Porter’s Five Forces
The trend and outlook of the global market is forecast in optimistic, balanced, and conservative view by taking into account of COVID-19 and Russia-Ukraine conflict. The balanced (most likely) projection is used to quantify global mixed reality market in every aspect of the classification from perspectives of Offering, Platform, Device Type, End User, and Region.
Based on Offering, the global market is segmented into the following sub-markets with annual revenue ($ mn) for 2022-2032 included in each section.
• Hardware
o Sensors
o Semiconductor Component
o Displays and Projectors
o Power Units
o Cameras
o Other Hardware
• Software
• Services
Based on Platform, the global market is segmented into the following sub-markets with annual revenue ($ mn) for 2022-2032 included in each section.
• Head-up Display
• Smartphone/Tablet
• PC
By Device Type, the global market is segmented into the following sub-markets with annual revenue ($ mn) for 2022-2032 included in each section.
• Wireless Devices
• Wired Devices
By End User, the global market is segmented into the following sub-markets with annual revenue ($ mn) for 2022-2032 included in each section.
• Manufacturing
• Education
• Entertainment & Gaming
• Healthcare
• Architecture
• Aerospace & Defense
• Other End Users
Geographically, the following regions together with the listed national/local markets are fully investigated:
• North America (U.S., Canada, and Mexico)
• Europe (Germany, UK, France, Spain, Italy, Netherlands, Rest of Europe; Rest of Europe is further segmented into Russia, Switzerland, Poland, Sweden, Belgium, Austria, Ireland, Norway, Denmark, and Finland)
• APAC (Japan, China, South Korea, Australia, India, and Rest of APAC; Rest of APAC is further segmented into Malaysia, Singapore, Indonesia, Thailand, New Zealand, Vietnam, Taiwan, and Philippines)
• South America (Brazil, Chile, Argentina, Rest of South America)
• MEA (UAE, Saudi Arabia, South Africa, and Rest of MEA)
For each region and country, detailed analysis and data of annual revenue ($ mn) are available for 2022-2032. The breakdown of all regional markets by country and the breakdown of each national market by Platform, Device Type, and End User over the forecast years are also included. The report also covers the current competitive scenario and the predicted trend; and profiles key vendors including market leaders and important emerging players.
Selected Key Players:
Accenture PLC
Acer Inc.
Amber Garage Inc. (Holokit)
Apple Inc.
AsusTek Computer Inc.
Atheer, Inc.
Canon, Inc.
DAQRI
Dell Technologies Inc.
Eon Reality, Inc.
Google Inc.
Hewlett Packard Enterprise Company
HTC Corporation
Infinity Augmented Reality, Inc.
Intel Corporation
Magic Leap, Inc.
Meta Company
Microsoft Corporation
Occipital Inc.
Recon Instruments
Samsung Electronics Company Limited
Seiko Epson Corporation
Sony Corporation
(Please note: The report will be updated before delivery so that the latest historical year is the base year, and the forecast covers at least 5 years over the base year.)
Table of Contents: 1 Introduction 8 1.1 Industry Definition and Research Scope 8 1.1.1 Industry Definition 8 1.1.2 Research Scope 9 1.2 Research Methodology 12 1.2.1 Overview of Market Research Methodology 12 1.2.2 Market Assumption 13 1.2.3 Secondary Data 13 1.2.4 Primary Data 13 1.2.5 Data Filtration and Model Design 14 1.2.6 Market Size/Share Estimation 15 1.2.7 Research Limitations 16 1.3 Executive Summary 17 2 Market Overview and Dynamics 20 2.1 Market Size and Forecast 20 2.1.1 Impact of COVID-19 on World Economy 21 2.1.2 Impact of COVID-19 on the Market 24 2.1.3 Impact of Russia-Ukraine Conflict: War Slows Economic Recovery 26 2.2 Major Growth Drivers 30 2.3 Market Restraints and Challenges 33 2.4 Emerging Opportunities and Market Trends 36 2.5 Porter’s Fiver Force Analysis 40 3 Segmentation of Global Market by Offering 44 3.1 Market Overview by Offering 44 3.2 Hardware 46 3.2.1 Sensors 48 3.2.2 Semiconductor Component 49 3.2.3 Displays and Projectors 50 3.2.4 Power Units 51 3.2.5 Cameras 52 3.2.6 Other Hardware 53 3.3 Software 54 3.4 Services 55 4 Segmentation of Global Market by Platform 56 4.1 Market Overview by Platform 56 4.2 Head-up Display 58 4.3 Smartphone/Tablet 59 4.4 PC 60 5 Segmentation of Global Market by Device Type 61 5.1 Market Overview by Device Type 61 5.2 Wireless Devices 63 5.3 Wired Devices 64 6 Segmentation of Global Market by End User 65 6.1 Market Overview by End User 65 6.2 Manufacturing 67 6.3 Education 68 6.4 Entertainment & Gaming 69 6.5 Healthcare 70 6.6 Architecture 71 6.7 Aerospace & Defense 72 6.8 Other End Users 73 7 Segmentation of Global Market by Region 74 7.1 Geographic Market Overview 2022-2032 74 7.2 North America Market 2022-2032 by Country 78 7.2.1 Overview of North America Market 78 7.2.2 U.S. 82 7.2.3 Canada 85 7.2.4 Mexico 87 7.3 European Market 2022-2032 by Country 89 7.3.1 Overview of European Market 89 7.3.2 Germany 93 7.3.3 U.K. 95 7.3.4 France 97 7.3.5 Spain 99 7.3.6 Italy 101 7.3.7 Netherlands 103 7.3.8 Rest of European Market 105 7.4 Asia-Pacific Market 2022-2032 by Country 107 7.4.1 Overview of Asia-Pacific Market 107 7.4.2 Japan 111 7.4.3 China 114 7.4.4 Australia 116 7.4.5 India 118 7.4.6 South Korea 120 7.4.7 Rest of APAC Region 122 7.5 South America Market 2022-2032 by Country 124 7.5.1 Argentina 127 7.5.2 Brazil 129 7.5.3 Chile 131 7.5.4 Rest of South America Market 133 7.6 MEA Market 2022-2032 by Country 134 7.6.1 UAE 137 7.6.2 Saudi Arabia 139 7.6.3 South Africa 141 7.6.4 Other National Markets 143 8 Competitive Landscape 144 8.1 Overview of Key Vendors 144 8.2 New Product Launch, Partnership, Investment, and M&A 147 8.3 Company Profiles 148 Accenture PLC 148 Acer Inc. 150 Amber Garage Inc. (Holokit) 151 Apple Inc. 152 AsusTek Computer Inc. 153 Atheer, Inc. 154 Canon, Inc. 155 DAQRI 156 Dell Technologies Inc. 157 Eon Reality, Inc. 158 Google Inc. 159 Hewlett Packard Enterprise Company 160 HTC Corporation 161 Infinity Augmented Reality, Inc. 162 Intel Corporation 163 Magic Leap, Inc. 164 Meta Company 165 Microsoft Corporation 166 Occipital Inc. 167 Recon Instruments 168 Samsung Electronics Company Limited 169 Seiko Epson Corporation 170 Sony Corporation 171 RELATED REPORTS 172
List of Tables: Table 1. Snapshot of Global Mixed Reality Market in Balanced Perspective, 2022-2032 18 Table 2. World Economic Outlook, 2021-2031 22 Table 3. World Economic Outlook, 2021-2023 23 Table 4. Scenarios for Economic Impact of Ukraine Crisis 27 Table 5. Main Product Trends and Market Opportunities in Global Mixed Reality Market 36 Table 6. Global Mixed Reality Market by Offering, 2022-2032, $ mn 44 Table 7. Global Mixed Reality Market: Hardware by Type, 2022-2032, $ mn 47 Table 8. Global Mixed Reality Market by Platform, 2022-2032, $ mn 56 Table 9. Global Mixed Reality Market by Device Type, 2022-2032, $ mn 61 Table 10. Global Mixed Reality Market by End User, 2022-2032, $ mn 65 Table 11. Global Mixed Reality Market by Region, 2022-2032, $ mn 75 Table 12. Leading National Mixed Reality Market, 2022 and 2032, $ mn 77 Table 13. North America Mixed Reality Market by Country, 2022-2032, $ mn 80 Table 14. U.S. Mixed Reality Market by Platform, 2022-2032, $ mn 84 Table 15. U.S. Mixed Reality Market by Device Type, 2022-2032, $ mn 84 Table 16. U.S. Mixed Reality Market by End User, 2022-2032, $ mn 84 Table 17. Canada Mixed Reality Market by Platform, 2022-2032, $ mn 86 Table 18. Canada Mixed Reality Market by Device Type, 2022-2032, $ mn 86 Table 19. Canada Mixed Reality Market by End User, 2022-2032, $ mn 86 Table 20. Mexico Mixed Reality Market by Platform, 2022-2032, $ mn 88 Table 21. Mexico Mixed Reality Market by Device Type, 2022-2032, $ mn 88 Table 22. Mexico Mixed Reality Market by End User, 2022-2032, $ mn 88 Table 23. Europe Mixed Reality Market by Country, 2022-2032, $ mn 92 Table 24. Germany Mixed Reality Market by Platform, 2022-2032, $ mn 94 Table 25. Germany Mixed Reality Market by Device Type, 2022-2032, $ mn 94 Table 26. Germany Mixed Reality Market by End User, 2022-2032, $ mn 94 Table 27. U.K. Mixed Reality Market by Platform, 2022-2032, $ mn 96 Table 28. U.K. Mixed Reality Market by Device Type, 2022-2032, $ mn 96 Table 29. U.K. Mixed Reality Market by End User, 2022-2032, $ mn 96 Table 30. France Mixed Reality Market by Platform, 2022-2032, $ mn 98 Table 31. France Mixed Reality Market by Device Type, 2022-2032, $ mn 98 Table 32. France Mixed Reality Market by End User, 2022-2032, $ mn 98 Table 33. Spain Mixed Reality Market by Platform, 2022-2032, $ mn 100 Table 34. Spain Mixed Reality Market by Device Type, 2022-2032, $ mn 100 Table 35. Spain Mixed Reality Market by End User, 2022-2032, $ mn 100 Table 36. Italy Mixed Reality Market by Platform, 2022-2032, $ mn 102 Table 37. Italy Mixed Reality Market by Device Type, 2022-2032, $ mn 102 Table 38. Italy Mixed Reality Market by End User, 2022-2032, $ mn 102 Table 39. Netherlands Mixed Reality Market by Platform, 2022-2032, $ mn 104 Table 40. Netherlands Mixed Reality Market by Device Type, 2022-2032, $ mn 104 Table 41. Netherlands Mixed Reality Market by End User, 2022-2032, $ mn 104 Table 42. Mixed Reality Market in Rest of Europe by Country, 2022-2032, $ mn 106 Table 43. APAC Mixed Reality Market by Country, 2022-2032, $ mn 109 Table 44. Japan Mixed Reality Market by Platform, 2022-2032, $ mn 113 Table 45. Japan Mixed Reality Market by Device Type, 2022-2032, $ mn 113 Table 46. Japan Mixed Reality Market by End User, 2022-2032, $ mn 113 Table 47. China Mixed Reality Market by Platform, 2022-2032, $ mn 115 Table 48. China Mixed Reality Market by Device Type, 2022-2032, $ mn 115 Table 49. China Mixed Reality Market by End User, 2022-2032, $ mn 115 Table 50. Australia Mixed Reality Market by Platform, 2022-2032, $ mn 117 Table 51. Australia Mixed Reality Market by Device Type, 2022-2032, $ mn 117 Table 52. Australia Mixed Reality Market by End User, 2022-2032, $ mn 117 Table 53. India Mixed Reality Market by Platform, 2022-2032, $ mn 119 Table 54. India Mixed Reality Market by Device Type, 2022-2032, $ mn 119 Table 55. India Mixed Reality Market by End User, 2022-2032, $ mn 119 Table 56. South Korea Mixed Reality Market by Platform, 2022-2032, $ mn 121 Table 57. South Korea Mixed Reality Market by Device Type, 2022-2032, $ mn 121 Table 58. South Korea Mixed Reality Market by End User, 2022-2032, $ mn 121 Table 59. Mixed Reality Market in Rest of APAC by Country/Region, 2022-2032, $ mn 123 Table 60. South America Mixed Reality Market by Country, 2022-2032, $ mn 126 Table 61. Argentina Mixed Reality Market by Platform, 2022-2032, $ mn 128 Table 62. Argentina Mixed Reality Market by Device Type, 2022-2032, $ mn 128 Table 63. Argentina Mixed Reality Market by End User, 2022-2032, $ mn 128 Table 64. Brazil Mixed Reality Market by Platform, 2022-2032, $ mn 130 Table 65. Brazil Mixed Reality Market by Device Type, 2022-2032, $ mn 130 Table 66. Brazil Mixed Reality Market by End User, 2022-2032, $ mn 130 Table 67. Chile Mixed Reality Market by Platform, 2022-2032, $ mn 132 Table 68. Chile Mixed Reality Market by Device Type, 2022-2032, $ mn 132 Table 69. Chile Mixed Reality Market by End User, 2022-2032, $ mn 132 Table 70. MEA Mixed Reality Market by Country, 2022-2032, $ mn 136 Table 71. UAE Mixed Reality Market by Platform, 2022-2032, $ mn 138 Table 72. UAE Mixed Reality Market by Device Type, 2022-2032, $ mn 138 Table 73. UAE Mixed Reality Market by End User, 2022-2032, $ mn 138 Table 74. Saudi Arabia Mixed Reality Market by Platform, 2022-2032, $ mn 140 Table 75. Saudi Arabia Mixed Reality Market by Device Type, 2022-2032, $ mn 140 Table 76. Saudi Arabia Mixed Reality Market by End User, 2022-2032, $ mn 140 Table 77. South Africa Mixed Reality Market by Platform, 2022-2032, $ mn 142 Table 78. South Africa Mixed Reality Market by Device Type, 2022-2032, $ mn 142 Table 79. South Africa Mixed Reality Market by End User, 2022-2032, $ mn 142 Table 80. Accenture PLC: Company Snapshot 148 Table 81. Accenture PLC: Business Segmentation 149 Table 82. Accenture PLC: Product Portfolio 149
List of Figures: Figure 1. Research Method Flow Chart 12 Figure 2. Bottom-up Approach and Top-down Approach for Market Estimation 15 Figure 3. Global Market Forecast in Optimistic, Conservative and Balanced Perspectives, 2022-2032 17 Figure 4. Global Mixed Reality Market, 2022-2032, $ mn 20 Figure 5. Impact of COVID-19 on Business 24 Figure 6. Primary Drivers and Impact Factors of Global Mixed Reality Market 30 Figure 7. Primary Restraints and Impact Factors of Global Mixed Reality Market 33 Figure 8. Investment Opportunity Analysis 37 Figure 9. Porter’s Five Forces Analysis of Global Mixed Reality Market 40 Figure 10. Breakdown of Global Mixed Reality Market by Offering, 2022-2032, % of Revenue 45 Figure 11. Global Addressable Market Cap in 2023-2032 by Offering, Value ($ mn) and Share (%) 45 Figure 12. Global Mixed Reality Market by Offering: Hardware, 2022-2032, $ mn 46 Figure 13. Global Mixed Reality Market by Hardware: Sensors, 2022-2032, $ mn 48 Figure 14. Global Mixed Reality Market by Hardware: Semiconductor Component, 2022-2032, $ mn 49 Figure 15. Global Mixed Reality Market by Hardware: Displays and Projectors, 2022-2032, $ mn 50 Figure 16. Global Mixed Reality Market by Hardware: Power Units, 2022-2032, $ mn 51 Figure 17. Global Mixed Reality Market by Hardware: Cameras, 2022-2032, $ mn 52 Figure 18. Global Mixed Reality Market by Hardware: Other Hardware, 2022-2032, $ mn 53 Figure 19. Global Mixed Reality Market by Offering: Software, 2022-2032, $ mn 54 Figure 20. Global Mixed Reality Market by Offering: Services, 2022-2032, $ mn 55 Figure 21. Breakdown of Global Mixed Reality Market by Platform, 2022-2032, % of Sales Revenue 57 Figure 22. Global Addressable Market Cap in 2023-2032 by Platform, Value ($ mn) and Share (%) 57 Figure 23. Global Mixed Reality Market by Platform: Head-up Display, 2022-2032, $ mn 58 Figure 24. Global Mixed Reality Market by Platform: Smartphone/Tablet, 2022-2032, $ mn 59 Figure 25. Global Mixed Reality Market by Platform: PC, 2022-2032, $ mn 60 Figure 26. Breakdown of Global Mixed Reality Market by Device Type, 2022-2032, % of Sales Revenue 62 Figure 27. Global Addressable Market Cap in 2023-2032 by Device Type, Value ($ mn) and Share (%) 62 Figure 28. Global Mixed Reality Market by Device Type: Wireless Devices, 2022-2032, $ mn 63 Figure 29. Global Mixed Reality Market by Device Type: Wired Devices, 2022-2032, $ mn 64 Figure 30. Breakdown of Global Mixed Reality Market by End User, 2022-2032, % of Revenue 66 Figure 31. Global Addressable Market Cap in 2023-2032 by End User, Value ($ mn) and Share (%) 66 Figure 32. Global Mixed Reality Market by End User: Manufacturing, 2022-2032, $ mn 67 Figure 33. Global Mixed Reality Market by End User: Education, 2022-2032, $ mn 68 Figure 34. Global Mixed Reality Market by End User: Entertainment & Gaming, 2022-2032, $ mn 69 Figure 35. Global Mixed Reality Market by End User: Healthcare, 2022-2032, $ mn 70 Figure 36. Global Mixed Reality Market by End User: Architecture, 2022-2032, $ mn 71 Figure 37. Global Mixed Reality Market by End User: Aerospace & Defense, 2022-2032, $ mn 72 Figure 38. Global Mixed Reality Market by End User: Other End Users, 2022-2032, $ mn 73 Figure 39. Global Market Snapshot by Region 74 Figure 40. Geographic Spread of Worldwide Mixed Reality Market, 2022-2032, % of Sales Revenue 75 Figure 41. Global Addressable Market Cap in 2023-2032 by Region, Value ($ mn) and Share (%) 76 Figure 42. North American Mixed Reality Market, 2022-2032, $ mn 79 Figure 43. Breakdown of North America Mixed Reality Market by Country, 2022 and 2032, % of Revenue 80 Figure 44. Contribution to North America 2023-2032 Cumulative Market by Country, Value ($ mn) and Share (%) 81 Figure 45. U.S. Mixed Reality Market, 2022-2032, $ mn 83 Figure 46. Canada Mixed Reality Market, 2022-2032, $ mn 85 Figure 47. Mixed Reality Market in Mexico, 2022-2032, $ mn 87 Figure 48. European Mixed Reality Market, 2022-2032, $ mn 90 Figure 49. Breakdown of European Mixed Reality Market by Country, 2022 and 2032, % of Revenue 91 Figure 50. Contribution to Europe 2023-2032 Cumulative Market by Country, Value ($ mn) and Share (%) 92 Figure 51. Mixed Reality Market in Germany, 2022-2032, $ mn 93 Figure 52. Mixed Reality Market in U.K., 2022-2032, $ mn 95 Figure 53. Mixed Reality Market in France, 2022-2032, $ mn 97 Figure 54. Mixed Reality Market in Spain, 2022-2032, $ mn 99 Figure 55. Mixed Reality Market in Italy, 2022-2032, $ mn 101 Figure 56. Mixed Reality Market in Netherlands, 2022-2032, $ mn 103 Figure 57. Mixed Reality Market in Rest of Europe, 2022-2032, $ mn 105 Figure 58. Asia-Pacific Mixed Reality Market, 2022-2032, $ mn 108 Figure 59. Breakdown of APAC Mixed Reality Market by Country, 2022 and 2032, % of Revenue 108 Figure 60. Contribution to APAC 2023-2032 Cumulative Market by Country, Value ($ mn) and Share (%) 110 Figure 61. Mixed Reality Market in Japan, 2022-2032, $ mn 112 Figure 62. Mixed Reality Market in China, 2022-2032, $ mn 114 Figure 63. Mixed Reality Market in Australia, 2022-2032, $ mn 116 Figure 64. Mixed Reality Market in India, 2022-2032, $ mn 118 Figure 65. Mixed Reality Market in South Korea, 2022-2032, $ mn 120 Figure 66. Mixed Reality Market in Rest of APAC, 2022-2032, $ mn 122 Figure 67. South America Mixed Reality Market, 2022-2032, $ mn 125 Figure 68. Breakdown of South America Mixed Reality Market by Country, 2022 and 2032, % of Revenue 125 Figure 69. Contribution to South America 2023-2032 Cumulative Market by Country, Value ($ mn) and Share (%) 126 Figure 70. Mixed Reality Market in Argentina, 2022-2032, $ mn 127 Figure 71. Mixed Reality Market in Brazil, 2022-2032, $ mn 129 Figure 72. Mixed Reality Market in Chile, 2022-2032, $ mn 131 Figure 73. Mixed Reality Market in Rest of South America, 2022-2032, $ mn 133 Figure 74. Mixed Reality Market in Middle East and Africa (MEA), 2022-2032, $ mn 135 Figure 75. Breakdown of MEA Mixed Reality Market by Country, 2022 and 2032, % of Revenue 135 Figure 76. Contribution to MEA 2023-2032 Cumulative Market by Country, Value ($ mn) and Share (%) 136 Figure 77. Mixed Reality Market in UAE, 2022-2032, $ mn 137 Figure 78. Mixed Reality Market in Saudi Arabia, 2022-2032, $ mn 139 Figure 79. Mixed Reality Market in South Africa, 2022-2032, $ mn 141 Figure 80. Growth Stage of Global Mixed Reality Industry over the Forecast Period 144
Selected Key Players: Accenture PLC Acer Inc. Amber Garage Inc. (Holokit) Apple Inc. AsusTek Computer Inc. Atheer, Inc. Canon, Inc. DAQRI Dell Technologies Inc. Eon Reality, Inc. Google Inc. Hewlett Packard Enterprise Company HTC Corporation Infinity Augmented Reality, Inc. Intel Corporation Magic Leap, Inc. Meta Company Microsoft Corporation Occipital Inc. Recon Instruments Samsung Electronics Company Limited Seiko Epson Corporation Sony Corporation (Please note: The report will be updated before delivery so that the latest historical year is the base year, and the forecast covers at least 5 years over the base year.)