Setting

Global Extended Reality (XR) Market 2022-2032 by Technology (AR, VR, MX), Component (Hardware, Software, Service & Content Creation), Device Type (AR Devices, VR Devices, MR Devices), Industry Vertical, End User (Consumer, Enterprise), and Region: Trend Forecast and Growth Opportunity

Published: 31 Oct 2023 | Report Code: 10247417 | Pages: 227

Global Extended Reality (XR) Market will reach $1.23 trillion ($1,226.41 billion) by 2032, growing by 32.7% annually over 2022-2032, driven by the wider Internet coverage, the increasing demand for immersive experiences, prevalent mobile and smart devices, and rising demand from consumer electronics, healthcare, and other industrial sectors. Highlighted with 96 tables and 117 figures, this 227-page report “Global Extended Reality (XR) Market 2022-2032 by Technology (AR, VR, MX), Component (Hardware, Software, Service & Content Creation), Device Type (AR Devices, VR Devices, MR Devices), Industry Vertical, End User (Consumer, Enterprise), and Region: Trend Forecast and Growth Opportunity” is based on a comprehensive research of the entire Global Extended Reality (XR) Market and all its sub-segments through extensively detailed classifications.

 

Profound analysis and assessment are generated from premium primary and secondary information sources with inputs derived from industry professionals across the value chain. The report is based on studies on 2020-2022 and provides forecast from 2023 till 2032 with 2022 as the base year. (Please note: The report will be updated before delivery so that the latest historical year is the base year, and the forecast covers at least 5 years over the base year.)

 

In-depth qualitative analyses include identification and investigation of the following aspects:
•  Market Structure 
•  Growth Drivers 
•  Restraints and Challenges
•  Emerging Product Trends & Market Opportunities
•  Porter’s Five Forces

 

The trend and outlook of global market is forecast in optimistic, balanced, and conservative view by taking into account of COVID-19 and Russia-Ukraine conflict. The balanced (most likely) projection is used to quantify Global Extended Reality (XR) Market in every aspect of the classification from perspectives of Technology, Component, Device Type, Industry Vertical, End User, and Region.

 

Based on Technology, the global market is segmented into the following sub-markets with annual revenue ($ mn) and production value ($ bn) for 2022-2032 included in each main section. 
•  Augmented Reality (AR)
      o  Marker-based Augmented Reality (Passive Marker, Active Marker)
      o  Markerless Augmented Reality (Model-based Tracking, Image-based Processing)
      o  Other Technologies
•  Virtual Reality (VR) (Nonimmersive Technology, Semi-Immersive Technology and Fully Immersive Technology)
•  Mixed Reality (MR)

 

Based on Component, the global market is segmented into the following sub-markets with annual revenue ($ mn) production value ($ bn) for 2022-2032 included in each main section. 
•  Hardware
      o  Sensors
      o  Semiconductor Component
      o  Displays and Projectors
      o  Position Trackers
      o  Cameras
      o  Other Hardware
•  Software
      o  Software Developer Kits
      o  Cloud-based Solutions
•  Service & Content Creation

 

By Device Type, the global market is segmented into the following sub-markets with annual revenue ($ mn) for 2022-2032 included in each section. 
•  AR Devices
      o  Head-Mounted Display (HMD)
      o  Head-Up Display (HUD)
      o  Smart Glasses
      o  Handheld Devices and Others
•  VR Devices
      o  Head-Mounted Display (HMD)
      o  Gesture-Tracking Device
      o  Projector & Display Wall
•  MR Devices
      o  Wireless Devices
      o  Wired Devices

 

By Industry Vertical, the global market is segmented into the following sub-markets with annual revenue ($ mn) and production value ($ bn) for 2022-2032 included in each section. 
•  Gaming & Entertainment
•  Industrial & Manufacturing
•  Aerospace & Defense
•  Healthcare
•  Education
•  Automotive
•  Retail & Marketing
•  Other Verticals

 

By End User, the global market is segmented into the following sub-markets with annual revenue ($ mn) for 2022-2032 included in each section. 
•  Consumer
•  Enterprise
      o  Large Enterprises
      o  Small- & Medium-sized Enterprises (SMEs)

 

Geographically, the following regions together with the listed national/local markets are fully investigated:
•  North America (U.S., Canada, and Mexico)
•  Europe (Germany, UK, France, Spain, Italy, Netherlands, Rest of Europe; Rest of Europe is further segmented into Russia, Switzerland, Poland, Sweden, Belgium, Austria, Ireland, Norway, Denmark, and Finland)
•  APAC (Japan, China, South Korea, Australia, India, and Rest of APAC; Rest of APAC is further segmented into Malaysia, Singapore, Indonesia, Thailand, New Zealand, Vietnam, Taiwan, and Philippines)
•  South America (Brazil, Chile, Argentina, Rest of South America)
•  MEA (UAE, Saudi Arabia, South Africa, and Rest of MEA)

 

For each region and country, detailed analysis and data of annual revenue ($ mn) are available for 2022-2032. The breakdown of all regional markets by country and the breakdown of each national market by Technology, Component, and Industry Vertical over the forecast years are also included. The report also covers the current competitive scenario and the predicted trend; and profiles key vendors including market leaders and important emerging players.

 

Selected Key Players: 
Acer Inc.
Apple Inc.
Atheer, Inc.
Blippar Ltd.
Catchoom Technologies, S.L.
DAQRI
Dell Technologies Inc.
EON Reality, Inc.
Google, LLC
HP Development Co., L.P.
HTC Corporation
Infinity Augmented Reality, Inc.
Intel Corporation
Intellectsoft LLC
Leap Motion, Inc.
Lumus Ltd.
Magic Leap, Inc
Meta Company
Microsoft Corp.
Niantic Inc.
Nintendo Co., Ltd.
Occipital Inc.
Oculus VR, LLC
Optinvent S.A.
Popar Co., Ltd.
Qualcomm Technologies Inc.
Samsung Co., Ltd.
Seiko Epson Corporation
Sony Corporation
Total Immersion
Universal mCloud Corp. (NGRAIN)
Virtuix
Vuzix Corp.
Wayray AG
Wikitude GmbH
Zappar Ltd.
Zugara, Inc.

 

(Please note: The report will be updated before delivery so that the latest historical year is the base year, and the forecast covers at least 5 years over the base year.)

Table of Contents:

1 Introduction    11
1.1 Industry Definition and Research Scope    11
1.1.1 Industry Definition    11
1.1.2 Research Scope    12
1.2 Research Methodology    15
1.2.1 Overview of Market Research Methodology    15
1.2.2 Market Assumption    16
1.2.3 Secondary Data    16
1.2.4 Primary Data    16
1.2.5 Data Filtration and Model Design    17
1.2.6 Market Size/Share Estimation    18
1.2.7 Research Limitations    19
1.3 Executive Summary    20
2 Market Overview and Dynamics    23
2.1 Market Size and Forecast    23
2.1.1 Impact of COVID-19 on World Economy    25
2.1.2 Impact of COVID-19 on the Market    28
2.1.3 Impact of Russia-Ukraine Conflict: War Slows Economic Recovery    30
2.2 Major Growth Drivers    34
2.3 Market Restraints and Challenges    39
2.4 Emerging Opportunities and Market Trends    42
2.5 Porter’s Five Forces Analysis    46
3 Segmentation of Global Market by Technology    50
3.1 Market Overview by Technology    50
3.2 Augmented Reality (AR)    54
3.2.1 Marker-based AR    55
3.2.2 Markerless AR    56
3.2.3 Other Technologies    57
3.3 Virtual Reality (VR)    58
3.3.1 Nonimmersive Technology    59
3.3.2 Semi-Immersive Technology    60
3.3.3 Fully Immersive Technology    61
3.4 Mixed Reality (MR)    62
4 Segmentation of Global Market by Component    63
4.1 Market Overview by Component    63
4.2 Hardware    67
4.2.1 Sensors    69
4.2.2 Semiconductor Component    70
4.2.3 Displays and Projectors    71
4.2.4 Position Trackers    72
4.2.5 Cameras    73
4.2.6 Other Hardware    74
4.3 Software    75
4.3.1 Software Developer Kits    76
4.3.2 Cloud-based Solutions    77
4.4 Service & Content Creation    78
5 Segmentation of Global Market by Device Type    79
5.1 Market Overview by Device Type    79
5.2 AR Devices    81
5.2.1 Head-Mounted Display (HMD)    83
5.2.2 Head-Up Display (HUD)    84
5.2.3 Smart Glasses    85
5.2.4 Handheld Devices and Others    86
5.3 VR Devices    87
5.3.1 Head-Mounted Display (HMD)    89
5.3.2 Gesture-Tracking Device    90
5.3.3 Projector & Display Wall    91
5.4 MR Devices    92
5.4.1 Wireless Devices    93
5.4.2 Wired Devices    94
6 Segmentation of Global Market by Industry Vertical    95
6.1 Market Overview by Industry Vertical    95
6.2 Gaming & Entertainment    99
6.3 Industrial & Manufacturing    100
6.4 Aerospace & Defense    101
6.5 Healthcare    102
6.6 Education    103
6.7 Automotive    104
6.8 Retail & Marketing    105
6.9 Other Verticals    106
7 Segmentation of Global Market by End User    107
7.1 Market Overview by End User    107
7.2 Consumer    109
7.3 Enterprise    110
7.3.1 Large Enterprises    110
7.3.2 Small- & Medium-sized Enterprises (SMEs)    112
8 Segmentation of Global Market by Region    113
8.1 Geographic Market Overview 2022-2032    113
8.2 North America Market 2022-2032 by Country    119
8.2.1 Overview of North America Market    119
8.2.2 U.S.    123
8.2.3 Canada    126
8.2.4 Mexico    128
8.3 European Market 2022-2032 by Country    130
8.3.1 Overview of European Market    130
8.3.2 Germany    134
8.3.3 U.K.    136
8.3.4 France    138
8.3.5 Spain    140
8.3.6 Italy    142
8.3.7 Netherlands    144
8.3.8 Rest of European Market    146
8.4 Asia-Pacific Market 2022-2032 by Country    148
8.4.1 Overview of Asia-Pacific Market    148
8.4.2 Japan    152
8.4.3 China    155
8.4.4 Australia    157
8.4.5 India    159
8.4.6 South Korea    161
8.4.7 Rest of APAC Region    163
8.5 South America Market 2022-2032 by Country    165
8.5.1 Argentina    168
8.5.2 Brazil    170
8.5.3 Chile    172
8.5.4 Rest of South America Market    174
8.6 MEA Market 2022-2032 by Country    175
8.6.1 UAE    178
8.6.2 Saudi Arabia    180
8.6.3 South Africa    182
8.6.4 Other National Markets    184
9 Competitive Landscape    185
9.1 Overview of Key Vendors    185
9.2 New Product Launch, Partnership, Investment, and M&A    188
9.3 Company Profiles    189
Acer Inc.    189
Apple Inc.    191
Atheer, Inc.    192
Blippar Ltd.    193
Catchoom Technologies, S.L.    194
DAQRI    195
Dell Technologies Inc.    196
EON Reality, Inc.    197
Google, LLC    198
HP Development Co., L.P.    199
HTC Corporation    200
Infinity Augmented Reality, Inc.    201
Intel Corporation    202
Intellectsoft LLC    203
Leap Motion, Inc.    204
Lumus Ltd.    205
Magic Leap, Inc    206
Meta Company    207
Microsoft Corp.    208
Niantic Inc.    209
Nintendo Co., Ltd.    210
Occipital Inc.    211
Oculus VR, LLC    212
Optinvent S.A.    213
Popar Co., Ltd.    214
Qualcomm Technologies Inc.    215
Samsung Co., Ltd.    216
Seiko Epson Corporation    217
Sony Corporation    218
Total Immersion    219
Universal mCloud Corp. (NGRAIN)    220
Virtuix    221
Vuzix Corp.    222
Wayray AG    223
Wikitude GmbH    224
Zappar Ltd.    225
Zugara, Inc.    226
RELATED REPORTS    227

 

List of Tables:

Table 1. Snapshot of Global Extended Reality Market in Balanced Perspective, 2022-2032    21
Table 2. World Economic Outlook, 2021-2031    26
Table 3. World Economic Outlook, 2021-2023    27
Table 4. Scenarios for Economic Impact of Ukraine Crisis    31
Table 5. Main Product Trends and Market Opportunities in Global Extended Reality Market    42
Table 6. Global Extended Reality Market by Technology, 2022-2032, $ mn (Demand Value)    50
Table 7. Global Extended Reality Market by Technology, 2022-2032, $ mn (Production Value)    52
Table 8. Global Augmented Reality Market by Technology, 2022-2032, $ mn    54
Table 9. Global Augmented Reality Market: Marker-based AR by Type, 2022-2032, $ mn    55
Table 10. Global Augmented Reality Market: Markerless AR by Type, 2022-2032, $ mn    56
Table 11. Global Virtual Reality Market by Technology, 2022-2032, $ mn    58
Table 12. Global Extended Reality Market by Component, 2022-2032, $ mn (Demand Value)    63
Table 13. Global Extended Reality Market by Component, 2022-2032, $ mn (Production Value)    65
Table 14. Global Extended Reality Market: Hardware by Type, 2022-2032, $ mn    68
Table 15. Global Extended Reality Market: Software by Type, 2022-2032, $ mn    75
Table 16. Global Extended Reality Market by Device Type, 2022-2032, $ mn    79
Table 17. Global Augmented Reality Market by Device, 2022-2032, $ mn    82
Table 18. Global Virtual Reality Market by Device, 2022-2032, $ mn    88
Table 19. Global Mixed Reality (MR) Market by Device, 2022-2032, $ mn    92
Table 20. Global Extended Reality Market by Industry Vertical, 2022-2032, $ mn (Demand Value)    95
Table 21. Global Extended Reality Market by Industry Vertical, 2022-2032, $ mn (Production Value)    97
Table 22. Global Extended Reality Market by End User, 2022-2032, $ mn    107
Table 23. Global Extended Reality Market by End User, 2022-2032, $ mn    110
Table 24. Global Extended Reality Market by Region, 2022-2032, $ mn (Demand Value)    114
Table 25. Global Extended Reality Market by Region, 2022-2032, $ mn (Production Value)    116
Table 26.  Leading National Extended Reality Market, 2022 and 2032, $ mn    118
Table 27. North America Extended Reality Market by Country, 2022-2032, $ mn    121
Table 28. U.S. Extended Reality Market by Technology, 2022-2032, $ mn    125
Table 29. U.S. Extended Reality Market by Component, 2022-2032, $ mn    125
Table 30. U.S. Extended Reality Market by Industry Vertical, 2022-2032, $ mn    125
Table 31. Canada Extended Reality Market by Technology, 2022-2032, $ mn    127
Table 32. Canada Extended Reality Market by Component, 2022-2032, $ mn    127
Table 33. Canada Extended Reality Market by Industry Vertical, 2022-2032, $ mn    127
Table 34. Mexico Extended Reality Market by Technology, 2022-2032, $ mn    129
Table 35. Mexico Extended Reality Market by Component, 2022-2032, $ mn    129
Table 36. Mexico Extended Reality Market by Industry Vertical, 2022-2032, $ mn    129
Table 37. Europe Extended Reality Market by Country, 2022-2032, $ mn    133
Table 38. Germany Extended Reality Market by Technology, 2022-2032, $ mn    135
Table 39. Germany Extended Reality Market by Component, 2022-2032, $ mn    135
Table 40. Germany Extended Reality Market by Industry Vertical, 2022-2032, $ mn    135
Table 41. U.K. Extended Reality Market by Technology, 2022-2032, $ mn    137
Table 42. U.K. Extended Reality Market by Component, 2022-2032, $ mn    137
Table 43. U.K. Extended Reality Market by Industry Vertical, 2022-2032, $ mn    137
Table 44. France Extended Reality Market by Technology, 2022-2032, $ mn    139
Table 45. France Extended Reality Market by Component, 2022-2032, $ mn    139
Table 46. France Extended Reality Market by Industry Vertical, 2022-2032, $ mn    139
Table 47. Spain Extended Reality Market by Technology, 2022-2032, $ mn    141
Table 48. Spain Extended Reality Market by Component, 2022-2032, $ mn    141
Table 49. Spain Extended Reality Market by Industry Vertical, 2022-2032, $ mn    141
Table 50. Italy Extended Reality Market by Technology, 2022-2032, $ mn    143
Table 51. Italy Extended Reality Market by Component, 2022-2032, $ mn    143
Table 52. Italy Extended Reality Market by Industry Vertical, 2022-2032, $ mn    143
Table 53. Netherlands Extended Reality Market by Technology, 2022-2032, $ mn    145
Table 54. Netherlands Extended Reality Market by Component, 2022-2032, $ mn    145
Table 55. Netherlands Extended Reality Market by Industry Vertical, 2022-2032, $ mn    145
Table 56. Extended Reality Market in Rest of Europe by Country, 2022-2032, $ mn    147
Table 57. APAC Extended Reality Market by Country, 2022-2032, $ mn    150
Table 58. Japan Extended Reality Market by Technology, 2022-2032, $ mn    154
Table 59. Japan Extended Reality Market by Component, 2022-2032, $ mn    154
Table 60. Japan Extended Reality Market by Industry Vertical, 2022-2032, $ mn    154
Table 61. China Extended Reality Market by Technology, 2022-2032, $ mn    156
Table 62. China Extended Reality Market by Component, 2022-2032, $ mn    156
Table 63. China Extended Reality Market by Industry Vertical, 2022-2032, $ mn    156
Table 64. Australia Extended Reality Market by Technology, 2022-2032, $ mn    158
Table 65. Australia Extended Reality Market by Component, 2022-2032, $ mn    158
Table 66. Australia Extended Reality Market by Industry Vertical, 2022-2032, $ mn    158
Table 67. India Extended Reality Market by Technology, 2022-2032, $ mn    160
Table 68. India Extended Reality Market by Component, 2022-2032, $ mn    160
Table 69. India Extended Reality Market by Industry Vertical, 2022-2032, $ mn    160
Table 70. South Korea Extended Reality Market by Technology, 2022-2032, $ mn    162
Table 71. South Korea Extended Reality Market by Component, 2022-2032, $ mn    162
Table 72. South Korea Extended Reality Market by Industry Vertical, 2022-2032, $ mn    162
Table 73. Extended Reality Market in Rest of APAC by Country/Region, 2022-2032, $ mn    164
Table 74. South America Extended Reality Market by Country, 2022-2032, $ mn    167
Table 75. Argentina Extended Reality Market by Technology, 2022-2032, $ mn    169
Table 76. Argentina Extended Reality Market by Component, 2022-2032, $ mn    169
Table 77. Argentina Extended Reality Market by Industry Vertical, 2022-2032, $ mn    169
Table 78. Brazil Extended Reality Market by Technology, 2022-2032, $ mn    171
Table 79. Brazil Extended Reality Market by Component, 2022-2032, $ mn    171
Table 80. Brazil Extended Reality Market by Industry Vertical, 2022-2032, $ mn    171
Table 81. Chile Extended Reality Market by Technology, 2022-2032, $ mn    173
Table 82. Chile Extended Reality Market by Component, 2022-2032, $ mn    173
Table 83. Chile Extended Reality Market by Industry Vertical, 2022-2032, $ mn    173
Table 84. MEA Extended Reality Market by Country, 2022-2032, $ mn    177
Table 85. UAE Extended Reality Market by Technology, 2022-2032, $ mn    179
Table 86. UAE Extended Reality Market by Component, 2022-2032, $ mn    179
Table 87. UAE Extended Reality Market by Industry Vertical, 2022-2032, $ mn    179
Table 88. Saudi Arabia Extended Reality Market by Technology, 2022-2032, $ mn    181
Table 89. Saudi Arabia Extended Reality Market by Component, 2022-2032, $ mn    181
Table 90. Saudi Arabia Extended Reality Market by Industry Vertical, 2022-2032, $ mn    181
Table 91. South Africa Extended Reality Market by Technology, 2022-2032, $ mn    183
Table 92. South Africa Extended Reality Market by Component, 2022-2032, $ mn    183
Table 93. South Africa Extended Reality Market by Industry Vertical, 2022-2032, $ mn    183
Table 94. Acer Inc.: Company Snapshot    189
Table 95. Acer Inc.: Business Segmentation    190
Table 96. Acer Inc.: Product Portfolio    190

 

List of Figures:

Figure 1. Research Method Flow Chart    15
Figure 2. Bottom-up Approach and Top-down Approach for Market Estimation    18
Figure 3. Global Market Forecast in Optimistic, Conservative and Balanced Perspectives, 2022-2032    20
Figure 4. Global Extended Reality Market by Demand Value, 2022-2032, $ mn    23
Figure 5. Global Extended Reality Market by Production Value, 2022-2032, $ mn    24
Figure 6. Impact of COVID-19 on Business    28
Figure 7. Primary Drivers and Impact Factors of Global Extended Reality Market    34
Figure 8. Forecast of Middle-class Population by Region, 2015-2030, million    37
Figure 9. World Digital Gaming Market, 2022-2032, $ bn    37
Figure 10. Forecast Share of Consumers Who Will Have Used AR for Online Shopping by 2025 by Country    38
Figure 11. Primary Restraints and Impact Factors of Global Extended Reality Market    39
Figure 12. Investment Opportunity Analysis    43
Figure 13. Porter’s Five Forces Analysis of Global Extended Reality Market    46
Figure 14. Breakdown of Global Extended Reality Market by Technology, 2022-2032, % of Demand Value    51
Figure 15. Global Addressable Market Cap in 2023-2032 by Technology, Demand Value ($ mn) and Share (%)    51
Figure 16. Breakdown of Global Extended Reality Market by Technology, 2022-2032, % of Production Value    53
Figure 17. Global Addressable Market Cap in 2023-2032 by Technology, Production Value ($ mn) and Share (%)    53
Figure 18. Global Extended Reality Market by Technology: Augmented Reality (AR), 2022-2032, $ mn    54
Figure 19. Global Augmented Reality Market by Technology: Marker-based AR, 2022-2032, $ mn    55
Figure 20. Global Augmented Reality Market by Technology: Markerless AR, 2022-2032, $ mn    56
Figure 21. Global Augmented Reality Market by Technology: Other Technologies, 2022-2032, $ mn    57
Figure 22. Global Extended Reality Market by Technology: Virtual Reality (VR), 2022-2032, $ mn    58
Figure 23. Global Virtual Reality Market by Technology: Nonimmersive Technology, 2022-2032, $ mn    59
Figure 24. Global Virtual Reality Market by Technology: Semi-Immersive Technology, 2022-2032, $ mn    60
Figure 25. Global Virtual Reality Market by Technology: Fully Immersive Technology, 2022-2032, $ mn    61
Figure 26. Global Extended Reality Market by Technology: Mixed Reality (MR), 2022-2032, $ mn    62
Figure 27. Breakdown of Global Extended Reality Market by Component, 2022-2032, % of Demand Value    64
Figure 28. Global Addressable Market Cap in 2023-2032 by Component, Demand Value ($ mn) and Share (%)    64
Figure 29. Breakdown of Global Extended Reality Market by Component, 2022-2032, % of Production Value    66
Figure 30. Global Addressable Market Cap in 2023-2032 by Component, Demand Production Value ($ mn) and Share (%)    66
Figure 31. Global Extended Reality Market by Component: Hardware, 2022-2032, $ mn    67
Figure 32. Global Extended Reality Market by Hardware: Sensors, 2022-2032, $ mn    69
Figure 33. Global Extended Reality Market by Hardware: Semiconductor Component, 2022-2032, $ mn    70
Figure 34. Global Extended Reality Market by Hardware: Displays and Projectors, 2022-2032, $ mn    71
Figure 35. Global Extended Reality Market by Hardware: Position Trackers, 2022-2032, $ mn    72
Figure 36. Global Extended Reality Market by Hardware: Cameras, 2022-2032, $ mn    73
Figure 37. Global Extended Reality Market by Hardware: Other Hardware, 2022-2032, $ mn    74
Figure 38. Global Extended Reality Market by Component: Software, 2022-2032, $ mn    75
Figure 39. Global Extended Reality Market by Software: Software Developer Kits, 2022-2032, $ mn    76
Figure 40. Global Extended Reality Market by Software: Cloud-based Solutions, 2022-2032, $ mn    77
Figure 41. Global Extended Reality Market by Component: Service & Content Creation, 2022-2032, $ mn    78
Figure 42. Breakdown of Global Extended Reality Market by Device Type, 2022-2032, % of Sales Revenue    80
Figure 43. Global Addressable Market Cap in 2023-2032 by Device Type, Value ($ mn) and Share (%)    80
Figure 44. Global Extended Reality Market by Device Type: AR Devices, 2022-2032, $ mn    81
Figure 45. Global Augmented Reality Market by Device: Head-Mounted Display (HMD), 2022-2032, $ mn    83
Figure 46. Global Augmented Reality Market by Device: Head-Up Display (HUD), 2022-2032, $ mn    84
Figure 47. Global Augmented Reality Market by Device: Smart Glasses, 2022-2032, $ mn    85
Figure 48. Global Augmented Reality Market by Device: Handheld Devices and Others, 2022-2032, $ mn    86
Figure 49. Global Extended Reality Market by Device Type: VR Devices, 2022-2032, $ mn    87
Figure 50. Global Virtual Reality Market by Device: Head-Mounted Display (HMD), 2022-2032, $ mn    89
Figure 51. Global Virtual Reality Market by Device: Gesture-Tracking Device, 2022-2032, $ mn    90
Figure 52. Global Virtual Reality Market by Device: Projector & Display Wall, 2022-2032, $ mn    91
Figure 53. Global Extended Reality Market by Device Type: MR Devices, 2022-2032, $ mn    92
Figure 54. Global Mixed Reality (MR) Market by Device: Wireless Devices, 2022-2032, $ mn    93
Figure 55. Global Mixed Reality (MR) Market by Device: Wired Devices, 2022-2032, $ mn    94
Figure 56. Breakdown of Global Extended Reality Market by Industry Vertical, 2022-2032, % of Demand Value    96
Figure 57. Global Addressable Market Cap in 2023-2032 by Industry Vertical, Demand Value ($ mn) and Share (%)    96
Figure 58. Breakdown of Global Extended Reality Market by Industry Vertical, 2022-2032, % of Production Value    98
Figure 59. Global Addressable Market Cap in 2023-2032 by Industry Vertical, Production Value ($ mn) and Share (%)    98
Figure 60. Global Extended Reality Market by Industry Vertical: Gaming & Entertainment, 2022-2032, $ mn    99
Figure 61. Global Extended Reality Market by Industry Vertical: Industrial & Manufacturing, 2022-2032, $ mn    100
Figure 62. Global Extended Reality Market by Industry Vertical: Aerospace & Defense, 2022-2032, $ mn    101
Figure 63. Global Extended Reality Market by Industry Vertical: Healthcare, 2022-2032, $ mn    102
Figure 64. Global Extended Reality Market by Industry Vertical: Education, 2022-2032, $ mn    103
Figure 65. Global Extended Reality Market by Industry Vertical: Automotive, 2022-2032, $ mn    104
Figure 66. Global Extended Reality Market by Industry Vertical: Retail & Marketing, 2022-2032, $ mn    105
Figure 67. Global Extended Reality Market by Industry Vertical: Other Verticals, 2022-2032, $ mn    106
Figure 68. Breakdown of Global Extended Reality Market by End User, 2022-2032, % of Revenue    108
Figure 69. Global Addressable Market Cap in 2023-2032 by End User, Value ($ mn) and Share (%)    108
Figure 70. Global Extended Reality Market by End User: Consumer, 2022-2032, $ mn    109
Figure 71. Global Extended Reality Market by End User: Enterprise, 2022-2032, $ mn    110
Figure 72. Global Extended Reality Market by End User: Large Enterprises, 2022-2032, $ mn    111
Figure 73. Global Extended Reality Market by End User: Small- & Medium-sized Enterprises (SMEs), 2022-2032, $ mn    112
Figure 74. Global Market Snapshot by Region    113
Figure 75. Geographic Spread of Worldwide Extended Reality Market, 2022-2032, % of Demand Value    114
Figure 76. Global Addressable Market Cap in 2023-2032 by Region, Demand Value ($ mn) and Share (%)    115
Figure 77. Geographic Spread of Worldwide Extended Reality Market, 2022-2032, % of Production Value    116
Figure 78. Global Addressable Market Cap in 2023-2032 by Region, Demand Production Value ($ mn) and Share (%)    117
Figure 79. North American Extended Reality Market, 2022-2032, $ mn    120
Figure 80. Breakdown of North America Extended Reality Market by Country, 2022 and 2032, % of Revenue    121
Figure 81. Contribution to North America 2023-2032 Cumulative Market by Country, Value ($ mn) and Share (%)    122
Figure 82. U.S. Extended Reality Market, 2022-2032, $ mn    124
Figure 83. Canada Extended Reality Market, 2022-2032, $ mn    126
Figure 84. Extended Reality Market in Mexico, 2022-2032, $ mn    128
Figure 85. European Extended Reality Market, 2022-2032, $ mn    131
Figure 86. Breakdown of European Extended Reality Market by Country, 2022 and 2032, % of Revenue    132
Figure 87. Contribution to Europe 2023-2032 Cumulative Market by Country, Value ($ mn) and Share (%)    133
Figure 88. Extended Reality Market in Germany, 2022-2032, $ mn    134
Figure 89. Extended Reality Market in U.K., 2022-2032, $ mn    136
Figure 90. Extended Reality Market in France, 2022-2032, $ mn    138
Figure 91. Extended Reality Market in Spain, 2022-2032, $ mn    140
Figure 92. Extended Reality Market in Italy, 2022-2032, $ mn    142
Figure 93. Extended Reality Market in Netherlands, 2022-2032, $ mn    144
Figure 94. Extended Reality Market in Rest of Europe, 2022-2032, $ mn    146
Figure 95. Asia-Pacific Extended Reality Market, 2022-2032, $ mn    149
Figure 96. Breakdown of APAC Extended Reality Market by Country, 2022 and 2032, % of Revenue    149
Figure 97. Contribution to APAC 2023-2032 Cumulative Market by Country, Value ($ mn) and Share (%)    151
Figure 98. Extended Reality Market in Japan, 2022-2032, $ mn    153
Figure 99. Extended Reality Market in China, 2022-2032, $ mn    155
Figure 100. Extended Reality Market in Australia, 2022-2032, $ mn    157
Figure 101. Extended Reality Market in India, 2022-2032, $ mn    159
Figure 102. Extended Reality Market in South Korea, 2022-2032, $ mn    161
Figure 103. Extended Reality Market in Rest of APAC, 2022-2032, $ mn    163
Figure 104. South America Extended Reality Market, 2022-2032, $ mn    166
Figure 105. Breakdown of South America Extended Reality Market by Country, 2022 and 2032, % of Revenue    166
Figure 106. Contribution to South America 2023-2032 Cumulative Market by Country, Value ($ mn) and Share (%)    167
Figure 107. Extended Reality Market in Argentina, 2022-2032, $ mn    168
Figure 108. Extended Reality Market in Brazil, 2022-2032, $ mn    170
Figure 109. Extended Reality Market in Chile, 2022-2032, $ mn    172
Figure 110. Extended Reality Market in Rest of South America, 2022-2032, $ mn    174
Figure 111. Extended Reality Market in Middle East and Africa (MEA), 2022-2032, $ mn    176
Figure 112. Breakdown of MEA Extended Reality Market by Country, 2022 and 2032, % of Revenue    176
Figure 113. Contribution to MEA 2023-2032 Cumulative Market by Country, Value ($ mn) and Share (%)    177
Figure 114. Extended Reality Market in UAE, 2022-2032, $ mn    178
Figure 115. Extended Reality Market in Saudi Arabia, 2022-2032, $ mn    180
Figure 116. Extended Reality Market in South Africa, 2022-2032, $ mn    182
Figure 117. Growth Stage of Global Extended Reality Industry over the Forecast Period    185
Selected Key Players:

Acer Inc.
Apple Inc.
Atheer, Inc.
Blippar Ltd.
Catchoom Technologies, S.L.
DAQRI
Dell Technologies Inc.
EON Reality, Inc.
Google, LLC
HP Development Co., L.P.
HTC Corporation
Infinity Augmented Reality, Inc.
Intel Corporation
Intellectsoft LLC
Leap Motion, Inc.
Lumus Ltd.
Magic Leap, Inc
Meta Company
Microsoft Corp.
Niantic Inc.
Nintendo Co., Ltd.
Occipital Inc.
Oculus VR, LLC
Optinvent S.A.
Popar Co., Ltd.
Qualcomm Technologies Inc.
Samsung Co., Ltd.
Seiko Epson Corporation
Sony Corporation
Total Immersion
Universal mCloud Corp. (NGRAIN)
Virtuix
Vuzix Corp.
Wayray AG
Wikitude GmbH
Zappar Ltd.
Zugara, Inc.

(Please note: The report will be updated before delivery so that the latest historical year is the base year, and the forecast covers at least 5 years over the base year.)