Published: 31 Oct 2023 | Report Code: 10247417 | Pages: 227
Global Extended Reality (XR) Market will reach $1.23 trillion ($1,226.41 billion) by 2032, growing by 32.7% annually over 2022-2032, driven by the wider Internet coverage, the increasing demand for immersive experiences, prevalent mobile and smart devices, and rising demand from consumer electronics, healthcare, and other industrial sectors. Highlighted with 96 tables and 117 figures, this 227-page report “Global Extended Reality (XR) Market 2022-2032 by Technology (AR, VR, MX), Component (Hardware, Software, Service & Content Creation), Device Type (AR Devices, VR Devices, MR Devices), Industry Vertical, End User (Consumer, Enterprise), and Region: Trend Forecast and Growth Opportunity” is based on a comprehensive research of the entire Global Extended Reality (XR) Market and all its sub-segments through extensively detailed classifications.
Profound analysis and assessment are generated from premium primary and secondary information sources with inputs derived from industry professionals across the value chain. The report is based on studies on 2020-2022 and provides forecast from 2023 till 2032 with 2022 as the base year. (Please note: The report will be updated before delivery so that the latest historical year is the base year, and the forecast covers at least 5 years over the base year.)
In-depth qualitative analyses include identification and investigation of the following aspects:
• Market Structure
• Growth Drivers
• Restraints and Challenges
• Emerging Product Trends & Market Opportunities
• Porter’s Five Forces
The trend and outlook of global market is forecast in optimistic, balanced, and conservative view by taking into account of COVID-19 and Russia-Ukraine conflict. The balanced (most likely) projection is used to quantify Global Extended Reality (XR) Market in every aspect of the classification from perspectives of Technology, Component, Device Type, Industry Vertical, End User, and Region.
Based on Technology, the global market is segmented into the following sub-markets with annual revenue ($ mn) and production value ($ bn) for 2022-2032 included in each main section.
• Augmented Reality (AR)
o Marker-based Augmented Reality (Passive Marker, Active Marker)
o Markerless Augmented Reality (Model-based Tracking, Image-based Processing)
o Other Technologies
• Virtual Reality (VR) (Nonimmersive Technology, Semi-Immersive Technology and Fully Immersive Technology)
• Mixed Reality (MR)
Based on Component, the global market is segmented into the following sub-markets with annual revenue ($ mn) production value ($ bn) for 2022-2032 included in each main section.
• Hardware
o Sensors
o Semiconductor Component
o Displays and Projectors
o Position Trackers
o Cameras
o Other Hardware
• Software
o Software Developer Kits
o Cloud-based Solutions
• Service & Content Creation
By Device Type, the global market is segmented into the following sub-markets with annual revenue ($ mn) for 2022-2032 included in each section.
• AR Devices
o Head-Mounted Display (HMD)
o Head-Up Display (HUD)
o Smart Glasses
o Handheld Devices and Others
• VR Devices
o Head-Mounted Display (HMD)
o Gesture-Tracking Device
o Projector & Display Wall
• MR Devices
o Wireless Devices
o Wired Devices
By Industry Vertical, the global market is segmented into the following sub-markets with annual revenue ($ mn) and production value ($ bn) for 2022-2032 included in each section.
• Gaming & Entertainment
• Industrial & Manufacturing
• Aerospace & Defense
• Healthcare
• Education
• Automotive
• Retail & Marketing
• Other Verticals
By End User, the global market is segmented into the following sub-markets with annual revenue ($ mn) for 2022-2032 included in each section.
• Consumer
• Enterprise
o Large Enterprises
o Small- & Medium-sized Enterprises (SMEs)
Geographically, the following regions together with the listed national/local markets are fully investigated:
• North America (U.S., Canada, and Mexico)
• Europe (Germany, UK, France, Spain, Italy, Netherlands, Rest of Europe; Rest of Europe is further segmented into Russia, Switzerland, Poland, Sweden, Belgium, Austria, Ireland, Norway, Denmark, and Finland)
• APAC (Japan, China, South Korea, Australia, India, and Rest of APAC; Rest of APAC is further segmented into Malaysia, Singapore, Indonesia, Thailand, New Zealand, Vietnam, Taiwan, and Philippines)
• South America (Brazil, Chile, Argentina, Rest of South America)
• MEA (UAE, Saudi Arabia, South Africa, and Rest of MEA)
For each region and country, detailed analysis and data of annual revenue ($ mn) are available for 2022-2032. The breakdown of all regional markets by country and the breakdown of each national market by Technology, Component, and Industry Vertical over the forecast years are also included. The report also covers the current competitive scenario and the predicted trend; and profiles key vendors including market leaders and important emerging players.
Selected Key Players:
Acer Inc.
Apple Inc.
Atheer, Inc.
Blippar Ltd.
Catchoom Technologies, S.L.
DAQRI
Dell Technologies Inc.
EON Reality, Inc.
Google, LLC
HP Development Co., L.P.
HTC Corporation
Infinity Augmented Reality, Inc.
Intel Corporation
Intellectsoft LLC
Leap Motion, Inc.
Lumus Ltd.
Magic Leap, Inc
Meta Company
Microsoft Corp.
Niantic Inc.
Nintendo Co., Ltd.
Occipital Inc.
Oculus VR, LLC
Optinvent S.A.
Popar Co., Ltd.
Qualcomm Technologies Inc.
Samsung Co., Ltd.
Seiko Epson Corporation
Sony Corporation
Total Immersion
Universal mCloud Corp. (NGRAIN)
Virtuix
Vuzix Corp.
Wayray AG
Wikitude GmbH
Zappar Ltd.
Zugara, Inc.
(Please note: The report will be updated before delivery so that the latest historical year is the base year, and the forecast covers at least 5 years over the base year.)
Table of Contents: 1 Introduction 11 1.1 Industry Definition and Research Scope 11 1.1.1 Industry Definition 11 1.1.2 Research Scope 12 1.2 Research Methodology 15 1.2.1 Overview of Market Research Methodology 15 1.2.2 Market Assumption 16 1.2.3 Secondary Data 16 1.2.4 Primary Data 16 1.2.5 Data Filtration and Model Design 17 1.2.6 Market Size/Share Estimation 18 1.2.7 Research Limitations 19 1.3 Executive Summary 20 2 Market Overview and Dynamics 23 2.1 Market Size and Forecast 23 2.1.1 Impact of COVID-19 on World Economy 25 2.1.2 Impact of COVID-19 on the Market 28 2.1.3 Impact of Russia-Ukraine Conflict: War Slows Economic Recovery 30 2.2 Major Growth Drivers 34 2.3 Market Restraints and Challenges 39 2.4 Emerging Opportunities and Market Trends 42 2.5 Porter’s Five Forces Analysis 46 3 Segmentation of Global Market by Technology 50 3.1 Market Overview by Technology 50 3.2 Augmented Reality (AR) 54 3.2.1 Marker-based AR 55 3.2.2 Markerless AR 56 3.2.3 Other Technologies 57 3.3 Virtual Reality (VR) 58 3.3.1 Nonimmersive Technology 59 3.3.2 Semi-Immersive Technology 60 3.3.3 Fully Immersive Technology 61 3.4 Mixed Reality (MR) 62 4 Segmentation of Global Market by Component 63 4.1 Market Overview by Component 63 4.2 Hardware 67 4.2.1 Sensors 69 4.2.2 Semiconductor Component 70 4.2.3 Displays and Projectors 71 4.2.4 Position Trackers 72 4.2.5 Cameras 73 4.2.6 Other Hardware 74 4.3 Software 75 4.3.1 Software Developer Kits 76 4.3.2 Cloud-based Solutions 77 4.4 Service & Content Creation 78 5 Segmentation of Global Market by Device Type 79 5.1 Market Overview by Device Type 79 5.2 AR Devices 81 5.2.1 Head-Mounted Display (HMD) 83 5.2.2 Head-Up Display (HUD) 84 5.2.3 Smart Glasses 85 5.2.4 Handheld Devices and Others 86 5.3 VR Devices 87 5.3.1 Head-Mounted Display (HMD) 89 5.3.2 Gesture-Tracking Device 90 5.3.3 Projector & Display Wall 91 5.4 MR Devices 92 5.4.1 Wireless Devices 93 5.4.2 Wired Devices 94 6 Segmentation of Global Market by Industry Vertical 95 6.1 Market Overview by Industry Vertical 95 6.2 Gaming & Entertainment 99 6.3 Industrial & Manufacturing 100 6.4 Aerospace & Defense 101 6.5 Healthcare 102 6.6 Education 103 6.7 Automotive 104 6.8 Retail & Marketing 105 6.9 Other Verticals 106 7 Segmentation of Global Market by End User 107 7.1 Market Overview by End User 107 7.2 Consumer 109 7.3 Enterprise 110 7.3.1 Large Enterprises 110 7.3.2 Small- & Medium-sized Enterprises (SMEs) 112 8 Segmentation of Global Market by Region 113 8.1 Geographic Market Overview 2022-2032 113 8.2 North America Market 2022-2032 by Country 119 8.2.1 Overview of North America Market 119 8.2.2 U.S. 123 8.2.3 Canada 126 8.2.4 Mexico 128 8.3 European Market 2022-2032 by Country 130 8.3.1 Overview of European Market 130 8.3.2 Germany 134 8.3.3 U.K. 136 8.3.4 France 138 8.3.5 Spain 140 8.3.6 Italy 142 8.3.7 Netherlands 144 8.3.8 Rest of European Market 146 8.4 Asia-Pacific Market 2022-2032 by Country 148 8.4.1 Overview of Asia-Pacific Market 148 8.4.2 Japan 152 8.4.3 China 155 8.4.4 Australia 157 8.4.5 India 159 8.4.6 South Korea 161 8.4.7 Rest of APAC Region 163 8.5 South America Market 2022-2032 by Country 165 8.5.1 Argentina 168 8.5.2 Brazil 170 8.5.3 Chile 172 8.5.4 Rest of South America Market 174 8.6 MEA Market 2022-2032 by Country 175 8.6.1 UAE 178 8.6.2 Saudi Arabia 180 8.6.3 South Africa 182 8.6.4 Other National Markets 184 9 Competitive Landscape 185 9.1 Overview of Key Vendors 185 9.2 New Product Launch, Partnership, Investment, and M&A 188 9.3 Company Profiles 189 Acer Inc. 189 Apple Inc. 191 Atheer, Inc. 192 Blippar Ltd. 193 Catchoom Technologies, S.L. 194 DAQRI 195 Dell Technologies Inc. 196 EON Reality, Inc. 197 Google, LLC 198 HP Development Co., L.P. 199 HTC Corporation 200 Infinity Augmented Reality, Inc. 201 Intel Corporation 202 Intellectsoft LLC 203 Leap Motion, Inc. 204 Lumus Ltd. 205 Magic Leap, Inc 206 Meta Company 207 Microsoft Corp. 208 Niantic Inc. 209 Nintendo Co., Ltd. 210 Occipital Inc. 211 Oculus VR, LLC 212 Optinvent S.A. 213 Popar Co., Ltd. 214 Qualcomm Technologies Inc. 215 Samsung Co., Ltd. 216 Seiko Epson Corporation 217 Sony Corporation 218 Total Immersion 219 Universal mCloud Corp. (NGRAIN) 220 Virtuix 221 Vuzix Corp. 222 Wayray AG 223 Wikitude GmbH 224 Zappar Ltd. 225 Zugara, Inc. 226 RELATED REPORTS 227
List of Tables: Table 1. Snapshot of Global Extended Reality Market in Balanced Perspective, 2022-2032 21 Table 2. World Economic Outlook, 2021-2031 26 Table 3. World Economic Outlook, 2021-2023 27 Table 4. Scenarios for Economic Impact of Ukraine Crisis 31 Table 5. Main Product Trends and Market Opportunities in Global Extended Reality Market 42 Table 6. Global Extended Reality Market by Technology, 2022-2032, $ mn (Demand Value) 50 Table 7. Global Extended Reality Market by Technology, 2022-2032, $ mn (Production Value) 52 Table 8. Global Augmented Reality Market by Technology, 2022-2032, $ mn 54 Table 9. Global Augmented Reality Market: Marker-based AR by Type, 2022-2032, $ mn 55 Table 10. Global Augmented Reality Market: Markerless AR by Type, 2022-2032, $ mn 56 Table 11. Global Virtual Reality Market by Technology, 2022-2032, $ mn 58 Table 12. Global Extended Reality Market by Component, 2022-2032, $ mn (Demand Value) 63 Table 13. Global Extended Reality Market by Component, 2022-2032, $ mn (Production Value) 65 Table 14. Global Extended Reality Market: Hardware by Type, 2022-2032, $ mn 68 Table 15. Global Extended Reality Market: Software by Type, 2022-2032, $ mn 75 Table 16. Global Extended Reality Market by Device Type, 2022-2032, $ mn 79 Table 17. Global Augmented Reality Market by Device, 2022-2032, $ mn 82 Table 18. Global Virtual Reality Market by Device, 2022-2032, $ mn 88 Table 19. Global Mixed Reality (MR) Market by Device, 2022-2032, $ mn 92 Table 20. Global Extended Reality Market by Industry Vertical, 2022-2032, $ mn (Demand Value) 95 Table 21. Global Extended Reality Market by Industry Vertical, 2022-2032, $ mn (Production Value) 97 Table 22. Global Extended Reality Market by End User, 2022-2032, $ mn 107 Table 23. Global Extended Reality Market by End User, 2022-2032, $ mn 110 Table 24. Global Extended Reality Market by Region, 2022-2032, $ mn (Demand Value) 114 Table 25. Global Extended Reality Market by Region, 2022-2032, $ mn (Production Value) 116 Table 26. Leading National Extended Reality Market, 2022 and 2032, $ mn 118 Table 27. North America Extended Reality Market by Country, 2022-2032, $ mn 121 Table 28. U.S. Extended Reality Market by Technology, 2022-2032, $ mn 125 Table 29. U.S. Extended Reality Market by Component, 2022-2032, $ mn 125 Table 30. U.S. Extended Reality Market by Industry Vertical, 2022-2032, $ mn 125 Table 31. Canada Extended Reality Market by Technology, 2022-2032, $ mn 127 Table 32. Canada Extended Reality Market by Component, 2022-2032, $ mn 127 Table 33. Canada Extended Reality Market by Industry Vertical, 2022-2032, $ mn 127 Table 34. Mexico Extended Reality Market by Technology, 2022-2032, $ mn 129 Table 35. Mexico Extended Reality Market by Component, 2022-2032, $ mn 129 Table 36. Mexico Extended Reality Market by Industry Vertical, 2022-2032, $ mn 129 Table 37. Europe Extended Reality Market by Country, 2022-2032, $ mn 133 Table 38. Germany Extended Reality Market by Technology, 2022-2032, $ mn 135 Table 39. Germany Extended Reality Market by Component, 2022-2032, $ mn 135 Table 40. Germany Extended Reality Market by Industry Vertical, 2022-2032, $ mn 135 Table 41. U.K. Extended Reality Market by Technology, 2022-2032, $ mn 137 Table 42. U.K. Extended Reality Market by Component, 2022-2032, $ mn 137 Table 43. U.K. Extended Reality Market by Industry Vertical, 2022-2032, $ mn 137 Table 44. France Extended Reality Market by Technology, 2022-2032, $ mn 139 Table 45. France Extended Reality Market by Component, 2022-2032, $ mn 139 Table 46. France Extended Reality Market by Industry Vertical, 2022-2032, $ mn 139 Table 47. Spain Extended Reality Market by Technology, 2022-2032, $ mn 141 Table 48. Spain Extended Reality Market by Component, 2022-2032, $ mn 141 Table 49. Spain Extended Reality Market by Industry Vertical, 2022-2032, $ mn 141 Table 50. Italy Extended Reality Market by Technology, 2022-2032, $ mn 143 Table 51. Italy Extended Reality Market by Component, 2022-2032, $ mn 143 Table 52. Italy Extended Reality Market by Industry Vertical, 2022-2032, $ mn 143 Table 53. Netherlands Extended Reality Market by Technology, 2022-2032, $ mn 145 Table 54. Netherlands Extended Reality Market by Component, 2022-2032, $ mn 145 Table 55. Netherlands Extended Reality Market by Industry Vertical, 2022-2032, $ mn 145 Table 56. Extended Reality Market in Rest of Europe by Country, 2022-2032, $ mn 147 Table 57. APAC Extended Reality Market by Country, 2022-2032, $ mn 150 Table 58. Japan Extended Reality Market by Technology, 2022-2032, $ mn 154 Table 59. Japan Extended Reality Market by Component, 2022-2032, $ mn 154 Table 60. Japan Extended Reality Market by Industry Vertical, 2022-2032, $ mn 154 Table 61. China Extended Reality Market by Technology, 2022-2032, $ mn 156 Table 62. China Extended Reality Market by Component, 2022-2032, $ mn 156 Table 63. China Extended Reality Market by Industry Vertical, 2022-2032, $ mn 156 Table 64. Australia Extended Reality Market by Technology, 2022-2032, $ mn 158 Table 65. Australia Extended Reality Market by Component, 2022-2032, $ mn 158 Table 66. Australia Extended Reality Market by Industry Vertical, 2022-2032, $ mn 158 Table 67. India Extended Reality Market by Technology, 2022-2032, $ mn 160 Table 68. India Extended Reality Market by Component, 2022-2032, $ mn 160 Table 69. India Extended Reality Market by Industry Vertical, 2022-2032, $ mn 160 Table 70. South Korea Extended Reality Market by Technology, 2022-2032, $ mn 162 Table 71. South Korea Extended Reality Market by Component, 2022-2032, $ mn 162 Table 72. South Korea Extended Reality Market by Industry Vertical, 2022-2032, $ mn 162 Table 73. Extended Reality Market in Rest of APAC by Country/Region, 2022-2032, $ mn 164 Table 74. South America Extended Reality Market by Country, 2022-2032, $ mn 167 Table 75. Argentina Extended Reality Market by Technology, 2022-2032, $ mn 169 Table 76. Argentina Extended Reality Market by Component, 2022-2032, $ mn 169 Table 77. Argentina Extended Reality Market by Industry Vertical, 2022-2032, $ mn 169 Table 78. Brazil Extended Reality Market by Technology, 2022-2032, $ mn 171 Table 79. Brazil Extended Reality Market by Component, 2022-2032, $ mn 171 Table 80. Brazil Extended Reality Market by Industry Vertical, 2022-2032, $ mn 171 Table 81. Chile Extended Reality Market by Technology, 2022-2032, $ mn 173 Table 82. Chile Extended Reality Market by Component, 2022-2032, $ mn 173 Table 83. Chile Extended Reality Market by Industry Vertical, 2022-2032, $ mn 173 Table 84. MEA Extended Reality Market by Country, 2022-2032, $ mn 177 Table 85. UAE Extended Reality Market by Technology, 2022-2032, $ mn 179 Table 86. UAE Extended Reality Market by Component, 2022-2032, $ mn 179 Table 87. UAE Extended Reality Market by Industry Vertical, 2022-2032, $ mn 179 Table 88. Saudi Arabia Extended Reality Market by Technology, 2022-2032, $ mn 181 Table 89. Saudi Arabia Extended Reality Market by Component, 2022-2032, $ mn 181 Table 90. Saudi Arabia Extended Reality Market by Industry Vertical, 2022-2032, $ mn 181 Table 91. South Africa Extended Reality Market by Technology, 2022-2032, $ mn 183 Table 92. South Africa Extended Reality Market by Component, 2022-2032, $ mn 183 Table 93. South Africa Extended Reality Market by Industry Vertical, 2022-2032, $ mn 183 Table 94. Acer Inc.: Company Snapshot 189 Table 95. Acer Inc.: Business Segmentation 190 Table 96. Acer Inc.: Product Portfolio 190
List of Figures: Figure 1. Research Method Flow Chart 15 Figure 2. Bottom-up Approach and Top-down Approach for Market Estimation 18 Figure 3. Global Market Forecast in Optimistic, Conservative and Balanced Perspectives, 2022-2032 20 Figure 4. Global Extended Reality Market by Demand Value, 2022-2032, $ mn 23 Figure 5. Global Extended Reality Market by Production Value, 2022-2032, $ mn 24 Figure 6. Impact of COVID-19 on Business 28 Figure 7. Primary Drivers and Impact Factors of Global Extended Reality Market 34 Figure 8. Forecast of Middle-class Population by Region, 2015-2030, million 37 Figure 9. World Digital Gaming Market, 2022-2032, $ bn 37 Figure 10. Forecast Share of Consumers Who Will Have Used AR for Online Shopping by 2025 by Country 38 Figure 11. Primary Restraints and Impact Factors of Global Extended Reality Market 39 Figure 12. Investment Opportunity Analysis 43 Figure 13. Porter’s Five Forces Analysis of Global Extended Reality Market 46 Figure 14. Breakdown of Global Extended Reality Market by Technology, 2022-2032, % of Demand Value 51 Figure 15. Global Addressable Market Cap in 2023-2032 by Technology, Demand Value ($ mn) and Share (%) 51 Figure 16. Breakdown of Global Extended Reality Market by Technology, 2022-2032, % of Production Value 53 Figure 17. Global Addressable Market Cap in 2023-2032 by Technology, Production Value ($ mn) and Share (%) 53 Figure 18. Global Extended Reality Market by Technology: Augmented Reality (AR), 2022-2032, $ mn 54 Figure 19. Global Augmented Reality Market by Technology: Marker-based AR, 2022-2032, $ mn 55 Figure 20. Global Augmented Reality Market by Technology: Markerless AR, 2022-2032, $ mn 56 Figure 21. Global Augmented Reality Market by Technology: Other Technologies, 2022-2032, $ mn 57 Figure 22. Global Extended Reality Market by Technology: Virtual Reality (VR), 2022-2032, $ mn 58 Figure 23. Global Virtual Reality Market by Technology: Nonimmersive Technology, 2022-2032, $ mn 59 Figure 24. Global Virtual Reality Market by Technology: Semi-Immersive Technology, 2022-2032, $ mn 60 Figure 25. Global Virtual Reality Market by Technology: Fully Immersive Technology, 2022-2032, $ mn 61 Figure 26. Global Extended Reality Market by Technology: Mixed Reality (MR), 2022-2032, $ mn 62 Figure 27. Breakdown of Global Extended Reality Market by Component, 2022-2032, % of Demand Value 64 Figure 28. Global Addressable Market Cap in 2023-2032 by Component, Demand Value ($ mn) and Share (%) 64 Figure 29. Breakdown of Global Extended Reality Market by Component, 2022-2032, % of Production Value 66 Figure 30. Global Addressable Market Cap in 2023-2032 by Component, Demand Production Value ($ mn) and Share (%) 66 Figure 31. Global Extended Reality Market by Component: Hardware, 2022-2032, $ mn 67 Figure 32. Global Extended Reality Market by Hardware: Sensors, 2022-2032, $ mn 69 Figure 33. Global Extended Reality Market by Hardware: Semiconductor Component, 2022-2032, $ mn 70 Figure 34. Global Extended Reality Market by Hardware: Displays and Projectors, 2022-2032, $ mn 71 Figure 35. Global Extended Reality Market by Hardware: Position Trackers, 2022-2032, $ mn 72 Figure 36. Global Extended Reality Market by Hardware: Cameras, 2022-2032, $ mn 73 Figure 37. Global Extended Reality Market by Hardware: Other Hardware, 2022-2032, $ mn 74 Figure 38. Global Extended Reality Market by Component: Software, 2022-2032, $ mn 75 Figure 39. Global Extended Reality Market by Software: Software Developer Kits, 2022-2032, $ mn 76 Figure 40. Global Extended Reality Market by Software: Cloud-based Solutions, 2022-2032, $ mn 77 Figure 41. Global Extended Reality Market by Component: Service & Content Creation, 2022-2032, $ mn 78 Figure 42. Breakdown of Global Extended Reality Market by Device Type, 2022-2032, % of Sales Revenue 80 Figure 43. Global Addressable Market Cap in 2023-2032 by Device Type, Value ($ mn) and Share (%) 80 Figure 44. Global Extended Reality Market by Device Type: AR Devices, 2022-2032, $ mn 81 Figure 45. Global Augmented Reality Market by Device: Head-Mounted Display (HMD), 2022-2032, $ mn 83 Figure 46. Global Augmented Reality Market by Device: Head-Up Display (HUD), 2022-2032, $ mn 84 Figure 47. Global Augmented Reality Market by Device: Smart Glasses, 2022-2032, $ mn 85 Figure 48. Global Augmented Reality Market by Device: Handheld Devices and Others, 2022-2032, $ mn 86 Figure 49. Global Extended Reality Market by Device Type: VR Devices, 2022-2032, $ mn 87 Figure 50. Global Virtual Reality Market by Device: Head-Mounted Display (HMD), 2022-2032, $ mn 89 Figure 51. Global Virtual Reality Market by Device: Gesture-Tracking Device, 2022-2032, $ mn 90 Figure 52. Global Virtual Reality Market by Device: Projector & Display Wall, 2022-2032, $ mn 91 Figure 53. Global Extended Reality Market by Device Type: MR Devices, 2022-2032, $ mn 92 Figure 54. Global Mixed Reality (MR) Market by Device: Wireless Devices, 2022-2032, $ mn 93 Figure 55. Global Mixed Reality (MR) Market by Device: Wired Devices, 2022-2032, $ mn 94 Figure 56. Breakdown of Global Extended Reality Market by Industry Vertical, 2022-2032, % of Demand Value 96 Figure 57. Global Addressable Market Cap in 2023-2032 by Industry Vertical, Demand Value ($ mn) and Share (%) 96 Figure 58. Breakdown of Global Extended Reality Market by Industry Vertical, 2022-2032, % of Production Value 98 Figure 59. Global Addressable Market Cap in 2023-2032 by Industry Vertical, Production Value ($ mn) and Share (%) 98 Figure 60. Global Extended Reality Market by Industry Vertical: Gaming & Entertainment, 2022-2032, $ mn 99 Figure 61. Global Extended Reality Market by Industry Vertical: Industrial & Manufacturing, 2022-2032, $ mn 100 Figure 62. Global Extended Reality Market by Industry Vertical: Aerospace & Defense, 2022-2032, $ mn 101 Figure 63. Global Extended Reality Market by Industry Vertical: Healthcare, 2022-2032, $ mn 102 Figure 64. Global Extended Reality Market by Industry Vertical: Education, 2022-2032, $ mn 103 Figure 65. Global Extended Reality Market by Industry Vertical: Automotive, 2022-2032, $ mn 104 Figure 66. Global Extended Reality Market by Industry Vertical: Retail & Marketing, 2022-2032, $ mn 105 Figure 67. Global Extended Reality Market by Industry Vertical: Other Verticals, 2022-2032, $ mn 106 Figure 68. Breakdown of Global Extended Reality Market by End User, 2022-2032, % of Revenue 108 Figure 69. Global Addressable Market Cap in 2023-2032 by End User, Value ($ mn) and Share (%) 108 Figure 70. Global Extended Reality Market by End User: Consumer, 2022-2032, $ mn 109 Figure 71. Global Extended Reality Market by End User: Enterprise, 2022-2032, $ mn 110 Figure 72. Global Extended Reality Market by End User: Large Enterprises, 2022-2032, $ mn 111 Figure 73. Global Extended Reality Market by End User: Small- & Medium-sized Enterprises (SMEs), 2022-2032, $ mn 112 Figure 74. Global Market Snapshot by Region 113 Figure 75. Geographic Spread of Worldwide Extended Reality Market, 2022-2032, % of Demand Value 114 Figure 76. Global Addressable Market Cap in 2023-2032 by Region, Demand Value ($ mn) and Share (%) 115 Figure 77. Geographic Spread of Worldwide Extended Reality Market, 2022-2032, % of Production Value 116 Figure 78. Global Addressable Market Cap in 2023-2032 by Region, Demand Production Value ($ mn) and Share (%) 117 Figure 79. North American Extended Reality Market, 2022-2032, $ mn 120 Figure 80. Breakdown of North America Extended Reality Market by Country, 2022 and 2032, % of Revenue 121 Figure 81. Contribution to North America 2023-2032 Cumulative Market by Country, Value ($ mn) and Share (%) 122 Figure 82. U.S. Extended Reality Market, 2022-2032, $ mn 124 Figure 83. Canada Extended Reality Market, 2022-2032, $ mn 126 Figure 84. Extended Reality Market in Mexico, 2022-2032, $ mn 128 Figure 85. European Extended Reality Market, 2022-2032, $ mn 131 Figure 86. Breakdown of European Extended Reality Market by Country, 2022 and 2032, % of Revenue 132 Figure 87. Contribution to Europe 2023-2032 Cumulative Market by Country, Value ($ mn) and Share (%) 133 Figure 88. Extended Reality Market in Germany, 2022-2032, $ mn 134 Figure 89. Extended Reality Market in U.K., 2022-2032, $ mn 136 Figure 90. Extended Reality Market in France, 2022-2032, $ mn 138 Figure 91. Extended Reality Market in Spain, 2022-2032, $ mn 140 Figure 92. Extended Reality Market in Italy, 2022-2032, $ mn 142 Figure 93. Extended Reality Market in Netherlands, 2022-2032, $ mn 144 Figure 94. Extended Reality Market in Rest of Europe, 2022-2032, $ mn 146 Figure 95. Asia-Pacific Extended Reality Market, 2022-2032, $ mn 149 Figure 96. Breakdown of APAC Extended Reality Market by Country, 2022 and 2032, % of Revenue 149 Figure 97. Contribution to APAC 2023-2032 Cumulative Market by Country, Value ($ mn) and Share (%) 151 Figure 98. Extended Reality Market in Japan, 2022-2032, $ mn 153 Figure 99. Extended Reality Market in China, 2022-2032, $ mn 155 Figure 100. Extended Reality Market in Australia, 2022-2032, $ mn 157 Figure 101. Extended Reality Market in India, 2022-2032, $ mn 159 Figure 102. Extended Reality Market in South Korea, 2022-2032, $ mn 161 Figure 103. Extended Reality Market in Rest of APAC, 2022-2032, $ mn 163 Figure 104. South America Extended Reality Market, 2022-2032, $ mn 166 Figure 105. Breakdown of South America Extended Reality Market by Country, 2022 and 2032, % of Revenue 166 Figure 106. Contribution to South America 2023-2032 Cumulative Market by Country, Value ($ mn) and Share (%) 167 Figure 107. Extended Reality Market in Argentina, 2022-2032, $ mn 168 Figure 108. Extended Reality Market in Brazil, 2022-2032, $ mn 170 Figure 109. Extended Reality Market in Chile, 2022-2032, $ mn 172 Figure 110. Extended Reality Market in Rest of South America, 2022-2032, $ mn 174 Figure 111. Extended Reality Market in Middle East and Africa (MEA), 2022-2032, $ mn 176 Figure 112. Breakdown of MEA Extended Reality Market by Country, 2022 and 2032, % of Revenue 176 Figure 113. Contribution to MEA 2023-2032 Cumulative Market by Country, Value ($ mn) and Share (%) 177 Figure 114. Extended Reality Market in UAE, 2022-2032, $ mn 178 Figure 115. Extended Reality Market in Saudi Arabia, 2022-2032, $ mn 180 Figure 116. Extended Reality Market in South Africa, 2022-2032, $ mn 182 Figure 117. Growth Stage of Global Extended Reality Industry over the Forecast Period 185
Selected Key Players: Acer Inc. Apple Inc. Atheer, Inc. Blippar Ltd. Catchoom Technologies, S.L. DAQRI Dell Technologies Inc. EON Reality, Inc. Google, LLC HP Development Co., L.P. HTC Corporation Infinity Augmented Reality, Inc. Intel Corporation Intellectsoft LLC Leap Motion, Inc. Lumus Ltd. Magic Leap, Inc Meta Company Microsoft Corp. Niantic Inc. Nintendo Co., Ltd. Occipital Inc. Oculus VR, LLC Optinvent S.A. Popar Co., Ltd. Qualcomm Technologies Inc. Samsung Co., Ltd. Seiko Epson Corporation Sony Corporation Total Immersion Universal mCloud Corp. (NGRAIN) Virtuix Vuzix Corp. Wayray AG Wikitude GmbH Zappar Ltd. Zugara, Inc. (Please note: The report will be updated before delivery so that the latest historical year is the base year, and the forecast covers at least 5 years over the base year.)