Published: 28 Jul 2020 | Report Code: 10247583 | Pages: 177
Global digital gaming market will reach $325.3 billion by 2026, growing by 11.9% annually over 2020-2026 owing to the growing need for digital games amid COVID-19 pandemic. Highlighted with 85 tables and 85 figures, this 177-page report “Global Digital Gaming Market 2020-2026 by Device (Mobile, PC, Console), Platform, Audience, Business Mode, Distribution Channel, and Region: Trend Forecast and Growth Opportunity” is based on a holistic research of the entire global digital gaming market and all its sub-segments through extensively detailed classifications. Profound analysis and assessment are generated from premium primary and secondary information sources with inputs derived from industry professionals across the value chain. The report is based on studies on 2015-2019 and provides forecast from 2020 till 2026 with 2019 as the base year. (Please note: The report will be updated before delivery so that the latest historical year is the base year and the forecast covers at least 5 years over the base year.) In-depth qualitative analyses include identification and investigation of the following aspects: • Market Structure • Growth Drivers • Restraints and Challenges • Emerging Product Trends & Market Opportunities • Porter’s Fiver Forces The trend and outlook of global market is forecast in optimistic, balanced, and conservative view by taking into account of COVID-19. The balanced (most likely) projection is used to quantify global digital gaming market in every aspect of the classification from perspectives of Device, Platform, Audience, Business Mode, Distribution Channel, and Region. Based on Device, the global market is segmented into the following sub-markets with annual revenue for 2019-2026 included in each section. Mobile Devices Based Gaming • Smartphones • Tablets • Other Mobile Devices PC Based Gaming • Boxed and Downloaded PC Games • Browser PC Games Console Units Based Gaming Other Devices Based Gaming Based on Platform, the global market is segmented into the following sub-markets with annual revenue for 2019-2026 included in each section. • Offline Gaming • Cloud Gaming • Online Gaming Based on Audience, the global market is segmented into the following sub-markets with annual revenue for 2019-2026 included in each section. • Social Gamers • Serious Gamers • Core Gamers Based on Business Mode, the global market is segmented into the following sub-markets with annual revenue for 2019-2026 included in each section. • Paymium • Freemium • Subscription • Advertising • Player to Player • Microtransaction Based on Distribution Channel, the global market is segmented into the following sub-markets with annual revenue for 2019-2026 included in each section. • Retail Channels • Online Channels Geographically, the following regions together with the listed national/local markets are fully investigated: • APAC (Japan, China, South Korea, Australia, India, and Rest of APAC; Rest of APAC is further segmented into Malaysia, Singapore, Indonesia, Thailand, New Zealand, Vietnam, and Sri Lanka) • Europe (Germany, UK, France, Spain, Italy, Russia, Rest of Europe; Rest of Europe is further segmented into Belgium, Denmark, Austria, Norway, Sweden, The Netherlands, Poland, Czech Republic, Slovakia, Hungary, and Romania) • North America (U.S., Canada, and Mexico) • South America (Brazil, Columbia, Argentina, Rest of South America) • MEA (Saudi Arabia, UAE, Egypt) For each aforementioned region and country, detailed analysis and data for annual revenue are available for 2019-2026. The breakdown of all regional markets by country and split of key national markets by Device, Platform, and Business Model over the forecast years are also included. The report also covers current competitive scenario and the predicted trend; and profiles key vendors including market leaders and important emerging players. Specifically, potential risks associated with investing in global digital gaming market are assayed quantitatively and qualitatively through GMD’s Risk Assessment System. According to the risk analysis and evaluation, Critical Success Factors (CSFs) are generated as a guidance to help investors & stockholders identify emerging opportunities, manage and minimize the risks, develop appropriate business models, and make wise strategies and decisions. Key Players (this may not be a complete list and extra companies can be added upon request): APAR GAMES Apple Inc Electronic Arts Inc Facebook Inc Google Inc International Business Machines Corp Kabam King Digital Entertainment Plc Microsoft Corporation NetEase Inc Nintendo Co., Ltd. NVidia Corporation Rockstar Games Inc Rolocule Samsung Electronics Co Ltd Sega Games Co. Ltd Sony Corporation Supercell Oy Tapinator, Inc Tencent Holdings Ltd Ubisoft Inc Visa Inc Zatun Zynga Inc. (Please note: The report will be updated before delivery so that the latest historical year is the base year and the forecast covers at least 5 years over the base year.)
Table Of Contents
1 Introduction 9 1.1 Industry Definition and Research Scope 9 1.1.1 Industry Definition 9 1.1.2 Research Scope 10 1.2 Research Methodology 13 1.2.1 Overview of Market Research Methodology 13 1.2.2 Market Assumption 14 1.2.3 Secondary Data 14 1.2.4 Primary Data 14 1.2.5 Data Filtration and Model Design 16 1.2.6 Market Size/Share Estimation 17 1.2.7 Research Limitations 18 1.3 Executive Summary 19 2 Market Overview and Dynamics 22 2.1 Market Size and Forecast 22 2.1.1 Impact of COVID-19 on the Market 24 2.2 Major Growth Drivers 26 2.3 Market Restraints and Challenges 29 2.4 Emerging Opportunities and Market Trends 32 2.5 Porter’s Fiver Forces Analysis 36 3 Segmentation of Global Market by Device 40 3.1 Market Overview by Device 40 3.2 Mobile Devices Based Gaming 42 3.2.1 Smartphones 44 3.2.2 Tablets 45 3.2.3 Other Mobile Devices 46 3.3 PC Based Gaming 47 3.3.1 Boxed and Downloaded PC Games 48 3.3.2 Browser PC Games 49 3.4 Console Units Based Gaming 50 3.5 Other Devices Based Gaming 51 4 Segmentation of Global Market by Platform 52 4.1 Market Overview by Platform 52 4.2 Offline Gaming 54 4.3 Cloud Gaming 55 4.4 Online Gaming 56 5 Segmentation of Global Market by Audience 57 5.1 Market Overview by Audience 57 5.2 Social Gamers 59 5.3 Serious Gamers 60 5.4 Core Gamers 61 6 Segmentation of Global Market by Business Mode 62 6.1 Market Overview by Business Mode 62 6.2 Paymium 64 6.3 Freemium 65 6.4 Subscription 66 6.5 Advertising 67 6.6 Player to Player 68 6.7 Microtransaction 69 7 Segmentation of Global Market by Distribution Channel 70 7.1 Market Overview by Distribution Channel 70 7.2 Retail Channels 72 7.3 Online Channels 73 8 Segmentation of Global Market by Region 74 8.1 Geographic Market Overview 2019-2026 74 8.2 North America Market 2019-2026 by Country 78 8.2.1 Overview of North America Market 78 8.2.2 U.S. 81 8.2.3 Canada 85 8.2.4 Mexico 87 8.3 European Market 2019-2026 by Country 89 8.3.1 Overview of European Market 89 8.3.2 UK 92 8.3.3 France 94 8.3.4 Germany 96 8.3.5 Spain 98 8.3.6 Italy 100 8.3.7 Russia 102 8.3.8 Rest of European Market 104 8.4 Asia-Pacific Market 2019-2026 by Country 106 8.4.1 Overview of Asia-Pacific Market 106 8.4.2 China 109 8.4.3 Japan 111 8.4.4 India 114 8.4.5 Australia 116 8.4.6 South Korea 118 8.4.7 Rest of APAC Region 120 8.5 South America Market 2019-2026 by Country 122 8.5.1 Argentina 125 8.5.2 Brazil 127 8.5.3 Columbia 129 8.5.4 Rest of South America Market 131 8.6 MEA Market 2019-2026 by Country 132 8.6.1 UAE 135 8.6.2 Saudi Arabia 137 8.6.3 Egypt 139 8.6.4 Other National Markets 141 9 Competitive Landscape 142 9.1 Overview of Key Vendors 142 9.2 New Product Launch, Partnership, Investment, and M&A 145 9.3 Company Profiles 146 APAR GAMES 146 Apple Inc 148 Electronic Arts Inc 149 Facebook Inc 150 Google Inc 151 International Business Machines Corp 152 Kabam 153 King Digital Entertainment Plc 154 Microsoft Corporation 155 NetEase Inc 156 Nintendo Co., Ltd. 157 NVidia Corporation 158 Rockstar Games Inc 159 Rolocule 160 Samsung Electronics Co Ltd 161 Sega Games Co. Ltd 162 Sony Corporation 163 Supercell Oy 164 Tapinator, Inc 165 Tencent Holdings Ltd 166 Ubisoft Inc 167 Visa Inc 168 Zatun 169 Zynga Inc. 170 10 Investing in Global Market: Risk Assessment and Management 171 10.1 Risk Evaluation of Global Market 171 10.2 Critical Success Factors (CSFs) 174 Related Reports and Products 177
List Of Tables
Table 1. Snapshot of Global Digital Gaming Market, 2019-2026 20 Table 2. Main Product Trends and Market Opportunities in Global Digital Gaming Market 32 Table 3. Global Digital Gaming Market by Device, 2015-2026, $ bn 40 Table 4. Global Digital Gaming Market: Mobile Devices Based Gaming by Segment, 2015-2026, $ bn 43 Table 5. Global Digital Gaming Market: PC Based Gaming by Segment, 2015-2026, $ bn 47 Table 6. Global Digital Gaming Market by Platform, 2015-2026, $ bn 52 Table 7. Global Digital Gaming Market by Audience, 2015-2026, $ bn 57 Table 8. Global Digital Gaming Market by Business Mode, 2015-2026, $ bn 62 Table 9. Global Digital Gaming Market by Distribution Channel, 2015-2026, $ bn 70 Table 10. Global Digital Gaming Market by Region, 2015-2026, $ bn 75 Table 11. Leading National Digital Gaming Market, 2019 and 2026, $ bn 77 Table 12. North America Digital Gaming Market by Country, 2015-2026, $ bn 80 Table 13. U.S. Digital Gaming Market by Device, 2015-2026, $ bn 83 Table 14. U.S. Digital Gaming Market by Platform, 2015-2026, $ bn 83 Table 15. U.S. Digital Gaming Market by Business Mode, 2015-2026, $ bn 83 Table 16. Canada Digital Gaming Market by Device, 2015-2026, $ bn 86 Table 17. Canada Digital Gaming Market by Platform, 2015-2026, $ bn 86 Table 18. Canada Digital Gaming Market by Business Mode, 2015-2026, $ bn 86 Table 19. Mexico Digital Gaming Market by Device, 2015-2026, $ bn 88 Table 20. Mexico Digital Gaming Market by Platform, 2015-2026, $ bn 88 Table 21. Mexico Digital Gaming Market by Business Mode, 2015-2026, $ bn 88 Table 22. Europe Digital Gaming Market by Country, 2015-2026, $ bn 91 Table 23. UK Digital Gaming Market by Device, 2015-2026, $ bn 93 Table 24. UK Digital Gaming Market by Platform, 2015-2026, $ bn 93 Table 25. UK Digital Gaming Market by Business Mode, 2015-2026, $ bn 93 Table 26. France Digital Gaming Market by Device, 2015-2026, $ bn 95 Table 27. France Digital Gaming Market by Platform, 2015-2026, $ bn 95 Table 28. France Digital Gaming Market by Business Mode, 2015-2026, $ bn 95 Table 29. Germany Digital Gaming Market by Device, 2015-2026, $ bn 97 Table 30. Germany Digital Gaming Market by Platform, 2015-2026, $ bn 97 Table 31. Germany Digital Gaming Market by Business Mode, 2015-2026, $ bn 97 Table 32. Spain Digital Gaming Market by Device, 2015-2026, $ bn 99 Table 33. Spain Digital Gaming Market by Platform, 2015-2026, $ bn 99 Table 34. Spain Digital Gaming Market by Business Mode, 2015-2026, $ bn 99 Table 35. Italy Digital Gaming Market by Device, 2015-2026, $ bn 101 Table 36. Italy Digital Gaming Market by Platform, 2015-2026, $ bn 101 Table 37. Italy Digital Gaming Market by Business Mode, 2015-2026, $ bn 101 Table 38. Russia Digital Gaming Market by Device, 2015-2026, $ bn 103 Table 39. Russia Digital Gaming Market by Platform, 2015-2026, $ bn 103 Table 40. Russia Digital Gaming Market by Business Mode, 2015-2026, $ bn 103 Table 41. Digital Gaming Market in Rest of Europe by Country, 2015-2026, $ bn 105 Table 42. APAC Digital Gaming Market by Country, 2015-2026, $ bn 108 Table 43. China Digital Gaming Market by Device, 2015-2026, $ bn 110 Table 44. China Digital Gaming Market by Platform, 2015-2026, $ bn 110 Table 45. China Digital Gaming Market by Business Mode, 2015-2026, $ bn 110 Table 46. Japan Digital Gaming Market by Device, 2015-2026, $ bn 113 Table 47. Japan Digital Gaming Market by Platform, 2015-2026, $ bn 113 Table 48. Japan Digital Gaming Market by Business Mode, 2015-2026, $ bn 113 Table 49. India Digital Gaming Market by Device, 2015-2026, $ bn 115 Table 50. India Digital Gaming Market by Platform, 2015-2026, $ bn 115 Table 51. India Digital Gaming Market by Business Mode, 2015-2026, $ bn 115 Table 52. Australia Digital Gaming Market by Device, 2015-2026, $ bn 117 Table 53. Australia Digital Gaming Market by Platform, 2015-2026, $ bn 117 Table 54. Australia Digital Gaming Market by Business Mode, 2015-2026, $ bn 117 Table 55. South Korea Digital Gaming Market by Device, 2015-2026, $ bn 119 Table 56. South Korea Digital Gaming Market by Platform, 2015-2026, $ bn 119 Table 57. South Korea Digital Gaming Market by Business Mode, 2015-2026, $ bn 119 Table 58. Digital Gaming Market in Rest of APAC by Country, 2015-2026, $ bn 121 Table 59. South America Digital Gaming Market by Country, 2015-2026, $ bn 124 Table 60. Argentina Digital Gaming Market by Device, 2015-2026, $ bn 126 Table 61. Argentina Digital Gaming Market by Platform, 2015-2026, $ bn 126 Table 62. Argentina Digital Gaming Market by Business Mode, 2015-2026, $ bn 126 Table 63. Brazil Digital Gaming Market by Device, 2015-2026, $ bn 128 Table 64. Brazil Digital Gaming Market by Platform, 2015-2026, $ bn 128 Table 65. Brazil Digital Gaming Market by Business Mode, 2015-2026, $ bn 128 Table 66. Columbia Digital Gaming Market by Device, 2015-2026, $ bn 130 Table 67. Columbia Digital Gaming Market by Platform, 2015-2026, $ bn 130 Table 68. Columbia Digital Gaming Market by Business Mode, 2015-2026, $ bn 130 Table 69. MEA Digital Gaming Market by Country, 2015-2026, $ bn 134 Table 70. UAE Digital Gaming Market by Device, 2015-2026, $ bn 136 Table 71. UAE Digital Gaming Market by Platform, 2015-2026, $ bn 136 Table 72. UAE Digital Gaming Market by Business Mode, 2015-2026, $ bn 136 Table 73. Saudi Arabia Digital Gaming Market by Device, 2015-2026, $ bn 138 Table 74. Saudi Arabia Digital Gaming Market by Platform, 2015-2026, $ bn 138 Table 75. Saudi Arabia Digital Gaming Market by Business Mode, 2015-2026, $ bn 138 Table 76. Egypt Digital Gaming Market by Device, 2015-2026, $ bn 140 Table 77. Egypt Digital Gaming Market by Platform, 2015-2026, $ bn 140 Table 78. Egypt Digital Gaming Market by Business Mode, 2015-2026, $ bn 140 Table 79. APAR GAMES: Company Snapshot 146 Table 80. APAR GAMES: Business Segmentation 146 Table 81. APAR GAMES: Product Portfolio 147 Table 82. APAR GAMES: Revenue, 2016-2018, $ bn 147 Table 83. APAR GAMES: Recent Developments 147 Table 84. Risk Evaluation for Investing in Global Market, 2019-2026 172 Table 85. Critical Success Factors and Key Takeaways 175
List Of Figures
Figure 1. Research Method Flow Chart 13 Figure 2. Breakdown of Primary Research 15 Figure 3. Bottom-up Approach and Top-down Approach for Market Estimation 17 Figure 4. Global Market Forecast in Optimistic, Conservative and Balanced Perspectives, 2019-2026 19 Figure 5. Global Digital Gaming Market, 2019-2026, $ bn 22 Figure 6. Global Total Gamers, 2019-2026, billion 23 Figure 7. Primary Drivers and Impact Factors of Global Digital Gaming Market 26 Figure 8. Primary Restraints and Impact Factors of Global Digital Gaming Market 29 Figure 9. Investment Opportunity Analysis 33 Figure 10. Porter’s Fiver Forces Analysis of Global Digital Gaming Market 36 Figure 11. Breakdown of Global Digital Gaming Market by Device, 2019-2026, % of Revenue 40 Figure 12. Contribution to Global 2020-2026 Cumulative Revenue by Device, Value ($ bn) and Share (%) 41 Figure 13. Global Digital Gaming Market: Mobile Devices Based Gaming, 2015-2026, $ bn 42 Figure 14. Global Digital Gaming Market: Smartphones, 2015-2026, $ bn 44 Figure 15. Global Digital Gaming Market: Tablets, 2015-2026, $ bn 45 Figure 16. Global Digital Gaming Market: Other Mobile Devices, 2015-2026, $ bn 46 Figure 17. Global Digital Gaming Market: PC Based Gaming, 2015-2026, $ bn 47 Figure 18. Global Digital Gaming Market: Boxed and Downloaded PC Games, 2015-2026, $ bn 48 Figure 19. Global Digital Gaming Market: Browser PC Games, 2015-2026, $ bn 49 Figure 20. Global Digital Gaming Market: Console Units Based Gaming, 2015-2026, $ bn 50 Figure 21. Global Digital Gaming Market: Other Devices Based Gaming, 2015-2026, $ bn 51 Figure 22. Breakdown of Global Digital Gaming Market by Platform, 2019-2026, % of Revenue 52 Figure 23. Contribution to Global 2020-2026 Cumulative Revenue by Platform, Value ($ bn) and Share (%) 53 Figure 24. Global Digital Gaming Market: Offline Gaming, 2015-2026, $ bn 54 Figure 25. Global Digital Gaming Market: Cloud Gaming, 2015-2026, $ bn 55 Figure 26. Global Digital Gaming Market: Online Gaming, 2015-2026, $ bn 56 Figure 27. Breakdown of Global Digital Gaming Market by Audience, 2019-2026, % of Revenue 57 Figure 28. Contribution to Global 2020-2026 Cumulative Revenue by Audience, Value ($ bn) and Share (%) 58 Figure 29. Global Digital Gaming Market: Social Gamers, 2015-2026, $ bn 59 Figure 30. Global Digital Gaming Market: Serious Gamers, 2015-2026, $ bn 60 Figure 31. Global Digital Gaming Market: Core Gamers, 2015-2026, $ bn 61 Figure 32. Breakdown of Global Digital Gaming Market by Business Mode, 2019-2026, % of Revenue 62 Figure 33. Contribution to Global 2020-2026 Cumulative Revenue by Business Mode, Value ($ bn) and Share (%) 63 Figure 34. Global Digital Gaming Market: Paymium, 2015-2026, $ bn 64 Figure 35. Global Digital Gaming Market: Freemium, 2015-2026, $ bn 65 Figure 36. Global Digital Gaming Market: Subscription, 2015-2026, $ bn 66 Figure 37. Global Digital Gaming Market: Advertising, 2015-2026, $ bn 67 Figure 38. Global Digital Gaming Market: Player to Player, 2015-2026, $ bn 68 Figure 39. Global Digital Gaming Market: Microtransaction, 2015-2026, $ bn 69 Figure 40. Breakdown of Global Digital Gaming Market by Distribution Channel, 2019-2026, % of Revenue 70 Figure 41. Contribution to Global 2020-2026 Cumulative Revenue by Distribution Channel, Value ($ bn) and Share (%) 71 Figure 42. Global Digital Gaming Market: Retail Channels, 2015-2026, $ bn 72 Figure 43. Global Digital Gaming Market: Online Channels, 2015-2026, $ bn 73 Figure 44. Global Market Snapshot by Region 74 Figure 45. Geographic Spread of Worldwide Digital Gaming Market, 2019-2026, % of Revenue 75 Figure 46. Contribution to Global 2020-2026 Cumulative Revenue by Region, Value ($ bn) and Share (%) 76 Figure 47. North American Digital Gaming Market, 2015-2026, $ bn 79 Figure 48. Breakdown of North America Digital Gaming Market by Country, 2019 and 2026, % of Revenue 79 Figure 49. Contribution to North America 2020-2026 Cumulative Revenue by Country, Value ($ bn) and Share (%) 80 Figure 50. U.S. Digital Gaming Market, 2015-2026, $ bn 82 Figure 51. Canada Digital Gaming Market, 2015-2026, $ bn 85 Figure 52. Digital Gaming Market in Mexico, 2015-2026, $ bn 87 Figure 53. European Digital Gaming Market, 2015-2026, $ bn 90 Figure 54. Breakdown of European Digital Gaming Market by Country, 2019 and 2026, % of Revenue 90 Figure 55. Contribution to Europe 2020-2026 Cumulative Revenue by Country, Value ($ bn) and Share (%) 91 Figure 56. Digital Gaming Market in UK, 2015-2026, $ bn 92 Figure 57. Digital Gaming Market in France, 2015-2026, $ bn 94 Figure 58. Digital Gaming Market in Germany, 2015-2026, $ bn 96 Figure 59. Digital Gaming Market in Spain, 2015-2026, $ bn 98 Figure 60. Digital Gaming Market in Italy, 2015-2026, $ bn 100 Figure 61. Digital Gaming Market in Russia, 2015-2026, $ bn 102 Figure 62. Digital Gaming Market in Rest of Europe, 2015-2026, $ bn 104 Figure 63. Asia-Pacific Digital Gaming Market, 2015-2026, $ bn 107 Figure 64. Breakdown of APAC Digital Gaming Market by Country, 2019 and 2026, % of Revenue 107 Figure 65. Contribution to APAC 2020-2026 Cumulative Revenue by Country, Value ($ bn) and Share (%) 108 Figure 66. Digital Gaming Market in China, 2015-2026, $ bn 109 Figure 67. Digital Gaming Market in Japan, 2015-2026, $ bn 112 Figure 68. Digital Gaming Market in India, 2015-2026, $ bn 114 Figure 69. Digital Gaming Market in Australia, 2015-2026, $ bn 116 Figure 70. Digital Gaming Market in South Korea, 2015-2026, $ bn 118 Figure 71. Digital Gaming Market in Rest of APAC, 2015-2026, $ bn 120 Figure 72. South America Digital Gaming Market, 2015-2026, $ bn 123 Figure 73. Breakdown of South America Digital Gaming Market by Country, 2019 and 2026, % of Revenue 123 Figure 74. Contribution to South America 2020-2026 Cumulative Revenue by Country, Value ($ bn) and Share (%) 124 Figure 75. Digital Gaming Market in Argentina, 2015-2026, $ bn 125 Figure 76. Digital Gaming Market in Brazil, 2015-2026, $ bn 127 Figure 77. Digital Gaming Market in Columbia, 2015-2026, $ bn 129 Figure 78. Digital Gaming Market in Rest of South America, 2015-2026, $ bn 131 Figure 79. Digital Gaming Market in Middle East and Africa (MEA), 2015-2026, $ bn 133 Figure 80. Breakdown of MEA Digital Gaming Market by Country, 2019 and 2026, % of Revenue 133 Figure 81. Contribution to MEA 2020-2026 Cumulative Revenue by Country, Value ($ bn) and Share (%) 134 Figure 82. Digital Gaming Market in UAE, 2015-2026, $ bn 135 Figure 83. Digital Gaming Market in Saudi Arabia, 2015-2026, $ bn 137 Figure 84. Digital Gaming Market in Egypt, 2015-2026, $ bn 139 Figure 85. Growth Stage of Global Digital Gaming Industry over the Forecast Period 142
Key Players (this may not be a complete list and extra companies can be added upon request): APAR GAMES Apple Inc Electronic Arts Inc Facebook Inc Google Inc International Business Machines Corp Kabam King Digital Entertainment Plc Microsoft Corporation NetEase Inc Nintendo Co., Ltd. NVidia Corporation Rockstar Games Inc Rolocule Samsung Electronics Co Ltd Sega Games Co. Ltd Sony Corporation Supercell Oy Tapinator, Inc Tencent Holdings Ltd Ubisoft Inc Visa Inc Zatun Zynga Inc.