Published: 31 Oct 2023 | Report Code: 10247273 | Pages: 206
Global Augmented Reality and Virtual Reality Market will reach $1.18 trillion ($1,185.93 billion) by 2032, growing by 32.5% annually over 2022-2032, driven by the wider Internet coverage, the increasing demand for immersive experiences, prevalent mobile and smart devices, and rising demand from consumer electronics, e-commerce, and healthcare domain. Highlighted with 91 tables and 103 figures, this 206-page report “Global Augmented Reality and Virtual Reality Market 2022-2032 by Technology (AR, VR), Offering (Hardware, Software, Services), Device Type (AR Devices, VR Devices), Industry Vertical, End User (Consumer, Enterprise), and Region: Trend Forecast and Growth Opportunity” is based on comprehensive research of the entire Global Augmented Reality and Virtual Reality Market and all its sub-segments through extensively detailed classifications.
Profound analysis and assessment are generated from premium primary and secondary information sources with inputs derived from industry professionals across the value chain. The report is based on studies on 2020-2022 and provides a forecast from 2023 to 2032 with 2022 as the base year. (Please note: The report will be updated before delivery so that the latest historical year is the base year, and the forecast covers at least 5 years over the base year.)
In-depth qualitative analyses include identification and investigation of the following aspects:
• Market Structure
• Growth Drivers
• Restraints and Challenges
• Emerging Product Trends & Market Opportunities
• Porter’s Five Forces
The trend and outlook of global market are forecast in an optimistic, balanced, and conservative view by taking into account of COVID-19 and Russia-Ukraine conflict. The balanced (most likely) projection is used to quantify Global Augmented Reality and Virtual Reality Market in every aspect of the classification from perspectives of Technology, Offering, Device Type, Industry Vertical, End User, and Region.
Based on Technology, the global market is segmented into the following sub-markets with annual revenue ($ mn) for 2022-2032 included in each section.
• Augmented Reality (AR)
o Marker-based Augmented Reality (Passive Marker, Active Marker)
o Markerless Augmented Reality (Model-based Tracking, Image-based Processing)
o Other Technologies
• Virtual Reality (VR)
o Nonimmersive Technology
o Semi-Immersive Technology
o Fully Immersive Technology
Based on Offering, the global market is segmented into the following sub-markets with annual revenue ($ mn) for 2022-2032 included in each section.
• Hardware
o Sensors
o Semiconductor Component
o Displays and Projectors
o Position Trackers
o Cameras
o Other Hardware
• Software
o Software Developer Kits
o Cloud-based Solutions
• Services
By Device Type, the global market is segmented into the following sub-markets with annual revenue ($ mn) for 2022-2032 included in each section.
• AR Devices
o Head-Mounted Display (HMD)
o Head-Up Display (HUD)
o Smart Glasses
o Handheld Devices and Others
• VR Devices
o Head-Mounted Display (HMD)
o Gesture-Tracking Device
o Projector & Display Wall
By Industry Vertical, the global market is segmented into the following sub-markets with annual revenue ($ mn) for 2022-2032 included in each section.
• Gaming & Entertainment
• Industrial & Manufacturing
• Aerospace & Defense
• Healthcare
• Education
• Automotive
• Retail & Marketing
• Other Verticals
By End User, the global market is segmented into the following sub-markets with annual revenue ($ mn) for 2022-2032 included in each section.
• Consumer
• Enterprise
o Large Enterprises
o Small- & Medium-sized Enterprises (SMEs)
Geographically, the following regions together with the listed national/local markets are fully investigated:
• North America (U.S., Canada, and Mexico)
• Europe (Germany, UK, France, Spain, Italy, Netherlands, Rest of Europe; Rest of Europe is further segmented into Russia, Switzerland, Poland, Sweden, Belgium, Austria, Ireland, Norway, Denmark, and Finland)
• APAC (Japan, China, South Korea, Australia, India, and Rest of APAC; Rest of APAC is further segmented into Malaysia, Singapore, Indonesia, Thailand, New Zealand, Vietnam, Taiwan, and Philippines)
• South America (Brazil, Chile, Argentina, Rest of South America)
• MEA (UAE, Saudi Arabia, South Africa, and Rest of MEA)
For each region and country, detailed analysis and data of annual revenue ($ mn) are available for 2022-2032. The breakdown of all regional markets by country and the breakdown of each national market by Technology, Offering, and Industry Vertical over the forecast years are also included. The report also covers the current competitive scenario and the predicted trend; and profiles key vendors including market leaders and important emerging players.
Selected Key Players:
Apple Inc.
Atheer, Inc.
Blippar Ltd.
Catchoom Technologies, S.L.
EON Reality, Inc.
Facebook Inc.
Google, LLC
HP Development Co., L.P.
Intellectsoft LLC
Leap Motion, Inc.
Lumus Ltd.
Magic Leap, Inc
Microsoft Corp.
Niantic Inc.
Nintendo Co., Ltd.
Oculus VR, LLC
Optinvent S.A.
Popar Co., Ltd.
Qualcomm Technologies Inc.
Samsung Co., Ltd.
Sony Corporation
Total Immersion
Universal mCloud Corp. (NGRAIN)
Virtuix
Vuzix Corp.
Wayray AG
Wikitude GmbH
Zappar Ltd.
Zugara, Inc.
(Please note: The report will be updated before delivery so that the latest historical year is the base year, and the forecast covers at least 5 years over the base year.)
Table of Contents: 1 Introduction 12 1.1 Industry Definition and Research Scope 12 1.1.1 Industry Definition 12 1.1.2 Research Scope 13 1.2 Research Methodology 16 1.2.1 Overview of Market Research Methodology 16 1.2.2 Market Assumption 17 1.2.3 Secondary Data 17 1.2.4 Primary Data 17 1.2.5 Data Filtration and Model Design 18 1.2.6 Market Size/Share Estimation 19 1.2.7 Research Limitations 20 1.3 Executive Summary 21 2 Market Overview and Dynamics 24 2.1 Market Size and Forecast 24 2.1.1 Impact of COVID-19 on World Economy 25 2.1.2 Impact of COVID-19 on the Market 28 2.1.3 Impact of Russia-Ukraine Conflict: War Slows Economic Recovery 30 2.2 Major Growth Drivers 34 2.3 Market Restraints and Challenges 39 2.4 Emerging Opportunities and Market Trends 42 2.5 Porter’s Fiver Forces Analysis 46 3 Segmentation of Global Market by Technology 50 3.1 Market Overview by Technology 50 3.2 Augmented Reality (AR) 52 3.2.1 Marker-based AR 53 3.2.2 Markerless AR 54 3.3 Virtual Reality (VR) 55 3.3.1 Nonimmersive Technology 56 3.3.2 Semi-Immersive Technology 57 3.3.3 Fully Immersive Technology 58 4 Segmentation of Global Market by Offering 59 4.1 Market Overview by Offering 59 4.2 Hardware 61 4.2.1 Sensors 63 4.2.2 Semiconductor Component 64 4.2.3 Displays and Projectors 65 4.2.4 Position Trackers 66 4.2.5 Cameras 67 4.2.6 Other Hardware 68 4.3 Software 69 4.3.1 Software Developer Kits 70 4.3.2 Cloud-based Solutions 71 4.4 Services 72 5 Segmentation of Global Market by Device Type 73 5.1 Market Overview by Device Type 73 5.2 AR Devices 75 5.2.1 Head-Mounted Display (HMD) 77 5.2.2 Head-Up Display (HUD) 78 5.2.3 Smart Glasses 79 5.2.4 Handheld Devices and Others 80 5.3 VR Devices 81 5.3.1 Head-Mounted Display (HMD) 83 5.3.2 Gesture-Tracking Device 84 5.3.3 Projector & Display Wall 85 6 Segmentation of Global Market by Industry Vertical 86 6.1 Market Overview by Industry Vertical 86 6.2 Gaming & Entertainment 88 6.3 Industrial & Manufacturing 89 6.4 Aerospace & Defense 90 6.5 Healthcare 91 6.6 Education 92 6.7 Automotive 93 6.8 Retail & Marketing 94 6.9 Other Verticals 95 7 Segmentation of Global Market by End User 96 7.1 Market Overview by End User 96 7.2 Consumer 98 7.3 Enterprise 99 7.3.1 Large Enterprises 100 7.3.2 Small- & Medium-sized Enterprises (SMEs) 101 8 Segmentation of Global Market by Region 102 8.1 Geographic Market Overview 2022-2032 102 8.2 North America Market 2022-2032 by Country 106 8.2.1 Overview of North America Market 106 8.2.2 U.S. 110 8.2.3 Canada 113 8.2.4 Mexico 115 8.3 European Market 2022-2032 by Country 117 8.3.1 Overview of European Market 117 8.3.2 Germany 121 8.3.3 U.K. 123 8.3.4 France 125 8.3.5 Spain 127 8.3.6 Italy 129 8.3.7 Netherlands 131 8.3.8 Rest of European Market 133 8.4 Asia-Pacific Market 2022-2032 by Country 135 8.4.1 Overview of Asia-Pacific Market 135 8.4.2 Japan 139 8.4.3 China 142 8.4.4 Australia 144 8.4.5 India 146 8.4.6 South Korea 148 8.4.7 Rest of APAC Region 150 8.5 South America Market 2022-2032 by Country 152 8.5.1 Argentina 155 8.5.2 Brazil 157 8.5.3 Chile 159 8.5.4 Rest of South America Market 161 8.6 MEA Market 2022-2032 by Country 162 8.6.1 UAE 165 8.6.2 Saudi Arabia 167 8.6.3 South Africa 169 8.6.4 Other National Markets 171 9 Competitive Landscape 172 9.1 Overview of Key Vendors 172 9.2 New Product Launch, Partnership, Investment, and M&A 175 9.3 Company Profiles 176 Apple Inc. 176 Atheer, Inc. 178 Blippar Ltd. 179 Catchoom Technologies, S.L. 180 EON Reality, Inc. 181 Facebook Inc. 182 Google, LLC 183 HP Development Co., L.P. 184 Intellectsoft LLC 185 Leap Motion, Inc. 186 Lumus Ltd. 187 Magic Leap, Inc 188 Microsoft Corp. 189 Niantic Inc. 190 Nintendo Co., Ltd. 191 Oculus VR, LLC 192 Optinvent S.A. 193 Popar Co., Ltd. 194 Qualcomm Technologies Inc. 195 Samsung Co., Ltd. 196 Sony Corporation 197 Total Immersion 198 Universal mCloud Corp. (NGRAIN) 199 Virtuix 200 Vuzix Corp. 201 Wayray AG 202 Wikitude GmbH 203 Zappar Ltd. 204 Zugara, Inc. 205 RELATED REPORTS 206
List of Tables: Table 1. Snapshot of Global Augmented Reality and Virtual Reality Market in Balanced Perspective, 2022-2032 22 Table 2. World Economic Outlook, 2021-2031 26 Table 3. World Economic Outlook, 2021-2023 27 Table 4. Scenarios for Economic Impact of Ukraine Crisis 31 Table 5. Main Product Trends and Market Opportunities in Global Augmented Reality and Virtual Reality Market 42 Table 6. Global Augmented Reality and Virtual Reality Market by Technology, 2022-2032, $ mn 50 Table 7. Global Augmented Reality Market by Technology, 2022-2032, $ mn 52 Table 8. Global Augmented Reality Market: Marker-based AR by Type, 2022-2032, $ mn 53 Table 9. Global Augmented Reality Market: Markerless AR by Type, 2022-2032, $ mn 54 Table 10. Global Virtual Reality Market by Technology, 2022-2032, $ mn 55 Table 11. Global Augmented Reality and Virtual Reality Market by Offering, 2022-2032, $ mn 59 Table 12. Global Augmented Reality and Virtual Reality Market: Hardware by Type, 2022-2032, $ mn 62 Table 13. Global Augmented Reality and Virtual Reality Market: Software by Type, 2022-2032, $ mn 69 Table 14. Global Augmented Reality and Virtual Reality Market by Device Type, 2022-2032, $ mn 73 Table 15. Global Augmented Reality Market by Device, 2022-2032, $ mn 76 Table 16. Global Virtual Reality Market by Device, 2022-2032, $ mn 82 Table 17. Global Augmented Reality and Virtual Reality Market by Industry Vertical, 2022-2032, $ mn 86 Table 18. Global Augmented Reality and Virtual Reality Market by End User, 2022-2032, $ mn 96 Table 19. Global Augmented Reality and Virtual Reality Market by End User, 2022-2032, $ mn 99 Table 20. Global Augmented Reality and Virtual Reality Market by Region, 2022-2032, $ mn 103 Table 21. Leading National Augmented Reality and Virtual Reality Market, 2022 and 2032, $ mn 105 Table 22. North America Augmented Reality and Virtual Reality Market by Country, 2022-2032, $ mn 108 Table 23. U.S. Augmented Reality and Virtual Reality Market by Technology, 2022-2032, $ mn 112 Table 24. U.S. Augmented Reality and Virtual Reality Market by Offering, 2022-2032, $ mn 112 Table 25. U.S. Augmented Reality and Virtual Reality Market by Industry Vertical, 2022-2032, $ mn 112 Table 26. Canada Augmented Reality and Virtual Reality Market by Technology, 2022-2032, $ mn 114 Table 27. Canada Augmented Reality and Virtual Reality Market by Offering, 2022-2032, $ mn 114 Table 28. Canada Augmented Reality and Virtual Reality Market by Industry Vertical, 2022-2032, $ mn 114 Table 29. Mexico Augmented Reality and Virtual Reality Market by Technology, 2022-2032, $ mn 116 Table 30. Mexico Augmented Reality and Virtual Reality Market by Offering, 2022-2032, $ mn 116 Table 31. Mexico Augmented Reality and Virtual Reality Market by Industry Vertical, 2022-2032, $ mn 116 Table 32. Europe Augmented Reality and Virtual Reality Market by Country, 2022-2032, $ mn 120 Table 33. Germany Augmented Reality and Virtual Reality Market by Technology, 2022-2032, $ mn 122 Table 34. Germany Augmented Reality and Virtual Reality Market by Offering, 2022-2032, $ mn 122 Table 35. Germany Augmented Reality and Virtual Reality Market by Industry Vertical, 2022-2032, $ mn 122 Table 36. U.K. Augmented Reality and Virtual Reality Market by Technology, 2022-2032, $ mn 124 Table 37. U.K. Augmented Reality and Virtual Reality Market by Offering, 2022-2032, $ mn 124 Table 38. U.K. Augmented Reality and Virtual Reality Market by Industry Vertical, 2022-2032, $ mn 124 Table 39. France Augmented Reality and Virtual Reality Market by Technology, 2022-2032, $ mn 126 Table 40. France Augmented Reality and Virtual Reality Market by Offering, 2022-2032, $ mn 126 Table 41. France Augmented Reality and Virtual Reality Market by Industry Vertical, 2022-2032, $ mn 126 Table 42. Spain Augmented Reality and Virtual Reality Market by Technology, 2022-2032, $ mn 128 Table 43. Spain Augmented Reality and Virtual Reality Market by Offering, 2022-2032, $ mn 128 Table 44. Spain Augmented Reality and Virtual Reality Market by Industry Vertical, 2022-2032, $ mn 128 Table 45. Italy Augmented Reality and Virtual Reality Market by Technology, 2022-2032, $ mn 130 Table 46. Italy Augmented Reality and Virtual Reality Market by Offering, 2022-2032, $ mn 130 Table 47. Italy Augmented Reality and Virtual Reality Market by Industry Vertical, 2022-2032, $ mn 130 Table 48. Netherlands Augmented Reality and Virtual Reality Market by Technology, 2022-2032, $ mn 132 Table 49. Netherlands Augmented Reality and Virtual Reality Market by Offering, 2022-2032, $ mn 132 Table 50. Netherlands Augmented Reality and Virtual Reality Market by Industry Vertical, 2022-2032, $ mn 132 Table 51. Augmented Reality and Virtual Reality Market in Rest of Europe by Country, 2022-2032, $ mn 134 Table 52. APAC Augmented Reality and Virtual Reality Market by Country, 2022-2032, $ mn 137 Table 53. Japan Augmented Reality and Virtual Reality Market by Technology, 2022-2032, $ mn 141 Table 54. Japan Augmented Reality and Virtual Reality Market by Offering, 2022-2032, $ mn 141 Table 55. Japan Augmented Reality and Virtual Reality Market by Industry Vertical, 2022-2032, $ mn 141 Table 56. China Augmented Reality and Virtual Reality Market by Technology, 2022-2032, $ mn 143 Table 57. China Augmented Reality and Virtual Reality Market by Offering, 2022-2032, $ mn 143 Table 58. China Augmented Reality and Virtual Reality Market by Industry Vertical, 2022-2032, $ mn 143 Table 59. Australia Augmented Reality and Virtual Reality Market by Technology, 2022-2032, $ mn 145 Table 60. Australia Augmented Reality and Virtual Reality Market by Offering, 2022-2032, $ mn 145 Table 61. Australia Augmented Reality and Virtual Reality Market by Industry Vertical, 2022-2032, $ mn 145 Table 62. India Augmented Reality and Virtual Reality Market by Technology, 2022-2032, $ mn 147 Table 63. India Augmented Reality and Virtual Reality Market by Offering, 2022-2032, $ mn 147 Table 64. India Augmented Reality and Virtual Reality Market by Industry Vertical, 2022-2032, $ mn 147 Table 65. South Korea Augmented Reality and Virtual Reality Market by Technology, 2022-2032, $ mn 149 Table 66. South Korea Augmented Reality and Virtual Reality Market by Offering, 2022-2032, $ mn 149 Table 67. South Korea Augmented Reality and Virtual Reality Market by Industry Vertical, 2022-2032, $ mn 149 Table 68. Augmented Reality and Virtual Reality Market in Rest of APAC by Country/Region, 2022-2032, $ mn 151 Table 69. South America Augmented Reality and Virtual Reality Market by Country, 2022-2032, $ mn 154 Table 70. Argentina Augmented Reality and Virtual Reality Market by Technology, 2022-2032, $ mn 156 Table 71. Argentina Augmented Reality and Virtual Reality Market by Offering, 2022-2032, $ mn 156 Table 72. Argentina Augmented Reality and Virtual Reality Market by Industry Vertical, 2022-2032, $ mn 156 Table 73. Brazil Augmented Reality and Virtual Reality Market by Technology, 2022-2032, $ mn 158 Table 74. Brazil Augmented Reality and Virtual Reality Market by Offering, 2022-2032, $ mn 158 Table 75. Brazil Augmented Reality and Virtual Reality Market by Industry Vertical, 2022-2032, $ mn 158 Table 76. Chile Augmented Reality and Virtual Reality Market by Technology, 2022-2032, $ mn 160 Table 77. Chile Augmented Reality and Virtual Reality Market by Offering, 2022-2032, $ mn 160 Table 78. Chile Augmented Reality and Virtual Reality Market by Industry Vertical, 2022-2032, $ mn 160 Table 79. MEA Augmented Reality and Virtual Reality Market by Country, 2022-2032, $ mn 164 Table 80. UAE Augmented Reality and Virtual Reality Market by Technology, 2022-2032, $ mn 166 Table 81. UAE Augmented Reality and Virtual Reality Market by Offering, 2022-2032, $ mn 166 Table 82. UAE Augmented Reality and Virtual Reality Market by Industry Vertical, 2022-2032, $ mn 166 Table 83. Saudi Arabia Augmented Reality and Virtual Reality Market by Technology, 2022-2032, $ mn 168 Table 84. Saudi Arabia Augmented Reality and Virtual Reality Market by Offering, 2022-2032, $ mn 168 Table 85. Saudi Arabia Augmented Reality and Virtual Reality Market by Industry Vertical, 2022-2032, $ mn 168 Table 86. South Africa Augmented Reality and Virtual Reality Market by Technology, 2022-2032, $ mn 170 Table 87. South Africa Augmented Reality and Virtual Reality Market by Offering, 2022-2032, $ mn 170 Table 88. South Africa Augmented Reality and Virtual Reality Market by Industry Vertical, 2022-2032, $ mn 170 Table 89. Apple Inc.: Company Snapshot 176 Table 90. Apple Inc.: Business Segmentation 177 Table 91. Apple Inc.: Product Portfolio 177
List of Figures: Figure 1. Research Method Flow Chart 16 Figure 2. Bottom-up Approach and Top-down Approach for Market Estimation 19 Figure 3. Global Market Forecast in Optimistic, Conservative and Balanced Perspectives, 2022-2032 21 Figure 4. Global Augmented Reality and Virtual Reality Market, 2022-2032, $ mn 24 Figure 5. Impact of COVID-19 on Business 28 Figure 6. Primary Drivers and Impact Factors of Global Augmented Reality and Virtual Reality Market 34 Figure 7. Forecast of Middle-class Population by Region, 2015-2030, million 37 Figure 8. World Digital Gaming Market, 2022-2032, $ bn 37 Figure 9. Forecast Share of Consumers Who Will Have Used AR for Online Shopping by 2025 by Country 38 Figure 10. Primary Restraints and Impact Factors of Global Augmented Reality and Virtual Reality Market 39 Figure 11. Investment Opportunity Analysis 43 Figure 12. Porter’s Fiver Forces Analysis of Global Augmented Reality and Virtual Reality Market 46 Figure 13. Breakdown of Global Augmented Reality and Virtual Reality Market by Technology, 2022-2032, % of Revenue 51 Figure 14. Global Addressable Market Cap in 2023-2032 by Technology, Value ($ mn) and Share (%) 51 Figure 15. Global Augmented Reality and Virtual Reality Market by Technology: Augmented Reality (AR), 2022-2032, $ mn 52 Figure 16. Global Augmented Reality Market by Technology: Marker-based AR, 2022-2032, $ mn 53 Figure 17. Global Augmented Reality Market by Technology: Markerless AR, 2022-2032, $ mn 54 Figure 18. Global Augmented Reality and Virtual Reality Market by Technology: Virtual Reality (VR), 2022-2032, $ mn 55 Figure 19. Global Virtual Reality Market by Technology: Nonimmersive Technology, 2022-2032, $ mn 56 Figure 20. Global Virtual Reality Market by Technology: Semi-Immersive Technology, 2022-2032, $ mn 57 Figure 21. Global Virtual Reality Market by Technology: Fully Immersive Technology, 2022-2032, $ mn 58 Figure 22. Breakdown of Global Augmented Reality and Virtual Reality Market by Offering, 2022-2032, % of Sales Revenue 60 Figure 23. Global Addressable Market Cap in 2023-2032 by Offering, Value ($ mn) and Share (%) 60 Figure 24. Global Augmented Reality and Virtual Reality Market by Offering: Hardware, 2022-2032, $ mn 61 Figure 25. Global Augmented Reality and Virtual Reality Market by Hardware: Sensors, 2022-2032, $ mn 63 Figure 26. Global Augmented Reality and Virtual Reality Market by Hardware: Semiconductor Component, 2022-2032, $ mn 64 Figure 27. Global Augmented Reality and Virtual Reality Market by Hardware: Displays and Projectors, 2022-2032, $ mn 65 Figure 28. Global Augmented Reality and Virtual Reality Market by Hardware: Position Trackers, 2022-2032, $ mn 66 Figure 29. Global Augmented Reality and Virtual Reality Market by Hardware: Cameras, 2022-2032, $ mn 67 Figure 30. Global Augmented Reality and Virtual Reality Market by Hardware: Other Hardware, 2022-2032, $ mn 68 Figure 31. Global Augmented Reality and Virtual Reality Market by Offering: Software, 2022-2032, $ mn 69 Figure 32. Global Augmented Reality and Virtual Reality Market by Software: Software Developer Kits, 2022-2032, $ mn 70 Figure 33. Global Augmented Reality and Virtual Reality Market by Software: Cloud-based Solutions, 2022-2032, $ mn 71 Figure 34. Global Augmented Reality and Virtual Reality Market by Offering: Services, 2022-2032, $ mn 72 Figure 35. Breakdown of Global Augmented Reality and Virtual Reality Market by Device Type, 2022-2032, % of Sales Revenue 74 Figure 36. Global Addressable Market Cap in 2023-2032 by Device Type, Value ($ mn) and Share (%) 74 Figure 37. Global Augmented Reality and Virtual Reality Market by Device Type: AR Devices, 2022-2032, $ mn 75 Figure 38. Global Augmented Reality Market by Device: Head-Mounted Display (HMD), 2022-2032, $ mn 77 Figure 39. Global Augmented Reality Market by Device: Head-Up Display (HUD), 2022-2032, $ mn 78 Figure 40. Global Augmented Reality Market by Device: Smart Glasses, 2022-2032, $ mn 79 Figure 41. Global Augmented Reality Market by Device: Handheld Devices and Others, 2022-2032, $ mn 80 Figure 42. Global Augmented Reality and Virtual Reality Market by Device Type: VR Devices, 2022-2032, $ mn 81 Figure 43. Global Virtual Reality Market by Device: Head-Mounted Display (HMD), 2022-2032, $ mn 83 Figure 44. Global Virtual Reality Market by Device: Gesture-Tracking Device, 2022-2032, $ mn 84 Figure 45. Global Virtual Reality Market by Device: Projector & Display Wall, 2022-2032, $ mn 85 Figure 46. Breakdown of Global Augmented Reality and Virtual Reality Market by Industry Vertical, 2022-2032, % of Revenue 87 Figure 47. Global Addressable Market Cap in 2023-2032 by Industry Vertical, Value ($ mn) and Share (%) 87 Figure 48. Global Augmented Reality and Virtual Reality Market by Industry Vertical: Gaming & Entertainment, 2022-2032, $ mn 88 Figure 49. Global Augmented Reality and Virtual Reality Market by Industry Vertical: Industrial & Manufacturing, 2022-2032, $ mn 89 Figure 50. Global Augmented Reality and Virtual Reality Market by Industry Vertical: Aerospace & Defense, 2022-2032, $ mn 90 Figure 51. Global Augmented Reality and Virtual Reality Market by Industry Vertical: Healthcare, 2022-2032, $ mn 91 Figure 52. Global Augmented Reality and Virtual Reality Market by Industry Vertical: Education, 2022-2032, $ mn 92 Figure 53. Global Augmented Reality and Virtual Reality Market by Industry Vertical: Automotive, 2022-2032, $ mn 93 Figure 54. Global Augmented Reality and Virtual Reality Market by Industry Vertical: Retail & Marketing, 2022-2032, $ mn 94 Figure 55. Global Augmented Reality and Virtual Reality Market by Industry Vertical: Other Verticals, 2022-2032, $ mn 95 Figure 56. Breakdown of Global Augmented Reality and Virtual Reality Market by End User, 2022-2032, % of Revenue 97 Figure 57. Global Addressable Market Cap in 2023-2032 by End User, Value ($ mn) and Share (%) 97 Figure 58. Global Augmented Reality and Virtual Reality Market by End User: Consumer, 2022-2032, $ mn 98 Figure 59. Global Augmented Reality and Virtual Reality Market by End User: Enterprise, 2022-2032, $ mn 99 Figure 60. Global Augmented Reality and Virtual Reality Market by End User: Large Enterprises, 2022-2032, $ mn 100 Figure 61. Global Augmented Reality and Virtual Reality Market by End User: Small- & Medium-sized Enterprises (SMEs), 2022-2032, $ mn 101 Figure 62. Global Market Snapshot by Region 102 Figure 63. Geographic Spread of Worldwide Augmented Reality and Virtual Reality Market, 2022-2032, % of Sales Revenue 103 Figure 64. Global Addressable Market Cap in 2023-2032 by Region, Value ($ mn) and Share (%) 104 Figure 65. North American Augmented Reality and Virtual Reality Market, 2022-2032, $ mn 107 Figure 66. Breakdown of North America Augmented Reality and Virtual Reality Market by Country, 2022 and 2032, % of Revenue 108 Figure 67. Contribution to North America 2023-2032 Cumulative Market by Country, Value ($ mn) and Share (%) 109 Figure 68. U.S. Augmented Reality and Virtual Reality Market, 2022-2032, $ mn 111 Figure 69. Canada Augmented Reality and Virtual Reality Market, 2022-2032, $ mn 113 Figure 70. Augmented Reality and Virtual Reality Market in Mexico, 2022-2032, $ mn 115 Figure 71. European Augmented Reality and Virtual Reality Market, 2022-2032, $ mn 118 Figure 72. Breakdown of European Augmented Reality and Virtual Reality Market by Country, 2022 and 2032, % of Revenue 119 Figure 73. Contribution to Europe 2023-2032 Cumulative Market by Country, Value ($ mn) and Share (%) 120 Figure 74. Augmented Reality and Virtual Reality Market in Germany, 2022-2032, $ mn 121 Figure 75. Augmented Reality and Virtual Reality Market in U.K., 2022-2032, $ mn 123 Figure 76. Augmented Reality and Virtual Reality Market in France, 2022-2032, $ mn 125 Figure 77. Augmented Reality and Virtual Reality Market in Spain, 2022-2032, $ mn 127 Figure 78. Augmented Reality and Virtual Reality Market in Italy, 2022-2032, $ mn 129 Figure 79. Augmented Reality and Virtual Reality Market in Netherlands, 2022-2032, $ mn 131 Figure 80. Augmented Reality and Virtual Reality Market in Rest of Europe, 2022-2032, $ mn 133 Figure 81. Asia-Pacific Augmented Reality and Virtual Reality Market, 2022-2032, $ mn 136 Figure 82. Breakdown of APAC Augmented Reality and Virtual Reality Market by Country, 2022 and 2032, % of Revenue 136 Figure 83. Contribution to APAC 2023-2032 Cumulative Market by Country, Value ($ mn) and Share (%) 138 Figure 84. Augmented Reality and Virtual Reality Market in Japan, 2022-2032, $ mn 140 Figure 85. Augmented Reality and Virtual Reality Market in China, 2022-2032, $ mn 142 Figure 86. Augmented Reality and Virtual Reality Market in Australia, 2022-2032, $ mn 144 Figure 87. Augmented Reality and Virtual Reality Market in India, 2022-2032, $ mn 146 Figure 88. Augmented Reality and Virtual Reality Market in South Korea, 2022-2032, $ mn 148 Figure 89. Augmented Reality and Virtual Reality Market in Rest of APAC, 2022-2032, $ mn 150 Figure 90. South America Augmented Reality and Virtual Reality Market, 2022-2032, $ mn 153 Figure 91. Breakdown of South America Augmented Reality and Virtual Reality Market by Country, 2022 and 2032, % of Revenue 153 Figure 92. Contribution to South America 2023-2032 Cumulative Market by Country, Value ($ mn) and Share (%) 154 Figure 93. Augmented Reality and Virtual Reality Market in Argentina, 2022-2032, $ mn 155 Figure 94. Augmented Reality and Virtual Reality Market in Brazil, 2022-2032, $ mn 157 Figure 95. Augmented Reality and Virtual Reality Market in Chile, 2022-2032, $ mn 159 Figure 96. Augmented Reality and Virtual Reality Market in Rest of South America, 2022-2032, $ mn 161 Figure 97. Augmented Reality and Virtual Reality Market in Middle East and Africa (MEA), 2022-2032, $ mn 163 Figure 98. Breakdown of MEA Augmented Reality and Virtual Reality Market by Country, 2022 and 2032, % of Revenue 163 Figure 99. Contribution to MEA 2023-2032 Cumulative Market by Country, Value ($ mn) and Share (%) 164 Figure 100. Augmented Reality and Virtual Reality Market in UAE, 2022-2032, $ mn 165 Figure 101. Augmented Reality and Virtual Reality Market in Saudi Arabia, 2022-2032, $ mn 167 Figure 102. Augmented Reality and Virtual Reality Market in South Africa, 2022-2032, $ mn 169 Figure 103. Growth Stage of Global Augmented Reality and Virtual Reality Industry over the Forecast Period 172
Selected Key Players: Apple Inc. Atheer, Inc. Blippar Ltd. Catchoom Technologies, S.L. EON Reality, Inc. Facebook Inc. Google, LLC HP Development Co., L.P. Intellectsoft LLC Leap Motion, Inc. Lumus Ltd. Magic Leap, Inc Microsoft Corp. Niantic Inc. Nintendo Co., Ltd. Oculus VR, LLC Optinvent S.A. Popar Co., Ltd. Qualcomm Technologies Inc. Samsung Co., Ltd. Sony Corporation Total Immersion Universal mCloud Corp. (NGRAIN) Virtuix Vuzix Corp. Wayray AG Wikitude GmbH Zappar Ltd. Zugara, Inc. (Please note: The report will be updated before delivery so that the latest historical year is the base year, and the forecast covers at least 5 years over the base year.)