Setting

Europe Augmented Reality (AR) Market 2022-2032 by Offering (Hardware, Software, Services), Technology (Marker-based, Markerless, Others), Device (HMD, HUD, Smart Glasses, Handheld), Industry Vertical, End User (Consumer, Enterprise), and Country: Trend Forecast and Growth Opportunity

Published: 31 Oct 2023 | Report Code: 10247411 | Pages: 136

Europe Augmented Reality (AR) Market was valued at $10 billion in 2022 and will grow by 36.8% annually over 2022-2032, driven by the increasing demand for immersive experiences, enhanced customer experience, and the growing use of AR in various business applications. Highlighted with 38 tables and 66 figures, this 136-page report “Europe Augmented Reality (AR) Market 2022-2032 by Offering (Hardware, Software, Services), Technology (Marker-based, Markerless, Others), Device (HMD, HUD, Smart Glasses, Handheld), Industry Vertical, End User (Consumer, Enterprise), and Country: Trend Forecast and Growth Opportunity” is based on a comprehensive research of the entire Europe Augmented Reality (AR) Market and all its sub-segments through extensively detailed classifications.

 

Profound analysis and assessment are generated from premium primary and secondary information sources with inputs derived from industry professionals across the value chain. The report is based on studies on 2020-2022 and provides forecast from 2023 till 2032 with 2022 as the base year. (Please note: The report will be updated before delivery so that the latest historical year is the base year, and the forecast covers at least 5 years over the base year.)

 

In-depth qualitative analyses include identification and investigation of the following aspects:
•  Market Structure 
•  Growth Drivers 
•  Restraints and Challenges
•  Emerging Product Trends & Market Opportunities
•  Porter’s Five Forces

 

The trend and outlook of Europe market is forecast in optimistic, balanced, and conservative view by taking into account of COVID-19 and Russia-Ukraine conflict. The balanced (most likely) projection is used to quantify Europe Augmented Reality (AR) Market in every aspect of the classification from perspectives of Offering, Technology, Device, Industry Vertical, End User, and Country.

 

Based on Offering, the Europe market is segmented into the following sub-markets with annual revenue ($ mn) for 2022-2032 included in each section. 
•  Hardware
      o  Sensors
      o  Semiconductor Component
      o  Displays and Projectors
      o  Position Trackers
      o  Cameras
      o  Other Hardware
•  Software
      o  Software Developer Kits
      o  Cloud-based Solutions
•  Services

 

Based on Technology, the Europe market is segmented into the following sub-markets with annual revenue ($ mn) for 2022-2032 included in each section. 
•  Marker-based Augmented Reality
      o  Passive Marker
      o  Active Marker
•  Markerless Augmented Reality
      o  Model-based Tracking
      o  Image-based Processing
•  Other Technologies

 

By Device, the Europe market is segmented into the following sub-markets with annual revenue ($ mn) for 2022-2032 included in each section. 
•  Head-Mounted Display (HMD)
•  Head-Up Display (HUD)
•  Smart Glasses
•  Handheld Devices and Others

 

By Industry Vertical, the Europe market is segmented into the following sub-markets with annual revenue ($ mn) for 2022-2032 included in each section. 
•  Gaming & Entertainment
•  Industrial & Manufacturing
•  Aerospace & Defense
•  Healthcare
•  Education
•  Automotive
•  Retail & Marketing
•  Other Verticals

 

By End User, the Europe market is segmented into the following sub-markets with annual revenue ($ mn) for 2022-2032 included in each section. 
•  Consumer
•  Enterprise
      o  Large Enterprises
      o  Small- & Medium-sized Enterprises (SMEs)

 

Geographically, the following national/local markets are fully investigated:
•  Germany
•  UK
•  France
•  Spain
•  Italy
•  Netherlands 
•  Rest of Europe (further segmented into Russia, Switzerland, Poland, Sweden, Belgium, Austria, Ireland, Norway, Denmark, and Finland)

 

For each key country, detailed analysis and data for annual revenue ($ mn) are available for 2022-2032. The breakdown of national markets by Technology, Device, and Industry Vertical over the forecast years are also included. The report also covers the current competitive scenario and the predicted trend; and profiles key vendors including market leaders and important emerging players.

 

Selected Key Players: 
Apple Inc.
Atheer, Inc.
Blippar Ltd.
Catchoom Technologies, S.L.
Facebook Inc.
Google, LLC
HP Development Co., L.P.
Intellectsoft LLC
Lumus Ltd.
Magic Leap, Inc
Microsoft Corp.
Niantic Inc.
Optinvent S.A.
Popar Co., Ltd.
Qualcomm Technologies Inc.
Samsung Co., Ltd.
Sony Corporation
Total Immersion
Universal mCloud Corp. (NGRAIN)
Vuzix Corp.
Wayray AG
Wikitude GmbH
Zugara, Inc.

 

(Please note: The report will be updated before delivery so that the latest historical year is the base year, and the forecast covers at least 5 years over the base year.)

Table of Contents:

1 Introduction    7
1.1 Industry Definition and Research Scope    7
1.1.1 Industry Definition    7
1.1.2 Research Scope    8
1.2 Research Methodology    11
1.2.1 Overview of Market Research Methodology    11
1.2.2 Market Assumption    12
1.2.3 Secondary Data    12
1.2.4 Primary Data    12
1.2.5 Data Filtration and Model Design    13
1.2.6 Market Size/Share Estimation    14
1.2.7 Research Limitations    15
1.3 Executive Summary    16
2 Market Overview and Dynamics    19
2.1 Market Size and Forecast    19
2.1.1 Impact of COVID-19 on World Economy    20
2.1.2 Impact of COVID-19 on the Market    23
2.1.3 Impact of Russia-Ukraine Conflict: War Slows Economic Recovery    25
2.2 Major Growth Drivers    29
2.3 Market Restraints and Challenges    34
2.4 Emerging Opportunities and Market Trends    37
2.5 Porter’s Five Forces Analysis    41
3 Segmentation of Europe Market by Offering    45
3.1 Market Overview by Offering    45
3.2 Hardware    47
3.2.1 Sensors    49
3.2.2 Semiconductor Component    50
3.2.3 Displays and Projectors    51
3.2.4 Position Trackers    52
3.2.5 Cameras    53
3.2.6 Other Hardware    54
3.3 Software    55
3.3.1 Software Developer Kits    56
3.3.2 Cloud-based Solutions    57
3.4 Services    58
4 Segmentation of Europe Market by Technology    59
4.1 Market Overview by Technology    59
4.2 Marker-based AR    61
4.2.1 Passive Marker    63
4.2.2 Active Marker    64
4.3 Markerless AR    65
4.3.1 Model-based Tracking    66
4.3.2 Image-based Processing    67
4.4 Other Technologies    68
5 Segmentation of Europe Market by Device    69
5.1 Market Overview by Device    69
5.2 Head-Mounted Display (HMD)    71
5.3 Head-Up Display (HUD)    72
5.4 Smart Glasses    73
5.5 Handheld Devices and Others    74
6 Segmentation of Europe Market by Industry Vertical    75
6.1 Market Overview by Industry Vertical    75
6.2 Gaming & Entertainment    77
6.3 Industrial & Manufacturing    78
6.4 Aerospace & Defense    79
6.5 Healthcare    80
6.6 Education    81
6.7 Automotive    82
6.8 Retail & Marketing    83
6.9 Other Verticals    84
7 Segmentation of Europe Market by End User    85
7.1 Market Overview by End User    85
7.2 Consumer    87
7.3 Enterprise    88
7.3.1 Large Enterprises    89
7.3.2 Small- & Medium-sized Enterprises (SMEs)    90
8 European Market 2022-2032 by Country    91
8.1 Overview of European Market    91
8.2 Germany    94
8.3 U.K.    96
8.4 France    98
8.5 Spain    100
8.6 Italy    102
8.7 Netherlands    104
8.8 Rest of European Market    106
9 Competitive Landscape    108
9.1 Overview of Key Vendors    108
9.2 New Product Launch, Partnership, Investment, and M&A    111
9.3 Company Profiles    112
Apple Inc.    112
Atheer, Inc.    114
Blippar Ltd.    115
Catchoom Technologies, S.L.    116
Facebook Inc.    117
Google, LLC    118
HP Development Co., L.P.    119
Intellectsoft LLC    120
Lumus Ltd.    121
Magic Leap, Inc    122
Microsoft Corp.    123
Niantic Inc.    124
Optinvent S.A.    125
Popar Co., Ltd.    126
Qualcomm Technologies Inc.    127
Samsung Co., Ltd.    128
Sony Corporation    129
Total Immersion    130
Universal mCloud Corp. (NGRAIN)    131
Vuzix Corp.    132
Wayray AG    133
Wikitude GmbH    134
Zugara, Inc.    135
RELATED REPORTS    136

 

List of Tables:

Table 1. Snapshot of Europe Augmented Reality Market in Balanced Perspective, 2022-2032    17
Table 2. World Economic Outlook, 2021-2031    21
Table 3. World Economic Outlook, 2021-2023    22
Table 4. Scenarios for Economic Impact of Ukraine Crisis    26
Table 5. Main Product Trends and Market Opportunities in Europe Augmented Reality Market    37
Table 6. Europe Augmented Reality Market by Offering, 2022-2032, $ mn    45
Table 7. Europe Augmented Reality Market: Hardware by Type, 2022-2032, $ mn    48
Table 8. Europe Augmented Reality Market: Software by Type, 2022-2032, $ mn    55
Table 9. Europe Augmented Reality Market by Technology, 2022-2032, $ mn    59
Table 10. Europe Augmented Reality Market: Marker-based AR by Type, 2022-2032, $ mn    61
Table 11. Europe Augmented Reality Market: Markerless AR by Type, 2022-2032, $ mn    65
Table 12. Europe Augmented Reality Market by Device, 2022-2032, $ mn    69
Table 13. Europe Augmented Reality Market by Industry Vertical, 2022-2032, $ mn    75
Table 14. Europe Augmented Reality Market by End User, 2022-2032, $ mn    85
Table 15. Europe Augmented Reality Market: Enterprise by Type, 2022-2032, $ mn    88
Table 16. Europe Augmented Reality Market by Country, 2022-2032, $ mn    93
Table 17. Germany Augmented Reality Market by Technology, 2022-2032, $ mn    95
Table 18. Germany Augmented Reality Market by Device, 2022-2032, $ mn    95
Table 19. Germany Augmented Reality Market by Industry Vertical, 2022-2032, $ mn    95
Table 20. U.K. Augmented Reality Market by Technology, 2022-2032, $ mn    97
Table 21. U.K. Augmented Reality Market by Device, 2022-2032, $ mn    97
Table 22. U.K. Augmented Reality Market by Industry Vertical, 2022-2032, $ mn    97
Table 23. France Augmented Reality Market by Technology, 2022-2032, $ mn    99
Table 24. France Augmented Reality Market by Device, 2022-2032, $ mn    99
Table 25. France Augmented Reality Market by Industry Vertical, 2022-2032, $ mn    99
Table 26. Spain Augmented Reality Market by Technology, 2022-2032, $ mn    101
Table 27. Spain Augmented Reality Market by Device, 2022-2032, $ mn    101
Table 28. Spain Augmented Reality Market by Industry Vertical, 2022-2032, $ mn    101
Table 29. Italy Augmented Reality Market by Technology, 2022-2032, $ mn    103
Table 30. Italy Augmented Reality Market by Device, 2022-2032, $ mn    103
Table 31. Italy Augmented Reality Market by Industry Vertical, 2022-2032, $ mn    103
Table 32. Netherlands Augmented Reality Market by Technology, 2022-2032, $ mn    105
Table 33. Netherlands Augmented Reality Market by Device, 2022-2032, $ mn    105
Table 34. Netherlands Augmented Reality Market by Industry Vertical, 2022-2032, $ mn    105
Table 35. Augmented Reality Market in Rest of Europe by Country, 2022-2032, $ mn    107
Table 36. Apple Inc.: Company Snapshot    112
Table 37. Apple Inc.: Business Segmentation    113
Table 38. Apple Inc.: Product Portfolio    113

 

List of Figures:

Figure 1. Research Method Flow Chart    11
Figure 2. Bottom-up Approach and Top-down Approach for Market Estimation    14
Figure 3. Europe Market Forecast in Optimistic, Conservative and Balanced Perspectives, 2022-2032    16
Figure 4. Europe Augmented Reality Market, 2022-2032, $ mn    19
Figure 5. Impact of COVID-19 on Business    23
Figure 6. Primary Drivers and Impact Factors of Europe Augmented Reality Market    29
Figure 7. Forecast of Middle-class Population by Region, 2015-2030, million    32
Figure 8. World Digital Gaming Market, 2022-2032, $ bn    32
Figure 9. Forecast Share of Consumers Who Will Have Used AR for Online Shopping by 2025 by Country    33
Figure 10. Primary Restraints and Impact Factors of Europe Augmented Reality Market    34
Figure 11. Investment Opportunity Analysis    38
Figure 12. Porter’s Five Forces Analysis of Europe Augmented Reality Market    41
Figure 13. Breakdown of Europe Augmented Reality Market by Offering, 2022-2032, % of Revenue    46
Figure 14. Europe Addressable Market Cap in 2023-2032 by Offering, Value ($ mn) and Share (%)    46
Figure 15. Europe Augmented Reality Market by Offering: Hardware, 2022-2032, $ mn    47
Figure 16. Europe Augmented Reality Market by Hardware: Sensors, 2022-2032, $ mn    49
Figure 17. Europe Augmented Reality Market by Hardware: Semiconductor Component, 2022-2032, $ mn    50
Figure 18. Europe Augmented Reality Market by Hardware: Displays and Projectors, 2022-2032, $ mn    51
Figure 19. Europe Augmented Reality Market by Hardware: Position Trackers, 2022-2032, $ mn    52
Figure 20. Europe Augmented Reality Market by Hardware: Cameras, 2022-2032, $ mn    53
Figure 21. Europe Augmented Reality Market by Hardware: Other Hardware, 2022-2032, $ mn    54
Figure 22. Europe Augmented Reality Market by Offering: Software, 2022-2032, $ mn    55
Figure 23. Europe Augmented Reality Market by Software: Software Developer Kits, 2022-2032, $ mn    56
Figure 24. Europe Augmented Reality Market by Software: Cloud-based Solutions, 2022-2032, $ mn    57
Figure 25. Europe Augmented Reality Market by Offering: Services, 2022-2032, $ mn    58
Figure 26. Breakdown of Europe Augmented Reality Market by Technology, 2022-2032, % of Sales Revenue    60
Figure 27. Europe Addressable Market Cap in 2023-2032 by Technology, Value ($ mn) and Share (%)    60
Figure 28. Europe Augmented Reality Market by Technology: Marker-based AR, 2022-2032, $ mn    61
Figure 29. Europe Augmented Reality Market by Marker-based AR: Passive Marker, 2022-2032, $ mn    63
Figure 30. Europe Augmented Reality Market by Marker-based AR: Active Marker, 2022-2032, $ mn    64
Figure 31. Europe Augmented Reality Market by Technology: Markerless AR, 2022-2032, $ mn    65
Figure 32. Europe Augmented Reality Market by Markerless AR: Model-based Tracking, 2022-2032, $ mn    66
Figure 33. Europe Augmented Reality Market by Markerless AR: Image-based Processing, 2022-2032, $ mn    67
Figure 34. Europe Augmented Reality Market by Technology: Other Technologies, 2022-2032, $ mn    68
Figure 35. Breakdown of Europe Augmented Reality Market by Device, 2022-2032, % of Sales Revenue    70
Figure 36. Europe Addressable Market Cap in 2023-2032 by Device, Value ($ mn) and Share (%)    70
Figure 37. Europe Augmented Reality Market by Device: Head-Mounted Display (HMD), 2022-2032, $ mn    71
Figure 38. Europe Augmented Reality Market by Device: Head-Up Display (HUD), 2022-2032, $ mn    72
Figure 39. Europe Augmented Reality Market by Device: Smart Glasses, 2022-2032, $ mn    73
Figure 40. Europe Augmented Reality Market by Device: Handheld Devices and Others, 2022-2032, $ mn    74
Figure 41. Breakdown of Europe Augmented Reality Market by Industry Vertical, 2022-2032, % of Revenue    76
Figure 42. Europe Addressable Market Cap in 2023-2032 by Industry Vertical, Value ($ mn) and Share (%)    76
Figure 43. Europe Augmented Reality Market by Industry Vertical: Gaming & Entertainment, 2022-2032, $ mn    77
Figure 44. Europe Augmented Reality Market by Industry Vertical: Industrial & Manufacturing, 2022-2032, $ mn    78
Figure 45. Europe Augmented Reality Market by Industry Vertical: Aerospace & Defense, 2022-2032, $ mn    79
Figure 46. Europe Augmented Reality Market by Industry Vertical: Healthcare, 2022-2032, $ mn    80
Figure 47. Europe Augmented Reality Market by Industry Vertical: Education, 2022-2032, $ mn    81
Figure 48. Europe Augmented Reality Market by Industry Vertical: Automotive, 2022-2032, $ mn    82
Figure 49. Europe Augmented Reality Market by Industry Vertical: Retail & Marketing, 2022-2032, $ mn    83
Figure 50. Europe Augmented Reality Market by Industry Vertical: Other Verticals, 2022-2032, $ mn    84
Figure 51. Breakdown of Europe Augmented Reality Market by End User, 2022-2032, % of Revenue    85
Figure 52. Europe Addressable Market Cap in 2023-2032 by End User, Value ($ mn) and Share (%)    86
Figure 53. Europe Augmented Reality Market by End User: Consumer, 2022-2032, $ mn    87
Figure 54. Europe Augmented Reality Market by End User: Enterprise, 2022-2032, $ mn    88
Figure 55. Europe Augmented Reality Market by Enterprise: Large Enterprises, 2022-2032, $ mn    89
Figure 56. Europe Augmented Reality Market by Enterprise: Small- & Medium-sized Enterprises (SMEs), 2022-2032, $ mn    90
Figure 57. Breakdown of European Augmented Reality Market by Country, 2022 and 2032, % of Revenue    92
Figure 58. Contribution to Europe 2023-2032 Cumulative Market by Country, Value ($ mn) and Share (%)    93
Figure 59. Augmented Reality Market in Germany, 2022-2032, $ mn    94
Figure 60. Augmented Reality Market in U.K., 2022-2032, $ mn    96
Figure 61. Augmented Reality Market in France, 2022-2032, $ mn    98
Figure 62. Augmented Reality Market in Spain, 2022-2032, $ mn    100
Figure 63. Augmented Reality Market in Italy, 2022-2032, $ mn    102
Figure 64. Augmented Reality Market in Netherlands, 2022-2032, $ mn    104
Figure 65. Augmented Reality Market in Rest of Europe, 2022-2032, $ mn    106
Figure 66. Growth Stage of Europe Augmented Reality Industry over the Forecast Period    108
Selected Key Players:

Apple Inc.
Atheer, Inc.
Blippar Ltd.
Catchoom Technologies, S.L.
Facebook Inc.
Google, LLC
HP Development Co., L.P.
Intellectsoft LLC
Lumus Ltd.
Magic Leap, Inc
Microsoft Corp.
Niantic Inc.
Optinvent S.A.
Popar Co., Ltd.
Qualcomm Technologies Inc.
Samsung Co., Ltd.
Sony Corporation
Total Immersion
Universal mCloud Corp. (NGRAIN)
Vuzix Corp.
Wayray AG
Wikitude GmbH
Zugara, Inc.

(Please note: The report will be updated before delivery so that the latest historical year is the base year, and the forecast covers at least 5 years over the base year.)